Deleted member 169557
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I have already opened this thread elsewhere, but I think I did it where it was not correct and they have removed it.
My proposal is to make the most attractive open game.
For a couple of weeks now I have been testing the PVP pirate role and I have noticed that when trying to assault a cargo ship, almost always, the unfortunate player just disconnects and this completely breaks the game.
I propose: that when a player is playing in open game, add bonuses from all sources (money, points ...) obviously this bonus would be an extra percentage of benefits that will depend on the time he is playing in open game mode and when disconnect, this counter returns to 0%.
In this way, it forces the player to think twice before disconnecting to save his cargo or ship and would encourage the need to seek protection from other commanders who guard his back.
It is a subject that can be polished, of course, but I think it would be a very good solution. Every miner appreciates an extra after an effort to survive successfully, every pirate will appreciate that the game does not break when it does its own thing and every merchant thanks a bonus for having arrived safely despite the interdictions suffered by other players. And all this without prohibiting disconnections, which would be very controversial and on the contrary rewarding persistence in the game.
An effort to enrich the game and the interaction between players is always good.
Thank you all for participating!
o?
My proposal is to make the most attractive open game.
For a couple of weeks now I have been testing the PVP pirate role and I have noticed that when trying to assault a cargo ship, almost always, the unfortunate player just disconnects and this completely breaks the game.
I propose: that when a player is playing in open game, add bonuses from all sources (money, points ...) obviously this bonus would be an extra percentage of benefits that will depend on the time he is playing in open game mode and when disconnect, this counter returns to 0%.
In this way, it forces the player to think twice before disconnecting to save his cargo or ship and would encourage the need to seek protection from other commanders who guard his back.
It is a subject that can be polished, of course, but I think it would be a very good solution. Every miner appreciates an extra after an effort to survive successfully, every pirate will appreciate that the game does not break when it does its own thing and every merchant thanks a bonus for having arrived safely despite the interdictions suffered by other players. And all this without prohibiting disconnections, which would be very controversial and on the contrary rewarding persistence in the game.
An effort to enrich the game and the interaction between players is always good.
Thank you all for participating!
o?
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