If you need some money up front to prove to venture capital and the market that such a game is viable due to consumer interest, and want capital to float your business to become your own publisher.![]()
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I'm sure that, at the beginning, a lot of the DDF ideas were honestly being considered, but as time progressed, the p2p multiplayer just didn't work well (and they've said it worked on LAN, but they were caught by surprise as to how it performed on t'Interweb), and time for other features built on that framework got condensed, things went awol and a 'minimum feature set' for launch mentality set in. During the onset of the Kickstarter we were told that the game had been 'skunkworked' for 10 years prior, multiplayer was pretty much working, ship designs had been blocked out etc. etc. Yet it was later said that production only really got going after the Kickstarter had finished. Oh, and there was that whole 'it'll have single player offline' thing.
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I'm not saying anything untoward has happened, the best laid plans of mice and men of gan astray 'n' all that... ...just also perhaps that the study twig of plausibility has been bent close to breaking point occasionally, like this metaphor.
Nicely said..but you didn't bend that twig, you tied that baby into a knot