A Guide to Minor Factions and the Background Sim

The minor-faction running the Master Chef community goal in Noti was brought down to 1% or 0% in the first 24hours of the CG.

And that CG was just for Aganippe Rush, so only a few thousand tons delivered in total, 4t at a time.

Were the other CGs where this behaviour was seen rare goods CGs, eg the one taking Tea to Bast?

EDIT: The minor faction at the current non-rare trading CG in Kaushpoos is sitting at 94%.

the cg involved selling aganippe rush on the black market
 
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Good point Patau, I'd forgotten that.

Also, in case it effects anything, the current CG at Kaushpoos has had all demand for metals removed at the start in order to lock the sale price.

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Oh, well that's expected. Selling to the black market has a negative effect on the station owner.

Is that quite a fast effect then? As I said there were only a few thousand tons traded because of the 4t limit and the fact that smuggling CGs don't do quite as well as hauling ones.

A lone CMDR with a T9 could easily dump the same amount of illegal goods at a Blackmarket in a couple of hours.
 
Thanks Walt. For the future of Elite this is the most important thread on the forums bar none. I hope it is recognised as such.
 
We have been watching Kaushpoos and the station owner is not exhibiting the same drop experienced by the station controlling faction during the 1.2 Kwatee community goal to build the Sefrys station. Its in boom and at max percent rather than being bombed. Either something has changed since then or one of the scenarios (now or then) is experiencing (or experienced) a bug.

We will collect more examples, and change OP accordingly.
I wasn't around for the Sefrys CG, but judging this against other trading CG's I've done, the lack of an influence bomb might be attributed the the fact that two-way trade routes have held up surprisingly well there. Normally it seems the stations in trade CG's run out of any profitable outgoing goods and after a bit the trade gets very one-sided. If trade rep works the way you've posted in the OP, in a buy and sell scenario influence should more or less get balanced out.
 
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I wasn't around for the Sefrys CG, but judging this against other trading CG's I've done, the lack of an influence bomb might be attributed the the fact that two-way trade routes have held up surprisingly well there. Normally it seems the stations in trade CG's run out of any profitable outgoing goods and after a bit the trade gets very one-sided. If trade rep works the way you've posted in the OP, in a buy and sell scenario influence should more or less get balanced out.

this is true. People are also buying from Neville, but not as near as much as the station is buying.

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Good point Patau, I'd forgotten that.

Also, in case it effects anything, the current CG at Kaushpoos has had all demand for metals removed at the start in order to lock the sale price.

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Is that quite a fast effect then? As I said there were only a few thousand tons traded because of the 4t limit and the fact that smuggling CGs don't do quite as well as hauling ones.

A lone CMDR with a T9 could easily dump the same amount of illegal goods at a Blackmarket in a couple of hours.

i didn't know it was such a small amount. Other factors were probably involved then.

Look guys, pretty much everything in here will need to be retested. I was hesitant to post because the background sim is constantly being refined. I would not be surprised if the OP is full of half truths.
 
Your guide is *fantastic*, and I totally understand that it's a work in progress (and that 1.4 might change things), but in the absence of an official guide it is great to be able to chat about your's.

I probably just post lots of rubbish here, sorry. But your BGS guide is really thought provoking and I just tend to type up my thoughts here. :)

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Final progress at the Noti CG was just over 10kt of Blackmarket rares, but the controlling faction was brought down to 1% much earlier in the CG (maybe after 5-7k, it's posted somewhere in the huge CG thread). Obviously they could have been fairly low to begin with.
 
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No its absolutely fine. I just feel like it is important to remind people that this isn't official background sim mechanics released by frontier.... just what my group has noticed after 11 months tinkering with the background sim. It was intended to be thought provoking.
 
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Look guys, pretty much everything in here will need to be retested. I was hesitant to post because the background sim is constantly being refined. I would not be surprised if the OP is full of half truths.

The post is amazing and has been a huge help too everyone, I'm sure with all our groups now playing around with BGS we'll all be able to chip in with our observations :D
 
Trevithick Dock in LHS 3447.

Trevithick Dock in LHS 3447 is the starting dock of pretty much every player. - I haven't seen anyone who didn't start there.

So anything you do will almost certainly be undone by a new player making their first experiments and finding their way.

Your best bet is to find a player group that works the BGS and join with them.
Then you can pick a 'Home' system where you can really have some influence and also have a bunch of people to help out if it goes wrong.

Picking a home system can be hard.
For example if you picked a Control System for one of the powers there will be a lot of BGS player activity there. Same in contested systems. Same if you pick the home system of another player group.
 
I'm sorry if this is already mentioned somewhere, but I couldn't find it:

If a faction goes to epansion, how long will it take for the faction to appear in another system? Is this set to the daily update or a weekly update or is it "one random day in the 3 week expansion phase"?
 
The faction should appear in the new system on the same server tick that the state switches from pending to active. Finding the expansion can be difficult, however, if you don't keep tabs on which systems are the best candidates. Distance from the expansion's home system (this can be a secondary system that your faction has previously expanded into) and number of already present factions are both important considerations. Think of it as expansions following the path of least resistance.
 
For the faction in question there is only one system that might be close enough, but it is also possible, that it is too far away.
 
For the faction in question there is only one system that might be close enough, but it is also possible, that it is too far away.

I highly doubt that. We have seen expansions into systems up to 27 ly away.

Regarding expansions... has anyone ever seen an expansion into a system where a minor faction was replaced?

We have been watching Kaushpoos and the station owner is not exhibiting the same drop experienced by the station controlling faction during the 1.2 Kwatee community goal to build the Sefrys station. Its in boom and at max percent rather than being bombed. Either something has changed since then or one of the scenarios (now or then) is experiencing (or experienced) a bug.

We will collect more examples, and change OP accordingly.

We have so far never observed trading to have a detrimental effect.
So far we have only observed trading being relevant to profits generated in a station. This was the number one influence generator up to patch 1.2. After that it was nerfed, having no effect in 1.2.

Our last tests in 1.3. showed trading profit having a minor positive effect on the influence of the station owner. (like 10 million profits generating a few tenths of a percent influence).

This correlates with the behaviour in the current station building community goal.
 
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Here is me, giving away the farm:

Also, do we know how long are the cooldowns for specific states? I'm after the civil war mainly, but would be good to know others too.

War, Election: 7 days.
Civil War: 1 day (3 days?)
Expansion: 25 days
Others (Civil Unrest, Lockdown, Boom): something around a month, probably 25 days.

So out of curiosity, has anyone managed to flip any system since 1.4 went live by winning a civil war or election?

As of yesterday's influence update, station flipping is still bugged.
 
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I highly doubt that. We have seen expansions into systems up to 27 ly away.

Do expansions often fail even though there is a potential target system? In our case there is one possible target system within 30 Ly and it only has 2 minor factions so it should be a viable expansion but it looks like it hasn't happened. I'm wondering if it's because our influence has dropped below the level that normally triggers expansion (i.e. our influence has dropped a lot between when the expansion state became pending and when it became active).
 
Do expansions often fail even though there is a potential target system? In our case there is one possible target system within 30 Ly and it only has 2 minor factions so it should be a viable expansion but it looks like it hasn't happened. I'm wondering if it's because our influence has dropped below the level that normally triggers expansion (i.e. our influence has dropped a lot between when the expansion state became pending and when it became active).

We have encountered a failed expansion before. It was some time ago and before the 1.4. patch that supposedly introduced the replacement of minor factions.

Questions:
- Did the expansion state show as "pending"? (right hand screen, in the minor faction detail. In the list of factions, click your faction to see the pending states)
- Did the expansion state go active after about 3 days pending with no other states active?
- Since this is apparently not the case, is expansion now showing as "recovering"?
- Which one is your system, I could take a look at our databases and offer you a list with potential target systems?

Please note that we have never observed an expansion farther than 27 lightyears away.
 
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The closest inhabited system is 25.87 Ly. The next is 30.15 Ly, then 31.08 LY, 32.51 LY ... you get the point.

Whow, you must be way down in the last corner of inhabited space.

Sequence of events is as follows:
- You push your faction.
- In the pending states (right hand minor faction window) you see Pending States - Expansion
- After 3 days pending the state should become active
- at this time you will instantly enter the target system at 9.1% influence
- Expansion state will move to the recovering states.

If the expansion failed somehow, you should see a recovering state of Expansion without entering the state itself. Then it is time to contact FD.

EDIT: If the target system in 25.x ly distance has less than 5 minor factions it should be an eligible target. If it has 5 minor factions, you should try to get one minor faction down to 1% to kick it. We have no idea how kicking a faction out of a faction works, though, just a theory.

Best thing is to make a list of inhabited systems with distances and then check them one by one in case of expansion.
 
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