It was also originally called the Design Decision Forurm which FD sneakily renamed the Design Discussion Forum, after they had all the money of course.
And in typical FD fashion they failed to clear all the evidence:

LOL
It was also originally called the Design Decision Forurm which FD sneakily renamed the Design Discussion Forum, after they had all the money of course.
Regards the DDF
Did you know it cost £300 to get access.
£100 more than the previous tier which was Alpha access.
It was also originally called the Design Decision Forurm which FD sneakily renamed the Design Discussion Forum, after they had all the money of course.
I know if I had stumped up £300 for access and the promise of what it was I'd be mighty annoyed that the things in there were just pie in the sky ideas that the developer is never going to put in the game. How much of people's time on top of the cost did they waste with it?
The game as it is now and the game pitched at kickstarter and beyond to get our money are not similar enough for my liking. I wanted the game that was pitched, the current game needs to move towards this instead of things like CQC and PP that aren't moving towards it and not providing a suitable alternative for what they aren't adding.
Regards the DDF
Did you know it cost £300 to get access.
£100 more than the previous tier which was Alpha access.
It was also originally called the Design Decision Forurm which FD sneakily renamed the Design Discussion Forum, after they had all the money of course.
I know if I had stumped up £300 for access and the promise of what it was I'd be mighty annoyed that the things in there were just pie in the sky ideas that the developer is never going to put in the game. How much of people's time on top of the cost did they waste with it?
The game as it is now and the game pitched at kickstarter and beyond to get our money are not similar enough for my liking. I wanted the game that was pitched, the current game needs to move towards this instead of things like CQC and PP that aren't moving towards it and not providing a suitable alternative for what they aren't adding.
Regarding certain other space games, I do wonder what is taking NMS so long? I'd humbly suggest someone may have pointed out that NMS has a dose of 'Elite syndrome'. Once the 'wow' factor of exploration and tagging things has worn off, what have we actually seen of the game? As for SC, if Elite's ambitions now seem too high, and progress glacially slow, well... hopefully S42 will at least deliver...
Hello Games has stuck to the June 2016 release date since October when it was announced. I think it was pushed back once prior to that but I think that was more of a Sony thing than a developer thing.
The biggest difference between ED and NMS is that ED claims to be a simulator but if you approach it as a simulator you get disappointed pretty quickly. It does do an incredibly good job of simulating the galaxy and sci-fi style space flight (best flight mechanics hands down) but right now the everything else being "simulated" (trade, exploration, piracy, mining etc.) is pretty bad. NMS on the other hand isn't claiming to be a simulator. It's a game, and as such has a goal. The goal being to reach the center of the galaxy. You can certainly by-pass the goal and sandbox the game as much as you want but at it's core it's a game with "gamey" elements. For example, there are no Gas Giants in the NMS galaxies. They don't see the point in putting in planet types that you can't land on. There ARE, however, planets that look like Gas Giants (some with rings) but that will be environmentally toxic to the player without proper protection. Also, each planet will only have a single biome. So if you land on a "forest world" then the entire planet will be a variation on the forest. The idea is that this will entice players to keep moving through the galaxy. So there's a pretty big difference between how ED and NMS treat their respective universes.
I'm on my way back from the abyss (still about 15,000ly from home) and pretty much planning on this being my last exploration trip until Season 10 (if there is a Season 10). The trip back has been absolutley mind-numbing and more than once I've thought about self-destructing just to get it over with. Life is too short for this kind of tedium. But I'm going to stick it out becasue I can look forward to the hours I'll get to spend selling my exploration data page by page by page so that I can earn some mediocre credits and possibly increase my explorer rank. Working as intended though so at least there's that.
I don't mind CQC so much, in fact I quite like it, likely a good move to attract more people to the game. I used to be really angry about the DDF, and for good reason, but decided to move on and I rarely think about it anymore.. Its a shame FD behaved the way they did over it, its on their conscience..
Retrospectively I think PP wasn't a bad concept but it was poorly implemented.. I don't know what they are going to do with that but Engineers sounds really encouraging and I think planetary landings was a good move for the game, although be nice if there were ships and NPCs on the surface.. etc..
Your account of the game begs the question - Why do you play it? Or at least why did you go exploring so far away if you find the journey tedious?
perhaps the commander in question first headed out there all excited...expecting to see something worthwhile...or some great suprise.......i did it myself.Your account of the game begs the question - Why do you play it? Or at least why did you go exploring so far away if you find the journey tedious?
if you want to do these things eve online is your closest bet... and that's a sad fact.
you are pretty on the nose there, here's the main difficulty with procedural generation, its based around math, math is not unpredictable like proper terrain, "making" procedural stuff 'any' stuff is relatively easy, making it look proper within its context, tectonic activity what have you that Elite has, is very.....very....very hard to get right, making a mountain look real with all the details and such it has in the real world and not just be a sine wave? that's stuff..is not easy to say the least, and they did that, procedural missions are easier but not by much because they need to make sense, and just one little miscalculation 'somewhere' in the big math could lead to the problems we are seeing, which is why they are gutting it and replacing innards with 2.1.I don't know how PG works - I'm not a programmer or a mathematician. But I imagine it as being like a sine wave generator. Tell the generator what frequency to generate and set it going, and you'll get a regular pattern of waves, all identical; predictable. I imagine the star system generator is a bit like that. So then add another generator producing another wave of slightly different frequency or amplitude - call it the planetary surface feature generator - and you can end up with a much more varied pattern in the wave. Add another - say the planetary life-form generator - and three sine waves together can create crazy, apparently unpredictable, random-looking patterns. (As you can tell, I've never really studied wave dynamics either, but this is the gist as I understand it, and if it's a bad analogy then forgive me: I'm just trying to illustrate what I mean.)
so yeah they are working on it, and in my eyes one of the problems is that people aren't used to seeing how hard it is to make this game and assume they are slacking or similar because game x y z with static stuff was done faster, or similar.
I think while your right about the major problems of the game with this, it also frustrates people that they frequently don't make the easy changes that would benefit us all. They are definitely working on something, i'm just really hoping it isn't shallow. An in depth customisation system for your ship would be such a huge boon to this game I just spend my time thinking about it chanting "don't make it too simple, don't make it too simple" as so far everytime they added something I was excited about they literally took the easiest possible input and used that![]()
Hey, there's that white knight fanboi who thinks the game is perfect.
What an idiot![]()
> Indeed, if the Engineers update is the equivalent of changing the color of your lasers...I'll be face-palming so hard.
Of course you are. You are comparing ideas/fantasies describing a matured game after development ended with the state of an ongoing development project in its second year after public release. As long as armchair critiques keep repeating this same old argument from the DDA/DDF, I'll keep repeating the same old argument from ongoing software development. We'll see in time which one holds more water. I'm pretty confident to say the least.
EDIT: Important bit to add. Game development always works like this. Programmers, artists and designers gather in a room and start throwing around ideas starting from over the top and finish the meeting with ideas even higher up. Then, in subsequent meetings, these ideas get scaled down into a manageable size, most of them discarded for good. A good number of those not discarded still will not make it into the game before many more, solid ideas get implemented. These are ranked in a technical way to maximise efficiency, not by the scale of 'coolness'. The most fundamental work always get top priority and fluff and 'cool' stuff always get the bottom of the list.
What's different with ED is that they let the customers see too much of the initial design process, something which the public is not familiar with, and now they are kinda paying the price of being overly trusting of the comprehension abilities of their backers. I'm sure there are people in there going 'told you so' to the person in charge of that decision to have a DDF with the backers.
And FOREVER, my friend, is often a rather long time.No please don't!! I didn't even consider that, now it will haunt me forever ><
There's lots of cool stuff in the DDs, I'd love to see much of it ingame myself, but since it wasn't promised, I can't get myself upset over it not making it in. Some you keep do exactly that, you don't let up, even though there's no actual basis for your complaints, hell I've made some prat's ignore list because I don't find the game boring, THAT is the kind of mentality at work here. You won't stop whining, ever, and that's too bad because no matter what happens with Elite Dangerous, you won't ever enjoy it.
Tell me, whats the point in doing a DDF which to participate you had to pay hundreds of dollars to discuss the basic concepts of the game, if FD will completely forget them?
I don't see any logic in doing such thing unless FD were stealing money from the backers.
Tell me, whats the point in doing a DDF which to participate you had to pay hundreds of dollars to discuss the basic concepts of the game, if FD will completely forget them?
I don't see any logic in doing such thing unless FD were stealing money from the backers.