1.Factions operate with faction triggers not population triggers. If factions would use the local population to determine their GLOBAL states, any PMF and faction would need to get rid of <5M systems and that stat. It would be a strategic suicide. Therefore Sentenzas statement is correct. It is determined by actions to the factions not the population. That bucket is only used for influence changes.
2.If the cooldown day is not a bug - and you followed the war talk - then it is either a bug that one can not trigger a war ON the cooldown day and only on day 1 past it OR that you can trigger it before the cooldown day.
Because ultimately having ONE day inbetween war and none as a "sorry no new war" day is inconsistent.
1.This is how I understand it. It's how it's makes sense to me, and so far everything I now do makes sense with respect to my understanding.
This is not to say this FD's understanding, or the correct understanding. ITS MINE AND MINE ALONE.
Faction states are determined by Player actions only. No NPC activity has any effect (trading, Bhing in RES's, Murder, CZ action etc etc) RL players only.
Faction influence is changed by positive and negative actions. These same actions not only affect Faction Influence but also Faction states. These States will determine an individual players actions, to complete the circle. None is seperate from the other. A negative action will trigger a negative state and reduce Influence, ultimately leading to a positive( or maybe a continued negative) action.
Again we go back to keeping it simple. Some buckets are for influence and some for state and some for this and some for that?
Nope. Not until FD say these are for this and that. And so far they have not said anything of that sort. They have spoke of buckets, and filling them. But not in terms of influence only of state only. And till then, my understanding is you need to fill them (or empty the negative effect ones), all of them, depending on the state. But you don't know what the value is. Also FD in the streams have spoke of Population modifiers. Again though, the never said these ones are and these ones are not. But they did say it effects the buckets.
2. Inconsistant it may be. But that is how it is. Whoever said this was consistant

This is FD afterall.