A Guide to Minor Factions and the Background Sim

So we are back to 2.0 as for mission effects :)

Anyone in game (I can't get beta until tonight) can tell if mission effect for destination faction is known before taking the mission?

One to also test is: whether handing in bounties via the new broker system has any influence effect.
 
I've asked Michael to confirm whether the effects on destination factions are limited to States (boom, outbreak etc) or whether they also have an influence effect. The wording of the patch notes appear to be specific to the states only and not influence.

Reverting back to influence effects would be a retrograde step, it would cause BGS insanity in any system close to an engineer very similar to the effects when powerplay was introduced.

I did not own Elite yet when PP was introduced. Could you elaborate? I'm still trying to figure out whether these changes in 2.2 will be good or bad, or a mixed bag.
 
I did not own Elite yet when PP was introduced. Could you elaborate? I'm still trying to figure out whether these changes in 2.2 will be good or bad, or a mixed bag.

When pp was introduced all the undermining counted as murder leading to ruling factions being tanked to 1% overnight. Madness, systems were flipping weekly. Was impossible to do any bgs work in control systems. Was tweaked to remove influence effects of undermining.
 
I thought one needs to rule a system to expand... guess not.

During the overwhelming war with ToC, we managed to secure 77% for the corporation in HIP 1672. ToC still rules, but the Corporation is pending expansion...

No comment...
 
That was never on the cards and would require a dynamic and changing economic sim, which we don't really have.

Shall i post 10 links at least where youre viewpoint is actually wrong and that it is infact on the cards and a dybanic and changing economic simulation is still planned, downside its the 10 year plan so its only a very slow go. Would suggest doing some research into it :)
 
Shall i post 10 links at least where youre viewpoint is actually wrong and that it is infact on the cards and a dybanic and changing economic simulation is still planned, downside its the 10 year plan so its only a very slow go. Would suggest doing some research into it :)

Well I suggest you watch the 4 Streams because if you had watched the Streams about 2.2 and what was going to be released with it, you would also know that the new 'states' you quote were never mentioned, a moving population via Passenger missions was never mentioned, and so the dynamic and changing economic simulation is still .... part of the very distant plan as you say.
So when I say it was never on the cards .... I'm actually right, because it wasn't as far as 2.2 is concerned. And as you said and I quote 'so no new ....' inferring this new update and not some update in 5 yrs time, I think my reponse was quite legitimate.
But feel free to post the 10 links if you really want to. :)
 
Last edited:
I thought one needs to rule a system to expand... guess not.

During the overwhelming war with ToC, we managed to secure 77% for the corporation in HIP 1672. ToC still rules, but the Corporation is pending expansion...

No comment...

no, that was never the case. 75% is the only condition.
 
I've asked Michael to confirm whether the effects on destination factions are limited to States (boom, outbreak etc) or whether they also have an influence effect. The wording of the patch notes appear to be specific to the states only and not influence.

Reverting back to influence effects would be a retrograde step, it would cause BGS insanity in any system close to an engineer very similar to the effects when powerplay was introduced.
Flipping a system often used to leave a sphere of nearby systems in lockdown, civil unrest, bust, and conflict. So I guess it will be back to this.

I hope the missions show the faction the mission is delivered to, otherwise taking missions back to the system you are trying to influence will be risky.
 
Flipping a system often used to leave a sphere of nearby systems in lockdown, civil unrest, bust, and conflict. So I guess it will be back to this.

I hope the missions show the faction the mission is delivered to, otherwise taking missions back to the system you are trying to influence will be risky.

Yeah, this is also my main issue with the system. Added complexity, which is fine if you're only supporting one Faction in a region irrespective of others. But for us with a wider Alliance view (and I'm sure the feds and imps feel the same) we don't really want to damage other aligned factions. If it is limited to state changes it wont be as bad as conflicts and unintended expansions are influence based rather than state based.

Where it will be really apparent is where you have an engineer in the neighbourhood. Expect random madness!

edit: no answer yet from MB on the beta thread.
 
Last edited:
I'm currently in a system where 2 minor non-controlling factions are holding elections. The only missions they give are sentry and pirate massacres, which as far as I know, don't help with influence since they're combat missions during elections. Is this a bug?
 
Some systems are simply     . Some don't even spawn missions without special states for a faction... others only spawn massacre.
 
Can someone tell me whether the number of owned stations in a system (owned by a single faction) directly increases the influence of that faction in that system simply by owning the stations.

I've been searching for the answer but without success.

Thanks.
 
Can someone tell me whether the number of owned stations in a system (owned by a single faction) directly increases the influence of that faction in that system simply by owning the stations.

I've been searching for the answer but without success.

Thanks.
No, it doesn't.

The benefit of a faction holding multiple stations only applies when players visit the system - there are more opportunities for the faction to benefit from the trade/bounties/exploration data by dint of the faction having more receptacles for the influence-affecting actions. By this, I basically mean that there are more opportunities for a faction to benefit from player actions.
 
Can you help me please.

I am hostile with the controlling faction in a system ( I was naughty boy, sorry) the faction is only in this system (according to Inara) how do I increase my rep with them as they won't let me land at their station (which quite frankly is an outrage and usually I'd write a strongly worded letter but won't help in this case)

Is there anyway to increase my rep with them? Thanks
 
Can you help me please.

I am hostile with the controlling faction in a system ( I was naughty boy, sorry) the faction is only in this system (according to Inara) how do I increase my rep with them as they won't let me land at their station (which quite frankly is an outrage and usually I'd write a strongly worded letter but won't help in this case)

Is there anyway to increase my rep with them? Thanks

Firstly don't trust Inara or any 3rd party tool for that matter with regards to Minor Factions and their locations, they are hugely inaccurate.
If there is another station they don't control, you can bounty hunt in the system, and cash them in at the other station. This will help.
 
Last edited:
Can you help me please.

I am hostile with the controlling faction in a system ( I was naughty boy, sorry) the faction is only in this system (according to Inara) how do I increase my rep with them as they won't let me land at their station (which quite frankly is an outrage and usually I'd write a strongly worded letter but won't help in this case)

Is there anyway to increase my rep with them? Thanks

Your hostile status will degrade in about a week i think.
 
how do I increase my rep with them as they won't let me land at their station (which quite frankly is an outrage and usually I'd write a strongly worded letter but won't help in this case)
You should still be able to get docking permissin and land, just don't get scanned while doing this. Selling goods, data or bounties, even illegal goods will raise your reputation. The more profit, the more reputation you get.
So, if there is a blackmarket in the station. One of the best ways to get out of hostile is to buy some illegal rare goods (about 150ly away is best) and sneak them into the station to sell. The profit from one trip should be enough to get you bck in their good books, plus you will still be hurting this faction with the illegal goods.
 
Last edited:
You should still be able to get docking permissin and land, just don't get scanned while doing this. Selling goods, data or bounties, even illegal goods will raise your reputation. The more profit, the more reputation you get.
So, if there is a blackmarket in the station. One of the best ways to get out of hostile is to buy some illegal rare goods (about 150ly away is best) and sneak them into the station to sell. The profit from one trip should be enough to get you bck in their good books, plus you will still be hurting this faction with the illegal goods.

No you are refused permission now.
 
Back
Top Bottom