I don't really want anything, apart from knowing what players think of the possible additional time involved in achieving targets. Anyone tried combat in the latest beta?
Yeah, I've spent time in a CZ, high rez, and nav beacon. Before they changed the AI flee mechanic, it was terrible. Now it's much better, although ramming seems to be back (not sure about scan/ram).
I would say if you don't care about mats/data and eng upgrades, 2.1 won't slow your BGS roll much. It does look to me like they tweaked rep gain to take a little longer, but most of us have max rep where we work.
What I have not tested is how much inf you get for a mission. We have a rough idea what it's like now, but I don't know if it has changed with 2.1. Someone needs to hit up a low pop low traffic sys and see if they think inf is gained slower/faster/same.
As far as chasing mats/data. Hooo, boy. Stand by. I think even with the hints, it may take hours to get the mats/data for ONE upgrade...on ONE weapon...for ONE ship. I don't think it's out of whack necessarily, but yes, if you have members chasing eng upgrades, they will have to balance their time. If they are going to chase mats/data full time, they WILL be out of BGS action for a long time.