A Game At Odds with Itself and Why

The game simulates the 'job' of a journeyman space pilot. Jobs generally do involve the same tasks over and over again, each day, for years. I find E: D at present actually has comparable content to its immediate predecessors (minus FFE's hand-crafted storyline). It could do with more complexity in using some ships systems, more 'character' to factions and a deeper simulation driving AI behaviour - and that seems to be coming (just not to the extent that the DDF discussions hinted at - e.g. fuel quality management anyone?).
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However, expecting story-driven missions or huge player impact (hint: you are a lone individual in a galaxy of trillions - you *AREN'T* important! Deal with it! :D ) on the galaxy, doesn't seem reasonable to me. Certain other space games might be far better in this regard with a much smaller universe and properly persistent AIs (if they can pull that off).
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Anyway, It's Elite. One man. One ship. One galaxy. :D
 
I suppose I could pick apart the original post and illustrate how much of it is malarkey but with all the open letters and all the Mobius garbage and now this....who has the energy?
 
if you are satisfied and happy with something is mostly related to your expactations to that special something. this also applies to this game ;-)

no1 will denie, there are many things that could be improved, but consider yourself

to me its a lot of fun =) ^_^
 
If FD went back and completely overhauled just one of the current mechanics, my faith in where the game is heading would be restored. It would indicate to me that they're capable of creating engaging gameplay, and that the remaining mechanics would be improved, given time. But they don't do this. Instead they add more slight variations on the existing shallow mechanics. Personally, I'd like exploration to be made much more involved, because that's what interested me initially, but it could be any of the 'major' activities - bounty-hunting, piracy, mining, trading, etc.

I suspect ED's gameplay design is being driven by engineer-types, who primarily see the beauty of elegant code, not the end result of what that elegant code actually does. IMO, FD needs to get more creative-types onboard at a senior decision-making level. Creative-types that can imagine the end result, and then work with the engineer-types to determine what is and isn't possible before any developers start coding.

IMO, FD should give Drew Wager a part-time consultancy position as 'ED Creative Director' or such-like. And no, Drew didn't pay me to write that :D
 
Bounty Hunting: Well the bread n' butter for most players but essentially every RES is the same with slightly varying levels of difficulties and a different backdrop.
Combat zones: Endless waves or whatever cookie cutter factions are fighting each other, the off chance for a capital ship spawn.
Base Assaults: financially unrewarding
Minor Faction: they come in 5 flavors :The Criminals, the corporation, the nationalists/authoritarians, the democratic-agenda and the hippies.
Powerplay: The attempt to uphold a backer promise that a player or group of players could have an "impact" on the galaxy.
CQC: Died within months after release and without an substantial rewards that tie into the main game its probably going to stay that way.

A lot of work in progress methinks

That bolded bit always strikes me as...lazy I guess is the most safe word to use here. I've yet to go sit in a Rez to bounty hunt, I mean, I've literally never done that, and I've killed LOTS of pirates and wanted NPCs. Me, I load up an interdictor and go HUNTING, as that's actually part of the thing, bounty HUNTER, not bounty SIT IN A SPAWN LOCATION AND FARM MOBS, just saying... Funny thing is, I have a lot of fun when I'm bounty hunting due to that and I get to practice my interdiction skills, which are a thing when you are going for targets who are ranked higher than you in combat, which I tend to do, best way to get my combat rating up, kill things higher ranked, not lower ranked.

Combat Zone, I agree with that, not exactly what I thought they'd be, really does need some serious reworking there, damn straight!

Base Assaults,erm, yeah, no, I've made a lot doing those, they are so easy, couple of missiles or torps, bam, base defenders all gone, mission done in seconds.

Minor factions come in a lot more than those 5, there's a big list around here somewhere, you should get around the bubble more.

Powerplay, disagree with our view of what it is, but I find it...lacking and nothing but a grindfest personally. Definitely needs work, and David has stated the same and that more work is being done on it, I'll wait and see how that works out before commenting further.

CQC, ALWAYS had rewards that tie into the main game, what are you talking about? The system permit and discount on ships/modules, part of CQC all along, and for combat oriented players, it's a good deal. With the changes to the matchmaking, it's faster and more fun now. And the Arena thing is a brilliant move, bet your ass someone over at Blizzard saw that and was yelling at the team for NOT coming up with that years ago for WoW. My gods, can you imagine how well just a Battlegrounds game would have sold for Blizzard? Oh, right, they did come up with something similar...but it's a totally separate game based on the WoW world, still, you can bet people got yelled at when Arena was announced, and not just over at Blizzard. Cheap price means lots of people will grab it, it's fun, it's fast, it's easy to pick up the basics and damned hard to master, so that'll actually keep many of the PvPers playing for a while, that's something we actually love, easy basic, hard to master, means the top players are skilled, not just have better toys. And many of those PvPers are just like me, we love the thrill of fast paced combat games, but we ALSO love the slow methodical pace of Elite: Dangerous itself, it gives us time to relax and just have some fun doing non-violent things. I'm out in the Black, again, loving it, but CQC lets me get my fix when I get a little bored of the Black. And there's no risk to my Anaconda I've put so much money into!
 
Well, it only took the first couple replies to the OP's well written topic for the open mocking to begin, but that seems to be par for the course here.
If this game was a person, it would suffer from multiple personality disorder. Someone needs to take charge and narrow the focus going forward instead of making a game that tries to appeal to everyone, but really satisfies no one.
 
I like this game. I like it a lot. In fact, it's my favorite game and has been for quite a while. It might have a few issues, but nothing's perfect. I'd say I'm satisfied with my purchase. Purchases, actually. I bought a 2nd CMDR too.
 
I like this game. I like it a lot. In fact, it's my favorite game and has been for quite a while. It might have a few issues, but nothing's perfect. I'd say I'm satisfied with my purchase. Purchases, actually. I bought a 2nd CMDR too.

That's wonderful and I am happy for you. It doesn't mean, though, that other people don't have valid criticisms of the game.
 
Trust me, you really DONT want to force Arena on people. That...would go badly.

They already forced the awful SRV scavenging down our throats. Want to know exactly how useless particular blue circle is? Drive there. Every. Time. And it grew boring very quickly.

Don't forget blowing up rocks in the hope they actually contain jumponium. Again. And again. And again. And again. And again. etc. But of course I am probably doing it wrong. Or it's a driver issue and the fault of the user.
 
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No, it literally means what it says.

Claiming to be able to shoot down an argument if you were so inclined and actually shooting down the argument are two very different things. You might as well have not posted at all for all the impact your expression of disagreement had. You're perfectly welcome to point out any perceived flaws in the OP's reasoning here and apparently able if you're coming back to post again. So go on then, what's stopping you?
 
This is so true. I remember an interview with Braben and he said he was really happy with the actual exploration gameplay. WHAT?!! And all the amazing things in the DDA for exploration?? It seems there's a necessity to dumb down games so much these days.

Core exploration gameplay is "solid" per Mr. Brookes, and will not be changed. Apparently "solid", like content, means different things to different people as well.
 
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