how come there is a difference between sys 2 and 3?
Because it is the Sys 2 that is actually at War, not Sys 1 or 3 hence there Sysmap state is None.
how come there is a difference between sys 2 and 3?
There's no question about this as it's always been the case that bounty hunting counts as a conflict-based contribution to influence.
But it's not unusual to find your faction in a conflict - or series of conflicts - just after an Expansion, giving you little opportunity to recoup the 15% loss incurred during the Expansion while the conflicts are going on.
I was questioning the logic behind having bounty hunting or kill missions (if either were available) contributing to the influence of your faction in a system not in conflict when other missions don't.
I think this oddity - coupled with the misleading indicators on the maps and the hopelessly inaccurate Galnet news reports - is either an unintended consequence of an update, or a bug introduced during the update.
I'm really hoping that it isn't working as intended.
I kind of agree and disagree here.
As far as the Gal map is concerned, the state of the system is in regards to the OWNING faction only. This state, is a global state in that it reflects across all the systems that the faction is the OWNING faction of that system. So if your faction is at War/CW/Election for example in a system (not owning or owning), then on the Galmap it will say War/CW/Election on the systems you are the OWNING faction only.
So if you are present in 3 systems it could read like this:
Sys 1 - Owning - Galmap state War - Sysmap state - None
Sys 2 - Non owning - Galmap state None - Sysmap state War
Sys 3 - Non owning - Galmap state None - Sysmap state None
Other states are Galactic wide, Economic states/Expansion/Retreat, and all systems present in you will be in this state. Galmap however will only detail this if you are the OWNING faction.
So the same 3 systems could look like this:
Sys 1 - Owning - Galmap state Boom - Sysmap state Boom
Sys 2 - Non owning - Galmap state None - Sysmap state Boom
Sys 3 - Non owning - Galmap state None - Sysmap state Boom
That is my current understanding of how the Galmap states are working.
Because it is the Sys 2 that is actually at War, not Sys 1 or 3 hence there Sysmap state is None.
[...] i assume that there is a bug around retreat/investment and conflict states.
Sorry if I might sound like a troll but taking the topic literally and as an interested but still bloody noob to the topic my first impression is that of a 222 pages 'manual' mixed with possible, potential, tin foiled and real bug reports. Am I completely out of order with this comment? [where is it]
Lets be honest! Do we really want to know the secret of "the black magic box".Sorry if I might sound like a troll but taking the topic literally and as an interested but still bloody noob to the topic my first impression is that of a 222 pages 'manual' mixed with possible, potential, tin foiled and real bug reports. Am I completely out of order with this comment? [where is it]
Lets be honest! Do we really want to know the secret of "the black magic box".
One thing for sure, this is the best place to ask any questions, Working out the question is the hardest bit[sad]
It's really more like the opposite of a manual. A fluid knowledge base, if you will.Sorry if I might sound like a troll but taking the topic literally and as an interested but still bloody noob to the topic my first impression is that of a 222 pages 'manual' mixed with possible, potential, tin foiled and real bug reports. Am I completely out of order with this comment? [where is it]
So would we all.But for starters it would really help to see a set of things that are "confirmed to work as intended".
I just don't like to bother anyone with the most fundamental starter questions. So I'm all for everlasting secrets of a magic box. But for starters it would really help to see a set of things that are "confirmed to work as intended". Otherwise I'd have to dig in really old mud...![]()
DeletedI just don't like to bother anyone with the most fundamental starter questions. So I'm all for everlasting secrets of a magic box. But for starters it would really help to see a set of things that are "confirmed to work as intended". Otherwise I'd have to dig in really old mud...![]()
There are some threads that you can be flippant after a few vino's, but this is not one of them. This is serious and I realised it was out of place.First time I repped a deleted post (it's still in my mail though).![]()
It is a bit out of date and vague in places but the first post is still relevant and useful. My advice would be to read it and any other guides you can find (iirc there's a good one by AEDC around somewhere) then pick a quiet, low population system to experiment on. Get yourself some way to track your actions and the influence changes in system (a spreadsheet is good for this when you're starting) and play with it. Try running missions one day to see what that does, do bounty hunting another day and only hand in bounties for a specific faction(s) and so on. Record everything. You'll quickly start to learn how it works. When you get stuck or confused come back here and ask for help.
Is this the one you mentioned?
https://docs.google.com/document/d/1S-Q233d1G43ddkNwztJeY6_I6K9v8bKW83dHPpKSDZo/edit
Interesting, but some things do not look right. For example:
There appears to be a bug where some minor factions with low enough influence will enter Retreat even though they are present in their original home system. The retreat will resolve with time but the faction will not move as it has nowhere to retreat to.
This does not make sense - Expansion produces an offspring of the faction, so if this was true, no faction would ever be able to retreat because the original "mother" faction would of course still be present in the original system, and only factions that were pushed out their system pre-2.1 could go back there (I witnessed that).
Oh no, not that one! I was referring to the AEDC guide.