Jane Turner
Volunteer Moderator
It may of course be that there are actions which accelerate the onset - this is not incompatible with negligence also resulting in outbreak/famine
Now I cannot say that this caused the famine, But on 2 seperate occasions in 2 seperate systems after doing skimmer kill missions and getting this The faction/s that was being targetted went into outbreak for 14 days followed by a famine for 14 days.
Maybe skimmers guard food stocks at ground settlements.
We always belived that when the Plague CG was on back in 01. The first outbreak happened, and then it spread to All the local systems that we had been buying meds from.
Wow, if that were a hidden mechanic, it would be a pretty awesome one.
Pretty sure that wasn't a "natural" BGS consequence though but FDev inserted "story" ...
Pretty sure that wasn't a "natural" BGS consequence though but FDev inserted "story" ...
Speaking about skimmers - any updated news about the effect (or lack) of killing skimmers outside a mission?
So, something unsettling* me at the moment... has anyone noticed how *beneficial* for influence gain purposes it is to be in a "Negative" state?
Goes back to my previous post about the "reason" or "motivation" behind the BGS. That reason being to keep the bubble shifting, keep things interesting, and keep gameplay varied.
in the system where I turned them
Goes back to my previous post about the "reason" or "motivation" behind the BGS. That reason being to keep the bubble shifting, keep things interesting, and keep gameplay varied.
Worked yesterday.in the system where I turned them in?
... at least last time i tested it personally.
Worked yesterday.
but nothing new is added, upgraded, downgraded or changed, its a shifting sands within a static paradigmn
So, we've kinda confirmed the "transactional" nature of trading has been fixed, but I'm curious... I was handing in some bonds for a war tonight and I recall the same "transactional" effects for handing in bonds, bounties and exploration scans*. Anyone checked to see if they've been corrected too?
* that is...
- handing in 10,000 in bonds/bounties 10 times, had 10 times the effect of handing in 100,000 once.
- Handing in 50 system scans one at a time had fifty times the effect of selling a page of 50 at once.
Yes to this, But knowing FD, they may have it planned for the future..... but if they bother to give player groups minor factions they could give us more tools to improve them, like the possibility to build new assets or to improve the current assets (for instance, turn an outpost into a coriolis, permanently increase the wealth or security of a system...).
I think something like mini-CGs would work perfectly for this. Say you want to upgrade an asset, so you make a mini-CG: "Deliver 100k tons of X here." There's no time limit, so even smaller groups can achieve it eventually. This would run alongside regular CG, which are usually for storyline related stuff.
Hey guys, I've got a question regarding bounty vouchers:
If I bounty hunt in a system coontrolled by faction A and get some vouchers, and then I go to another system where faction A is present, will the bounties increase faction A's influence in the system where I got them or in the system where I turned them in?
but nothing new is added, upgraded, downgraded or changed, its a shifting sands within a static paradigmn
Thank you
I agree, I understand the main reason for the BGS is to have a more or less dinamic galaxy, but if they bother to give player groups minor factions they could give us more tools to improve them...