Correct.well played, I spent ages finding and reading all the old threads when I was trying to flip a system a while back, great to have it in one place.
Trading – During trade CG’s as of 1.3 we noticed that the station owners of the host station would lose influence as massive amounts of goods were bought by the station. Later we were able to demonstrate that buying goods from a station raises influence (ever so slightly), and selling goods to a station hurts the owning factions influence (again slightly). We have seen this used successfully by an ally to lower influence in one war where a station only offered elite exploration missions (out of most players reach).
I didnt quite understand this , do you mean that buying from a station raises influence with the station's faction? and selling to a station lowers it ?
Boom can help prices I believe. But for us the end game is expanding. Do as the advanced strategy suggests and start a war, or civil war which will interrupt the economic state.Could you elaborate on that please? We are stuck in Boom state with 87% and no clue how to disrupt it and continue to Expansion. Any suggestions?
BTW, thanks for sharing your knowledge. Great work!
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We have not tested whether or not the power play bonuses work. A simple modifier like that would be hard to screw up I imagine.... but then again...Thank you !
One question :
You did not mention Powerplay influence bonus for minor factions, do they really work ?
EDIT : I mean ratings 2+ for winters, aisling and pranav