A Guide to Minor Factions and the Background Sim

I see you guys are already talking about what I wanted to post..... Carry on!

This thread was such a good idea, haha.

such a good idea... repreprep -- but didn't you want to say something on influence decay?

I think you would have to be very, very careless not to know you were approaching a Hostile label. You have to do a lot of destruction to work your way down from Neutral through Unfriendly . . .

well, i can tell that i very often get hostile while system flipping or dropping influence.... shooting system security directly leads there. but right, we get new status messages.
 
In the recent BGS live stream thingy ma bob they showed a table.
On that table they showed 2 things that increase Lockdown.
They were Murder and "Other Crimes".

What are these Other Crimes ?
Does anyone have a list of these actions ?
 
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"Other Crimes"

Smuggling,
Assault,
Unsanctioned interdiction's.
Fines for speeding and hitting a ship,
Trespassing,
Loitering.

Mmm...That's about all i can think of.
 
"Other Crimes"

Smuggling,
Assault,
Unsanctioned interdiction's.
Fines for speeding and hitting a ship,
Trespassing,
Loitering.

Mmm...That's about all i can think of.

Ok cool but Smuggling was covered and does not affect lockdown according to the table the devs supplied.

Thanks for the reply m8.

This table
YI8De37.jpg
 
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Ok cool but Smuggling was covered and does not affect lockdown according to the table the devs supplied.

Thanks for the reply m8.

This table

smuggling = illegal trade.

brokes table showed "piracy" and "illegal trade" seperatly, which would be piracy = probably "selling stolen goods".

my recent test didn't show a difference of selling stolen or illegal goods on influence, and i got into bust (as expected). stacking fines in rediculous numbers or valueds hadn't a noteable effect ... i think, this could be changed. needs testing :)
 
@Goemon : Do combat bonds work the same as bounties, as in handing in quantity over value is better ?
 
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Yup evidence suggests that quantity is more important than total value in 2.0. I'd be interested if anyone can re-test this in the beta.

Looking forward to 2.1, not looking forward to the relearning of all we know or think we know

i actually will re-test when 2.1. goes live. i might make a test on "other" crimes in beta. re-testing in beta and then re-testing the live build is too much of a hassle for me lone-wolfing.

but if anybody does want to run a test on something, and needs help, for exampel retreat state, i'm willing to help.
 
I wasn't able to find anything on the forums yet, but letting missions time out does not affect the influence of any faction in any way.

I tested this out in a remote single station low population system where I was the only CMDR in the traffic report.
 
Monti, did you complete missions for another faction in the system? I mean influence lost is there to be gained. We don't know if the differential is automatically applied. If influence was floating around but not accessed then maybe the bgs keeps it assigned. Try completing some missions one tick then repeat while timing out another and see if it has the same effect.

Just an idea, can always say Calvin Ball regardless ;)
 
I wasn't able to find anything on the forums yet, but letting missions time out does not affect the influence of any faction in any way.

I tested this out in a remote single station low population system where I was the only CMDR in the traffic report.

The fixed this because people where nuking systems by accepting a ton of missions from the faction they wanted to hurt then abandoning them. This would cause the influence to go from 90% to 1% over night. So they patched the effect that failing missions have on the faction.
 
Monti, did you complete missions for another faction in the system? I mean influence lost is there to be gained. We don't know if the differential is automatically applied. If influence was floating around but not accessed then maybe the bgs keeps it assigned. Try completing some missions one tick then repeat while timing out another and see if it has the same effect.

Just an idea, can always say Calvin Ball regardless ;)


No missions were completed AT ALL.
All missions were taken from one faction then let sit until they expired.
Currently up to thirty missions timed out and another 20 in the queue.

- - - - - Additional Content Posted / Auto Merge - - - - -

Is there a maximum number of specific types of missions available?


For instance, could a group of players collect all of one type of mission and just hang on to them, preventing other players from getting those missions?
 
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The fixed this because people where nuking systems by accepting a ton of missions from the faction they wanted to hurt then abandoning them. This would cause the influence to go from 90% to 1% over night. So they patched the effect that failing missions have on the faction.


Was this in a patch notes?
I feel this would be useful information to include in the opening post.
 
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