General A global Codex-like list of all entries which are currently exist in the game

Greetings commanders!

The overall goal of this suggestion is to add some hope and sense to the exploration part of the game.

The problem: it's not known if the game really contains anything undiscovered or it's all our dreams. So the exploration often feels completely meaningless since it feels like everything is already found by players.

Possible solution: Add a global cross-platform database with a Codex-like UI (either in game or in web) with the list of all possible objects in game.
Specifically:
  • all the celestial bodies types
  • all the artificial object types in space (stations, beacons, probes, etc)
  • all the ships, modules, etc types
  • all the surface object types
  • all the ruins/barnacles/etc types
  • all the signal types
  • all the commodities types (including rare, very rare, etc)
  • all the materials/data types
  • ...everything else I can forgot

All of the above for one feature: everything that was at least once discovered by a player, should become visible for everyone in that list, while all the non-discovered objects should be shown as a placeholders (a "questionmark" icon) with literally no information but the fact of it's existence (not even what is the type of the hidden object).

How it will help to solve the problem?
Player will see that something is still undiscovered while don't get any clues about what or where to look for.
 
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Well, we know there is Raxxla to find, and probably other things. That should be enough to get you going, after all ...
Actually, we don't know that. No evidence that it really exists in the current version of the game any other way than the Codex entry.
 

Ozric

Volunteer Moderator
I think you're suggesting that everything should be known about, and displayed, before you even get to the region? So you would know specifically how many types of White Dwarf stars there are in the Mare Somnia region for example.

No thanks. Aside from the fact that I put a fair amount of effort into finding them in the first place ;) (though I don't have as many reported there as other regions) It's good because I have no idea if I found them all. I only found 6 of the possible types, the less common ones may or may not be there for someone else to find. Either by sheer luck, or determination.

And surely that's the point of Exploration isn't it? Although the Codex does a good job of making it a set of trophies to tick off, that's not what it is about.

We already have a mechanic in the game for doing exactly what you're suggesting. It's the Rumours section of the Codex... but I don't like to talk about it because it makes me sad to think that something that was bigged up before release, hasn't been used in 19 months...

Actually, we don't know that. No evidence that it really exists in the current version of the game any other way than the Codex entry.
A few developers have said on a few occasions that it's in the game and can be discovered. If that's not enough then I don't see how a pin in a region saying 'Raxxla is here' is going to help, other than narrowing down the search area.
 
I think you're suggesting that everything should be known about, and displayed, before you even get to the region?
No, I did not suggested that. What I do suggest is written in the original post in this thread.
 
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Ozric

Volunteer Moderator
No, I don't suggest that. What I do suggest is written in the original post in this thread.
So you don't want it broken down by region, you just want to be told exactly what is in the game that hasn't been discovered yet? I don't see how that helps.

"By the way there's a Thargoid Megaship that's in the game, but no one has discovered it yet"
"By the way there's Raxxla signal source in the game, but we're not going to tell you where"

That is to me annoying, and takes away from the discovery of things in the game.
 
So you don't want it broken down by region, you just want to be told exactly what is in the game that hasn't been discovered yet?
I'm sorry, probably my English skills are worse than I thought... I'll try to rephrase what did I wrote in OP:
No need to tell what or where is located.
For discovered objects, they become visible, still with no location or any info besides it's type.
For example:
  • Ice body - discovered, so it will be listed as "Ice body".
  • Ice body with rings - discovered, listed as "Ice body with rings"
  • "Coriolis" starport - discovered, listed as "Coriolis starport"
  • Raxxla - undiscovered, listed as "?"
  • Dyson Sphere - undiscovered, listed as "?"
  • Thargoid Mothership - undiscovered, listed as "?"

That's it, no other info available. No one see what's behind the "?" symbol, just the fact that something is still has to be found
 

Ozric

Volunteer Moderator
I'm sorry, probably my English skills are worse than I thought...

That's it, no other info available.
No, they're good, I think I was assuming because of the Codex style it would be per region.

I still think there are two main issues. One is I just don't like the idea of being told there's a Thargoid Mothership in the game but no one has found it. The second is that as soon as something new is added to the game with a patch/update, everyone will know about it.

In the past FD have added things in with patches knowing no one is going to know about it and then a few months down the line they can bring in the story to lead people to the places/things.
 
of being told there's a Thargoid Mothership in the game but no one has found it.
...
something new is added to the game with a patch/update, everyone will know about it.
That's the point - no one would know that there is a Thargoid Mothership. What we'll know is that something is in the game. Literally - just a questionmark icon, no info at all.
...
Again, everyone will know that something was added but won't know what was added. And I believe that's a good thing as well - we'll see that FDevs are really adding new content for explorers.
 
The problem with the idea of a global codex is - it's a gameplay destroyer.

At the moment I have 3 alts in different parts of the galaxy looking for things that may exist. If there was a list then:

a) They would know it's pointless - so might as well come home, or
b) The search continues

Neither option adds anything to the game. ofc I guess that for people who can't be bothered to search now, it might encourage them - but if you're not motivated now then I'm not convinced it actually would.

The 'rumours' mechanism is better - because it would (if ever used) flag that something is in an area - so would add gameplay for areas people are overlooking - but adding your global codex ... no ta.
 

Ozric

Volunteer Moderator
That's the point - no one would know that there is a Thargoid Mothership. What we'll know is that something is in the game. Literally - just a questionmark icon, no info at all.
...
Again, everyone will know that something was added but won't know what was added. And I believe that's a good thing as well - we'll see that FDevs are really adding new content for explorers.
Sorry I really don't see what it adds to the game then. There are x number of undiscovered things in the game.

It's essentially a "hidden trophy" mechanic, which I'm afraid makes me like it even less.
 
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