Greetings commanders!
The overall goal of this suggestion is to add some hope and sense to the exploration part of the game.
The problem: it's not known if the game really contains anything undiscovered or it's all our dreams. So the exploration often feels completely meaningless since it feels like everything is already found by players.
Possible solution: Add a global cross-platform database with a Codex-like UI (either in game or in web) with the list of all possible objects in game.
Specifically:
All of the above for one feature: everything that was at least once discovered by a player, should become visible for everyone in that list, while all the non-discovered objects should be shown as a placeholders (a "questionmark" icon) with literally no information but the fact of it's existence (not even what is the type of the hidden object).
How it will help to solve the problem?
Player will see that something is still undiscovered while don't get any clues about what or where to look for.
The overall goal of this suggestion is to add some hope and sense to the exploration part of the game.
The problem: it's not known if the game really contains anything undiscovered or it's all our dreams. So the exploration often feels completely meaningless since it feels like everything is already found by players.
Possible solution: Add a global cross-platform database with a Codex-like UI (either in game or in web) with the list of all possible objects in game.
Specifically:
- all the celestial bodies types
- all the artificial object types in space (stations, beacons, probes, etc)
- all the ships, modules, etc types
- all the surface object types
- all the ruins/barnacles/etc types
- all the signal types
- all the commodities types (including rare, very rare, etc)
- all the materials/data types
- ...everything else I can forgot
All of the above for one feature: everything that was at least once discovered by a player, should become visible for everyone in that list, while all the non-discovered objects should be shown as a placeholders (a "questionmark" icon) with literally no information but the fact of it's existence (not even what is the type of the hidden object).
How it will help to solve the problem?
Player will see that something is still undiscovered while don't get any clues about what or where to look for.
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