A Guide to Minor Factions and the Background Sim

The nearest Engineer to my home base is 170Ly away. That's a lot of jumps in a FdL, but possibly fewer on the return.

That may be the nearest but each engineer only does certain modules so you may need to go further for what you want.

Hopefully ship transporting will be sooner rather than later for this.
 
That may be the nearest but each engineer only does certain modules so you may need to go further for what you want.
I don't really want anything, apart from knowing what players think of the possible additional time involved in achieving targets. Anyone tried combat in the latest beta?
 
I don't really want anything, apart from knowing what players think of the possible additional time involved in achieving targets. Anyone tried combat in the latest beta?
Yeah, I've spent time in a CZ, high rez, and nav beacon. Before they changed the AI flee mechanic, it was terrible. Now it's much better, although ramming seems to be back (not sure about scan/ram).

I would say if you don't care about mats/data and eng upgrades, 2.1 won't slow your BGS roll much. It does look to me like they tweaked rep gain to take a little longer, but most of us have max rep where we work.

What I have not tested is how much inf you get for a mission. We have a rough idea what it's like now, but I don't know if it has changed with 2.1. Someone needs to hit up a low pop low traffic sys and see if they think inf is gained slower/faster/same.

As far as chasing mats/data. Hooo, boy. Stand by. I think even with the hints, it may take hours to get the mats/data for ONE upgrade...on ONE weapon...for ONE ship. I don't think it's out of whack necessarily, but yes, if you have members chasing eng upgrades, they will have to balance their time. If they are going to chase mats/data full time, they WILL be out of BGS action for a long time.
 
Secondly, NPCs are a lot more aggressive and resilient - and they also have access to the Engineers and some have ramped up the effectiveness of their weapons. The combination of these two factors can mean that encounters in CZs can last longer. Wouldn't this have the effect of lengthening the time and effort that has to be put into winning a War?

the BGS doesn't care about bonds value, and the important number is bonds-transaction, not value (and probably not number of ships killed in any significant number. but even if:). the account i'm doing most BGS stuff with, doesn't have horizons, so i was exactly testing this. as long as you are sitting in a decent fast combat ship, you have no problem in a beta CZ or RES. something like HRP cobra mk III or DBS. you shouldn't go for elite corvettes, though....

while i personally will probably draw back from playing the BGS beside testing during the first time of engineers (but i do that regularly to go exploring), i see no problem to do both.

also, the mission descriptions will help many players to play the bgs.
 
Thread has got to big to find info and I have a question about lockdown. Sorry if it's been answered already.
Is the 'no activities count in lockdown' true for any influence change or just missions? Can war actions count and can piracy/black market sales count, if they are active or available in system? Does robbing/killing Evidence Ships have an effect?
Is Lockdown a mechanic for freezing BGS and stalling influence or can it be used as a strategy for changing influence?
 
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Thread has got to big to find info and I have a question about lockdown. Sorry if it's been answered already.
Is the 'no activities count in lockdown' true for any influence change or just missions? Can war actions count and can piracy/black market sales count, if they are active or available in system? Does robbing/killing Evidence Ships have an effect?
Is Lockdown a mechanic for freezing BGS and stalling influence or can it be used as a strategy for changing influence?

can't answer all of it, but you can move an factions influence up by getting other factions influence down. e.g. if you go bounty hunting, other factions will loose influence via shipkills, while the faction in lockdown will gain influence.

my understanding is: no action directly targeted on the faction in lockdown will have an influence effect, but gaining or loosing influence via influence gain or loss of other factions is still happening.
 
Playing the BGS in a high traffic system.

Just how much more difficult will it be to topple the incumbent faction?

Any special strategies?

it would be necessary that you provide more info.

a) population size
b) number and type of factions and your faction
c) bounty hunter report and other reports

if you have a lot of action in system, you will only make a difference under very special circumstances. or you have a lot of cmdrs behind you.

---

exampel: community activity to liberate a rare good in gilya. lot of powerplay traffic from thursday till saturday. basically finer work was done in between.
 
but most blueprints don't require more than a couple and they're reducing the amount of materials that exist, meaning most of what you pick up will be useful to you. So 15-20 minutes on a planet and you're good to go for a couple upgrades. :)

Blueprint requirements are greatly reduced in beta. Expect to need 10x the materials when they go live, making that 15 - 20 minutes become 3 - 4 hours.
 
So.. little question.. can a minor faction only expand from it's original system or can it be any system they are over 75% influence (and are in control of it). We have a system close to home that has been over 75% for 4 ticks now, but no expansion state had gone pending. Bug or working as intended?

edit; typo
 
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So.. little question.. can a minor faction only expand from it's original system or can it be any system they are over 75% influence (and are in control of it). We have a system close to home that has been over 75% for 4 ticks now, but no expansion state had gone pending. Bug or working as intended?

edit; typo

probably your expansion state is blocked by another economic state (boom?) or a conflict. a faction can expand from its new system. as soon, as there are no blocking states, expansion should go from pending to active.
 
it would be necessary that you provide more info.

a) population size
b) number and type of factions and your faction
c) bounty hunter report and other reports

if you have a lot of action in system, you will only make a difference under very special circumstances. or you have a lot of cmdrs behind you.

a) 11 billion
b) Don't have a faction yet, we were looking at systems. This as one suggestion. Controlling faction is a Dictatorship at at 83.9% nobody else above 3.1%. At least 3 out of towners in the system and two undergoing expansion.
c) 23 bounties handed in. And 492 ships in the last 24 hours including 109 Anacondas!

I'm thinking it a may be a tad too ambitious. :D

What should we look for in a system to set up home? We would really like with at least one ELW.
 
probably your expansion state is blocked by another economic state (boom?) or a conflict. a faction can expand from its new system. as soon, as there are no blocking states, expansion should go from pending to active.
It going active is not a problem.. we know it can get blocked.. it just won't go pending even after 4 ticks.. thanks for thinking along tho! :D
 
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It going active is not a problem.. we know it can get blocked.. it just won't go pending even after 4 ticks.. thanks for thinking along tho! :D


Those same states that block it from going active are just the same blocking it from going pending. Looks like you have a conflict somewhere, even cooldown blocks pending.
 
Those same states that block it from going active are just the same blocking it from going pending. Looks like you have a conflict somewhere, even cooldown blocks pending.
wait.. really? we had states gone pending while blocking states were active.. or it must have been really lucky and got pending first and active straight after that.

And yeah we had an election going on so that might be it then.. But that's really poor gamedesign then.. why would anything block something from going pending? It's just an indication that it is going to happen in the future... ah well.. something we need to deal with i guess..
 
Today, after months of effort, by a very small group, in a fairly large system, three civil wars, a group of player pirates trying to suppress us two community goals one of which hit us hard, and more boom that whole of the US military, SMAC finally expanded.

At which point we facepalmed.

I made a list of every system within 30ly of our home in Morrina. There were a great many systems with the default 5 NPC factions. We highlighted these as the likely system we would expand to and made our plans accordingly...

Today we expanded to HR 6421. A system with 9 factions already. Two of which are player groups. Home of our friends and allies The Children of Raxxla.

As we are a freindly group with a first come first served policy we won't be pushing that expansion as it is the home of our friends. So all that effort feels like it has gone to waste.

Does anyone understand the selection process of expansion? I thought it looked for the systems with the leasts number of factions?
 
Today, after months of effort, by a very small group, in a fairly large system, three civil wars, a group of player pirates trying to suppress us two community goals one of which hit us hard, and more boom that whole of the US military, SMAC finally expanded.

At which point we facepalmed.

I made a list of every system within 30ly of our home in Morrina. There were a great many systems with the default 5 NPC factions. We highlighted these as the likely system we would expand to and made our plans accordingly...

Today we expanded to HR 6421. A system with 9 factions already. Two of which are player groups. Home of our friends and allies The Children of Raxxla.

As we are a freindly group with a first come first served policy we won't be pushing that expansion as it is the home of our friends. So all that effort feels like it has gone to waste.

Does anyone understand the selection process of expansion? I thought it looked for the systems with the leasts number of factions?

Time to break out the brandy, kick back and get space hammered since we've run out of options. :)
 
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wait.. really? we had states gone pending while blocking states were active.. or it must have been really lucky and got pending first and active straight after that.

And yeah we had an election going on so that might be it then.. But that's really poor gamedesign then.. why would anything block something from going pending? It's just an indication that it is going to happen in the future... ah well.. something we need to deal with i guess..

Some states will go pending while others are active or in cooldown, but Expansion needs a completely clean slate, free of any ongoing or cooldown of any conflict state.
 
Today, after months of effort, by a very small group, in a fairly large system, three civil wars, a group of player pirates trying to suppress us two community goals one of which hit us hard, and more boom that whole of the US military, SMAC finally expanded.

At which point we facepalmed.

I made a list of every system within 30ly of our home in Morrina. There were a great many systems with the default 5 NPC factions. We highlighted these as the likely system we would expand to and made our plans accordingly...

Today we expanded to HR 6421. A system with 9 factions already. Two of which are player groups. Home of our friends and allies The Children of Raxxla.

As we are a freindly group with a first come first served policy we won't be pushing that expansion as it is the home of our friends. So all that effort feels like it has gone to waste.

Does anyone understand the selection process of expansion? I thought it looked for the systems with the leasts number of factions?

I *think* it works like this:

The algorithm searches for the closest system with 4 or fewer factions. If it can't find any within range, it instead seaches for the faction with the lowest influence. Your faction expands into that system, and the faction with the lowest influence is moved into the system you are expanding from.


So having a very high influence in a system can actually start to attract expansions, because the other factions will have such low influence.

EDIT:

Does that mean that systems with more than 5 factions are only formed by expansions from that system? Or have i got something wrong/ignored some process?
 
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