Our group is pending expansion as well. Can we tell where we are expanding to now or does that not happen until we hit expansion? And to tell where we are expanding to do we just scout surrounding systems?
Or, if I want the expansion, I can just hold onto my cards? I wouldn't want to block a pending expansion for this spaceport. Strategically, this asset is a secondary objective, at best.
You can hold your cards, but if the civil war ends between D&E, then you might end up in conflict with the winner before taking on C
Our group is pending expansion as well. Can we tell where we are expanding to now or does that not happen until we hit expansion? And to tell where we are expanding to do we just scout surrounding systems?
Or, if I want the expansion, I can just hold onto my cards? I wouldn't want to block a pending expansion for this spaceport. Strategically, this asset is a secondary objective, at best.
Or would it be better to get it out of the way now and put the expansion on standby for a while?
Our group is pending expansion as well. Can we tell where we are expanding to now or does that not happen until we hit expansion? And to tell where we are expanding to do we just scout surrounding systems?
So, interestingly, the faction in a neighbouring system has gone into famine. This ties in pretty well with me spending the last week doing nothing but selling biowaste/algae (which is a food, ironically) at a loss. 500t a day for a total of around 2.5k tonnes of loss generation.
I wonder if there's at least a connection between famine and selling things for a loss on the market? Could just be coincidence.
On an aside, the faction in a famine state is one I'm trying to knock out of power. Anyone know of actions I can take that are particularly effective at reducing their influence whilst in famine?
The BGS in Sothis appears all flavours of messed up at the moment. Here's the states (note: Sirius in Investment, and Deep Space Clan in a single-sided war???)
http://i.imgur.com/OrsSdaA.png
However, going to the conflict zones, they appear to be in a Ceasefire (you can't pick a side), however the ships present are Federation Unite! and Liberate Ceos ships.
http://i.imgur.com/DvHALpc.png
Further still, on the system map...
http://i.imgur.com/NT21caz.png
All flavours of messed up...
Coincidence. Do nothing in a system for weeks and you'll see famine and outbreak come and go.
Done.I'd bug report all of that, because that is properly screwed up
some armchair theorizing 27 ly from sol:
- let us assume, the outbreak and famine bucket gets constantly filled over time
- there are multipliers like standard of living
- there are actions adding to it like biowaste trading (either as an exported good of a station or missions ... actually stations exported goods also have those for trading missions)
... and there are actions countering that permanent filling bucket.
now, if a faction doesn't have a market, and no player doing missions, it will end in outbreak/famine over time.
Done.
- - - - - Additional Content Posted / Auto Merge - - - - -
I'm going to theorize more with loss trading.
I haven't done loss trading since outbreak/famine became more prolific... I have several systems I want to target, and Famine at least makes sense as a by-product of loss trading, sending a government ostensibly into poverty (using game-logic, not real logic)
some armchair theorizing 27 k ly from sol:
- let us assume, the outbreak and famine bucket gets constantly filled over time
- there are multipliers like standard of living
- there are actions adding to it like biowaste trading (either as an exported good of a station or missions ... actually stations exported goods also have those for trading missions)
... and there are actions countering that permanent filling bucket.
now, if a faction doesn't have a market, and no player doing missions, it will end in outbreak/famine over time.
The bucket theme would be consistent with other modifiers. (Is a 'bucket' the same as 'pool'?) Tracking down cause and effect is going to be difficult, but here are some figures to be going on with.some armchair theorizing 27 k ly from sol:
- let us assume, the outbreak and famine bucket gets constantly filled over time
- there are multipliers like standard of living
- there are actions adding to it like biowaste trading (either as an exported good of a station or missions ... actually stations exported goods also have those for trading missions)
... and there are actions countering that permanent filling bucket.
now, if a faction doesn't have a market, and no player doing missions, it will end in outbreak/famine over time.
23/07 | 24/07 | 25/07 | 26/07 | 27/07 | 28/07 | 29/07 | 30/07 | 31/07 | 01/08 | 02/08 | 03/08 | 04/08 | 05/08 | 06/08 | 07/08 | 08/08 | 09/08 | 10/08 | 11/08 | 12/08 | 13/08 | 14/08 | 15/08 | 16/08 | 17/08 | 18/08 | 19/08 | |
Faction A | 37.5 | 37.5 | 37.5 | 37.5 | 36.1 | 36.1 | 36.1 | 42.9 | 42.9 | 42.9 | 49.4 | 55.5 | 55.5 | 55.5 | 55.5 | 55.5 | 55.5 | 55.5 | 55.5 | 55.5 | 55.5 | 55.5 | 55.5 | 55.5 | 55.5 | 60.9 | 60.9 | 60.9 |
Faction B | 32.1 | 32.1 | 32.1 | 32.1 | 34.7 | 34.7 | 34.7 | 31.0 | 31.0 | 31.0 | 27.5 | 24.2 | 24.2 | 24.2 | 24.2 | 24.2 | 24.2 | 24.2 | 24.2 | 24.2 | 24.2 | 24.2 | 24.2 | 24.2 | 24.2 | 21.3 | 21.3 | 21.3 |
Faction C | 7.2 | 7.2 | 7.2 | 7.2 | 6.9 | 6.9 | 6.9 | 6.2 | 6.2 | 6.2 | 5.5 | 4.8 | 4.8 | 4.8 | 4.8 | 4.8 | 4.8 | 4.8 | 4.8 | 4.8 | 4.8 | 4.8 | 4.8 | 4.8 | 4.8 | 4.2 | 4.2 | 4.2 |
Faction D | 23.2 | 23.2 | 23.2 | 23.2 | 22.3 | 22.3 | 22.3 | 19.9 | 19.9 | 19.9 | 17.6 | 15.5 | 15.5 | 15.5 | 15.5 | 15.5 | 15.5 | 15.5 | 15.5 | 15.5 | 15.5 | 15.5 | 15.5 | 15.5 | 15.5 | 13.6 | 13.6 | 13.6 |
The bucket theme would be consistent with other modifiers. (Is a 'bucket' the same as 'pool'?) Tracking down cause and effect is going to be difficult, but here are some figures to be going on with.
This is the record for the system I referred to above: the single outpost is the only habitation and is in excess of 400,000Ls from the entry point with a tiny population.
Faction B is the system boss and we're promoting Faction A. Factions B and D are native.
My interventions (none of my colleagues go near the place) are marked in yellow.
26/07: Bought 2,054,634cr of metals to boost Faction B a little.
29/07: Took 5 missions for Faction A worth 1,266,861cr
01/08: Took 7 missions for Faction A worth 3,215,900cr
02/08: Took 8 missions for Faction A worth 1,672,846cr
16/08: Took 8 missions for Faction A worth 3,066,902cr.
Faction D went into a Famine state on 09/08.
Factions A and B are now pending War.
23/07 24/07 25/07 26/07 27/07 28/07 29/07
30/07 31/07 01/08
02/08
03/08 04/08 05/08 06/08 07/08 08/08 09/08 10/08 11/08 12/08 13/08 14/08 15/08 16/08 17/08 18/08 19/08 Faction A 37.5 37.5 37.5 37.5 36.1 36.1 36.1 42.9 42.9 42.9 49.4 55.5 55.5 55.5 55.5 55.5 55.5 55.5 55.5 55.5 55.5 55.5 55.5 55.5 55.5 60.9 60.9 60.9 Faction B 32.1 32.1 32.1 32.1 34.7 34.7 34.7 31.0 31.0 31.0 27.5 24.2 24.2 24.2 24.2 24.2 24.2 24.2 24.2 24.2 24.2 24.2 24.2 24.2 24.2 21.3 21.3 21.3 Faction C 7.2 7.2 7.2 7.2 6.9 6.9 6.9 6.2 6.2 6.2 5.5 4.8 4.8 4.8 4.8 4.8 4.8 4.8 4.8 4.8 4.8 4.8 4.8 4.8 4.8 4.2 4.2 4.2 Faction D 23.2 23.2 23.2 23.2 22.3 22.3 22.3 19.9 19.9 19.9 17.6 15.5 15.5 15.5 15.5 15.5 15.5 15.5
15.5 15.5 15.5 15.5 15.5 15.5 15.5 13.6
13.6 13.6
Not sure this helps.
Not necessarily: it depends on how long the bucket takes to fill - it could take several weeks or even months. Faction C (also one of our factions from a different system, but first in gets the benefits) was inserted into the system before 2.1, so its bucket is much newer than the native Faction D bucket.I deduce that at Fac D has no asset, and so influenced and 'bucket filled' directly by missions alone, and as you did no missions for D, then the drop in Famine wasn't due to inactivity, nor was it due to bucket filling or emptying over time, as Fac C would also have gone into Famine by now.
Bit of a random tidbit.
Just noticed that if you sell to an item in supply at that station, the supply now goes up. Don't think this used to happen.
Not necessarily: it depends on how long the bucket takes to fill - it could take several weeks or even months. Faction C (also one of our factions from a different system, but first in gets the benefits) was inserted into the system before 2.1, so its bucket is much newer than the native Faction D bucket.
You're right - only Faction B holds an asset.
Be interesting to see if it drops if you jump out and back in again or if it remains inflated.