A Guide to Minor Factions and the Background Sim

The problem is, I can't run missions for Robigo Cartel beocuse it seems the only missions they give need a cordial reputation. Since my starting rep with them is "normal" I have no way to raise my rep with them.

your options in robigo:

- check mission board repeatedly
- fit a fueltransfer limpet, fly in system till you find an npc from robigo cartel that needs fuel -> +15% rep
- take a combat ship, go for distress calls. if the npc asking for help is from robigo cartel, clear the distrees calls (all waves) -> +15% rep
- shoot CDE corporation ships, to lower their influence, till they get into war with robigo cartel, fight in war for robigo cartel (probably not doable, because high traffic system with cmdrs permanently backing CDE by running missions).
 
The problem is, I can't run missions for Robigo Cartel beocuse it seems the only missions they give need a cordial reputation. Since my starting rep with them is "normal" I have no way to raise my rep with them.


You can BH wanted CDE ships in the system and USS needs patience but is better than sitting in the station if it is anarchy by shooting cde you will loose some rep but gain for cartel keep a few missions pending before hand
 
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It could be something must be sold from a station with disease to the second station.

But then that surely would only spread to those factions with markets. Only that is not what is happening.

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Certainly, biowaste missions showed the line as increasing the chances of outbreak. As per the comment below, there is an outbreak bucket. It is countered by medical supply trade I seem to recall.

It doesn't explain factions going into outbreak when there is no missions being done (an empty traffic report proves this), no market available to them (they don't own a station).

Countering it isn't really at question, it's what is/are triggering it?

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Hmm, this is an interesting point. This is the record of a cargo:

{
"commodity": "algae",
"marked": 0,
"masq": null,
"mission": null,
"origin": 3223910912,
"owner": 285153,
"powerplayOrigin": null,
"qty": 248,
"value": 16120,
"xyz": {
"x": 50008.40625,
"y": 40934.09375,
"z": 24134.375
}
}

There is no differentiation of individual canisters, but there is source station and value (no item price, strangely). So triggering an outbreak fron the source could be done. We could also check if buying from a station in outbreak sets some of the flags.

Also the traffic report thing makes some sense. I am in a really high traffic area, and there are a lot of systems in famine and outbreak, far more than one would statistically expect.

What about those with no market that are going into Outbreak?
 
Can we summarise what is known? From my (probably/possibly biased) observations:

1 Famine and outbreak are confined to factions and are not system wide.

2 Famine and Outbreak affect factions that have not had recent actions (missions, BH) applied to it.

3 If factions with Famine or Outbreak are ignored, there are no changes in their influence levels.

4 If factions with Famine or Outbreak are ignored, the condition will eventually time out and the faction restored as if nothing had happened.

5 Neither Famine nor Outbreak is contagious.

6 Both Famine and Outbreak appear in regions, with these afflictions not appearing in some areas of space (contentious - we only observe relatively small regions).

7 A Famine or Outbreak in a faction is confined to a single system and does not appear in other systems where the same faction has a presence.

And what happens to the number of missions offered by an affected faction (also contentious)?
 
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Hmm, this is an interesting point. This is the record of a cargo:

{
"commodity": "algae",
"marked": 0,
"masq": null,
"mission": null,
"origin": 3223910912,
"owner": 285153,
"powerplayOrigin": null,
"qty": 248,
"value": 16120,
"xyz": {
"x": 50008.40625,
"y": 40934.09375,
"z": 24134.375
}
}

There is no differentiation of individual canisters, but there is source station and value (no item price, strangely). So triggering an outbreak fron the source could be done. We could also check if buying from a station in outbreak sets some of the flags.

Also the traffic report thing makes some sense. I am in a really high traffic area, and there are a lot of systems in famine and outbreak, far more than one would statistically expect.

If the commodities from outbreak systems are what triggers the outbreaks, then there's another question to be asked. Is it food? Waste? Or any commodity?
 
If the commodities from outbreak systems are what triggers the outbreaks, then there's another question to be asked. Is it food? Waste? Or any commodity?
And we then have to ask, why would trade in any commodity trigger Outbreak in a faction that isn't involved in the transaction?
 
And we then have to ask, why would trade in any commodity trigger Outbreak in a faction that isn't involved in the transaction?

I thought trading contaminated commodities would trigger an outbreak on the faction that controlls the commodities market, right? And apart from that, the buckets themselves get filled over time on their own, so that would explain why factions that control no stations (and see no other states triggered therefore) can also suffer from outbreaks.

But the outbreak at sothis means that somebody should have been hauling contaminated cargo there. Unless the faction that went into outbreak controls other stations within the bubble (I think that's the case, at least for Sirius Corp).
 
And we then have to ask, why would trade in any commodity trigger Outbreak in a faction that isn't involved in the transaction?


Exactly what I have been saying, and saying again, and saying again. Why are factions going into Outbreak with no market, no station, and no influence change?

Market trading is not the trigger.
 
Can we summarise what is known? From my (probably/possibly biased) observations:

1 Famine and outbreak are confined to factions and are not system wide.

2 Famine and Outbreak affect factions that have not had recent actions (missions, BH) applied to it.

3 If factions with Famine or Outbreak are ignored, there are no changes in their influence levels.

4 If factions with Famine or Outbreak are ignored, the condition will eventually time out and the faction restored as if nothing had happened.

5 Neither Famine nor Outbreak is contagious.

6 Both Famine and Outbreak appear in regions, with these afflictions not appearing in some areas of space (contentious - we only observe relatively small regions).

7 A Famine or Outbreak in a faction is confined to a single system and does not appear in other systems where the same faction has a presence.

And what happens to the number of missions offered by an affected faction (also contentious)?

1. Not system wide as in all factions in a system are not affected. Faction wide in that a faction is in Famine/Outbreak across all its systems (although it may be only active in one like Expansion).
2. Yes definitely.
3. True.
4. True.
5. Doesn't appear that way.
6. Not entirely sure what you mean by this sorry.
7. See 1.

I haven't really paid any attention to the missions available.
 
1. Not system wide as in all factions in a system are not affected. Faction wide in that a faction is in Famine/Outbreak across all its systems (although it may be only active in one like Expansion).
My fault - put the same concept in 1 and 5 with poor choice of words. What I meant was that other factions within a system don't immediately catch whatever's going around. But it is possible for a second or third faction to show Famine/Outbreak within one system, but whether this is related to the initial outbreak or is just coincidence is difficult to determine. I'll delete 1 and reword 5.

2. Yes definitely.
3. True.
4. True.
5. Doesn't appear that way.
6. Not entirely sure what you mean by this sorry.
This is a personal observation that's difficult to substantiate. We monitor three regions and I've noticed that Famines and Outbreaks tend to occur in clusters. One region may have none, but another may show a group of two, three or four systems with something going on. Our regions are usually contained within displayed stars in the GM and two of them overlap. This needs to be confirmed in a much larger region. It may be pareidolia on my part, but I'll leave it on the list for now.

7. See 1.
I confess: I don't know if if this is true or not, I was hoping someone would come up with the true answer. If it is true that Famine or Outbreak occur in one system but are reported wherever the faction is found - like Expansion - it is almost impossible to find the source of the catastrophe, unlike Expansion, without knowing the triggers.

I haven't really paid any attention to the missions available.
Not sure anyone has - to do so would mean the Outbreak/Famine was anticipated and records kept before the event. It's a possible variable that hasn't been considered.

What we know about Famine and Outbreak version 2

1 Famine and Outbreak affect factions that have not had recent actions (missions, BH) applied to it.

2 If factions with Famine or Outbreak are ignored, there are no changes in their influence levels.

3 If factions with Famine or Outbreak are ignored, the condition will eventually time out and the faction restored as if nothing had happened.

4 Neither Famine nor Outbreak is contagious; other factions don't seem to catch either State. It is possible for other factions within the same system to also declare Famine/Outbreak, but it is not possible to know if this is related to the original State.

5 Both Famine and Outbreak appear in cluster, with these afflictions not appearing in some areas of space (contentious - we only observe relatively small regions - needs to be confirmed).

6 A Famine or Outbreak in a faction appears in other systems where the same faction has a presence (contentious - needs to be confirmed).

7 Famine and Outbreak conclude on the outbreak of War, Civil war or Election.
 
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My fault - put the same concept in 1 and 5 with poor choice of words. What I meant was that other factions within a system don't immediately catch whatever's going around. But it is possible for a second or third faction to show Famine/Outbreak within one system, but whether this is related to the initial outbreak or is just coincidence is difficult to determine. I'll delete 1 and reword 5.



This is a personal observation that's difficult to substantiate. We monitor three regions and I've noticed that Famines and Outbreaks tend to occur in clusters. One region may have none, but another may show a group of two, three or four systems with something going on. Our regions are usually contained within displayed stars in the GM and two of them overlap. This needs to be confirmed in a much larger region. It may be pareidolia on my part, but I'll leave it on the list for now.


I confess: I don't know if if this is true or not, I was hoping someone would come up with the true answer. If it is true that Famine or Outbreak occur in one system but are reported wherever the faction is found - like Expansion - it is almost impossible to find the source of the catastrophe, unlike Expansion, without knowing the triggers.


Not sure anyone has - to do so would mean the Outbreak/Famine was anticipated and records kept before the event. It's a possible variable that hasn't been considered.

What we know about Famine and Outbreak version 2

1 Famine and Outbreak affect factions that have not had recent actions (missions, BH) applied to it.

2 If factions with Famine or Outbreak are ignored, there are no changes in their influence levels.

3 If factions with Famine or Outbreak are ignored, the condition will eventually time out and the faction restored as if nothing had happened.

4 Neither Famine nor Outbreak is contagious; other factions don't seem to catch either State. It is possible for other factions within the same system to also declare Famine/Outbreak, but it is not possible to know if this is related to the original State.

5 Both Famine and Outbreak appear in cluster, with these afflictions not appearing in some areas of space (contentious - we only observe relatively small regions - needs to be confirmed).

6 A Famine or Outbreak in a faction appears in other systems where the same faction has a presence (contentious - needs to be confirmed).

7 Famine and Outbreak conclude on the outbreak of War, Civil war or Election.

at 5 - could be connected to "quality of life" - status. are those stations "poor" (large poor system)? are there other hints of quality of life level (outfitting/shipyard/...)
 
It might be one of the triggers.
The lack of trade.

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at 5 - could be connected to "quality of life" - status. are those stations "poor" (large poor system)? are there other hints of quality of life level (outfitting/shipyard/...)
As far as I can recall, any system can be affected, but if the cluster effect is real, it may be related to traffic/trade with the other factions within the system: trade is likely to be carried out between neighbouring systems (?).
 
The lack of trade.

Incorrect, Sothis is one of the most active systems, people do literally thousands of trade missions there and yet, it went into outbreak. Lack of trading can be a trigger (it most likely is), but we need to test if trading with a station in outbreak can also fill the bucket.
 
Incorrect, Sothis is one of the most active systems, people do literally thousands of trade missions there and yet, it went into outbreak.

If neither Sothis nor its direct neighbor is a High Tech/Industry, they clearly lack medications. No medicine missions reach there right? If at the same time some joker adds "waste" commodities - like Toxic Waste or ' the strangely enough in theory sterile' biowaste, the outbreak ticker should rise. If at the same time no missions are done for the faction in question it might very well suffer an outbreak due to poor living standards.

The observation that remote or neglected factions fall to these states is correct, especially because those triggers slowly rise by default. So if they don't own station and no medical supply or food commodity missions end at their representatives, expect them to complain one day.

Not sure if boom can outweigh and negate these effects before they happen.
 
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I've done it again. The lack of trade/missions with that afflicted faction.

Plus - I've always thought - a randomised final trigger after a number of hidden unknown factors have had an effect.
 
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"Lack of trading can be a trigger ..." - lack of states i would guess. a state going active reduces the famine/outbreak bucket to 50℅ (dev update from january)

@walter2 - a cluster could also be a cluster of systems with a low level of quality of living.
 
"Lack of trading can be a trigger ..." - lack of states i would guess. a state going active reduces the famine/outbreak bucket to 50℅ (dev update from january)

@walter2 - a cluster could also be a cluster of systems with a low level of quality of living.

Yes - something else that needs investigating. The lack of other States would be as a result of a lack of other interest in the faction.
 
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As you see above .... a non-market, non-station owning faction, with all its %'s for the month of August and bar one day in September including the tick that went through a few hours ago. the fact that all the squares are white, tells me it has been in nothing but a NONE state all this time.
As you can see, it is over a complete month in both systems where the faction has not been in any state, not just Outbreak or Famine; and almost a complete month with any % change in both systems.

If it were a lack of trade, I would expect a timer running on this like W/CW/E has 28 days to resolve. So not long before that comes round.
No trade is conducted in the systems, I run both with my faction and its % has been maintained steady. Any changes come through missions, not the markets. And yes, I monitor the TR reports also, and they are clean almost everyday. the steady % also reflects this.

Now if it were a lack of trade, then I would expect all factions in these systems to go Outbreak or Famine at some point, or to do something randomly? That doesn't sound very FD to be honest when it comes to the BGS. Thats for Engineers is random.

One thing I haven't seen though, and that is a controlling faction, with no state change or infulence change succumb to Famine or Outbreak.
Edit: Just looked on the GM, and found a few including one that is 46.4% controlling and in Outbreak.
 
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