Are you "droves"?Mate, I know whether I'm playing the game or not.
Are you "droves"?Mate, I know whether I'm playing the game or not.
In fairness, this is one part of the Internet. The Internet also provides unparalleled opportunities for research, trade, diplomacy. Revolutions and social justice movements have been enabled by the Internet.Ah the Internet. One of the 7 wonders of the modern world that has given all the people a voice... which they use to moan about movies and videogames..
I do like this list, however.I feel the same, to be honest. I love flying the ships. Landing and docking. The combat. They nailed the sim. Absolutely nailed it.
I see green stations all over. Made quite a few friends out there.
It's altered my gaming experience not one iota.
1. Longer jump ranges for all ships.Max an Asp Explorer at 50LY and let it set the bar. My shortest jump range: 20LY. Because fewer loading screens is better than more if them. People have lives; 20 jumps just to get to the CG, and 200 more to participate, simply isn't fun.
2. Dynamic economy with ship and outfitting finders. Was s would increase the cost of ships and arms in systems. Booms would drive costs down. Stuff would cost less nearer the source of supply. Give us reasons to travel.
3. More tools for the Sandbox: Repair Limpets (and by extension, Repair Rats). Economic exploration (gather and sell info about deals, discounts etc in the dynamic economy).
4. Scannable planets. Use DSS to reveal POI from space and lock in bases and wrecks as Persistent. Decide whether we want to land. Procedurally generated lost Alien ruins, wrecked explorers, major meteoric impact sites with unique samples, strange elements for recovery and resale, forgotten expedition bases, smuggler caches, pirate and scientific bases - all Persistent as they are discovered and reported.
5. Meaningful impact: I should not be able to rank with both navies. Smugglers whose stuff I Lise should remember that, and refuse me jobs or even look for revenge. I want to make friends, enemies and deals. I want to see the change as opposed to imagining it.
Let's invent a hypothetical game. For the sake of argument, let's call it 'toe-sphere'. In this game, you can:
Hit the sphere with your toes, or another part of your foot.
Hit the sphere with your head.
Hit another player with your foot, or your head - the game mechanics however impose a penalty for this.
Fall on the ground, pretending that another player has hit you with his foot or head - unfortunately the game mechanics aren't very good at detecting this 'griefing' tactic.
Your 'score' depends only on guiding the sphere through a slot - you 'win' by grinding the sphere through the slot more often than the opposing team.
Boring obviously. Nobody would want to play, and the idea that people would pay to watch it is even more ludicrous...
Are you serious? Buzz off.Are you "droves"?
Let's invent a hypothetical game. For the sake of argument, let's call it 'toe-sphere'. In this game, you can:
Hit the sphere with your toes, or another part of your foot.
Hit the sphere with your head.
Hit another player with your foot, or your head - the game mechanics however impose a penalty for this.
Fall on the ground, pretending that another player has hit you with his foot or head - unfortunately the game mechanics aren't very good at detecting this 'griefing' tactic.
Your 'score' depends only on guiding the sphere through a slot - you 'win' by grinding the sphere through the slot more often than the opposing team.
Boring obviously. Nobody would want to play, and the idea that people would pay to watch it is even more ludicrous...
Now the OP said there wasn't a lot to do (notwithstanding they didn't like some of the things that could be done) and this is possibly true if you look at the game in the terms it only has 2 activity's fight/trade (exploring is wandering while looking for one of the other 2) but someone described Elite as Euro Trucker in space (which having played Elite since it came out on the BBC Micro and every iteration since) I mostly agree with this description. The problem with this analogy is if you have ever played Euro Trucker it only has one thing to do apart from driving aimlessly is collect/deliver things (one less thing than Elite) but it has a lot of devout fans who love it. So the OP, as they have already stated in this thread, would hate that game due my description of it's activities.
Where I'm going with this ramble is Viking84 sums up why people love or seem to hate Elite (or a lot of other games if you substitute the games name instead of Elite into the quote)
I went to boarding school, from 6th to 9th grade. School had a large library with fast internet connection in the early nineties. We had an indoor stadium and an olympic field outside. The school grounds were located near a village, surrounded by farmland and had its own acres of groves.
I had so many adventures in those groves with a few like minded friends, looking for squirrels or lizards. We would try our hand in sports like the long jump and fail miserably while having great fun. I learned most of what I know from the internet of those days in the library, most importantly, how to learn things.
Not the cool kids though. They preferred to play only with spherical objects and complain constantly about how it was a miserable and boring life in the middle of nowhere with nothing to do.
Hyperspace jumps, on the other hand, are watching, not doing. It's spectatorship. And just think of how much time a long haul trader spends just watching their ship jump as opposed to flying it, during any gaming session.
What we have here is a split between players who "play" games, and those who Play them.
Players that Play games neither desire nor require instruction, and are perfectly content figuring things out for themselves and exploring the game world set out before them. For example, they do not feel that they are hemmed into a singular area of space because their reputation in that local region is high, and do not feel that min-maxing reputation and missions appropriately to gain loads of space bucks is a priority.
Players that "play" games desire the answers to be right in front of them, greyed out, with a little lock indicating that not enough time has been wasted yet to gain access. They need reminders, achievements, stacks of useless junk and item colour coding (to tell them how epic they are), they need to *see* their rank rise in the universe so that they have some measure of self worth, some indication that the hours of painful, pointless grinding they have spent in game actually amounts to something. They will never be content, always desiring some new progress bar to fill, some new instruction to execute or tech tree to travel along. They will play the game endlessly until suddenly, one day, they grow frustrated. Instead of questioning why they burned out trying to complete a game with literally no end, they log onto the forums...
...And post threads like these.
As Patrick_68000 puts it, Frontier makes the game that they want to play. It is the founding declaration.
A growing sentiment seems to be "just play for fun, not progress." Or Play, for those wanting their Elitism stroked.
Trouble is, fun is not universal. To me, fun is having an impact on a game world, however small. Knowing my decisions matter, that things can go wrong, that actions have consequences. If Sandbox games lack these things, then to me personally they are themselves lacking. Why have a world of your world is little more than 3D tapestry that never changes and upon whose contents I can have no effect?
Elite promised a world. Dynamic, shifting. A dangerous place with consequences.
The developers have so far utterly failed to deliver in that regard. I keep hoping they will do, and I will wat h for it. But for now I think a break us best for me. I have books to read, shows to watch, other games to play, and am hoping No Man's Sky will support tools like HOTAS, as it seems built for explorers.
"This game is dying!" another thread like this, apparently trying to do what? what exactly is it you are trying to do? scare people away from the game, by giving it the same view on it that you do? what exactly is the purpose of this? wanting Frontier to wake up? by making yet another thread that ultimately at least to me say "I don't like this game, and because I don't like it, it has to be dying!" despite clear evidence to the fact that Elite is doing fine?Mr. Braben needs to remove the Rose tinted glasses of his imagination and tune into his game as it exists. People are losing interest, and worse, beginning to question whether this is even the game they were promised, or ever will be. Some of the reasons for this doubt are listed above, in case Frontier are listening at all.
Which...they have even admitted and are working on, 2.1 will hopefully fix a lot of it....but I'm fairly sure people will end up unhappy anyway or find something else to be upset about.The main issue with ED right now is that everything is meaningless. There's no connections to NPC's, to missions, to PP, to anything. This is what you get when you over rely on RNG and PG.
It boils down to this - "Computer, generate me a random mission and put it on the BB for me"
"Computer, generate random space station from stock pile of 5 and place in random .jpeg of planets in next system"
"Computer, place infinite spawning AI for me to shoot at."
It's a sterile and dead universe and it feels like one.
I'm sort of hoping that it might be possible to have it both ways in a way. To find a middle ground. For human occupied space to have it generated once and have it persistant (or at least parts of human occupied space) and for the rest of the galaxy to be proceduraly generated. Having it all proceduraly generated is probably a complete programing or mathematical nightmare when it comes to making it dynamic.
Off topic, but do you guys remember Jane's Combat Simulations!?! I LOVED Longbow Gold... But yeah, the era of book length manuals on how the game worked.![]()
But that raises the question of what constitutes a 'productive' post, and who arbitrates that.Sorry, but a lot of these posts seem more minded towards trying to scare people away from Elite towards other games, trying to undermine something simply because the posters themselves might not like it...but guess what...no game is for everyone..so please..just....add something productive instead of this.
I would imagine that you would get back the cost you originally paid for the heap-o-junk minus the insurance fee (5% or whatever it is). Then you could be presented with another screen of local junk sold at the station to purchase or if nothing took your fancy, for a fee, transported anywhere you have visited in the past. All this aside, I suspect FD chose the path they did as I think it would have been simpler and easier to code / release for the Xmas deadline they picked.
Maybe one of the season pass upgrades could introduce such a concept of junk ships (along with many other things people have suggested over the months) - maybe all ships you own are immediately sold for full value (so in effect reset the universe); prices on new ships reviewed (10x - 100x) and junk options introduced; now go knock yourself out ... imagine the uproar though![]()
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And the bounty hunting, combat zones, base assaults, minor factions, power play and every silly game the community has come up with...
All right... all right... but apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order... what have the Romans done for us?
Or does the OP mean its still a bit of a work in progress perhaps?