A Guide to Minor Factions and the Background Sim

Speaking as a programmer, I think the quotes are most likely due to data type - either the type it is stored as in the database or the type the mobile app needed (which is not necessarily the same).

I disagree. All data in " " is clearly a static variable and is meant to be unchanged. Min and max stocks, price margins (unlike current price) ... names. All statics. So consumebuy should also be a static, either station wise or in general.
 
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I disagree. All data in " " is clearly a static variable and is meant to be unchanged. Min and max stocks, price margins (unlike current price) ... names. All statics. So consumebuy should also be a static, either station wise or in general.

As I said, just look at the posted records, you can find the same data sometimes in "" and sometimes not. Plus, "static variable" does not really make sense in a database record.
 
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As I said, just look at the posted records, you can find the same data sometimes in "" and sometimes not. Plus, "static variable" does not really make sense in a database record.

Correct, I chose my words poorly. It is not a variable. Either way:

The only data which is NOT consistent in " " and is changing it is the price margins. In one instance the top is in " " in most others the low end is in " ", the mean value is ALWAYS in " ".

Unless you tell me the data is all from one station (which could be) I would consider if it has something to do with faction states. For example in BOOM you might have a fixed minimum price. That way locking that would make sense.
 
Unless you tell me the data is all from one station (which could be) I would consider if it has something to do with faction states. For example in BOOM you might have a fixed minimum price. That way locking that would make sense.

The only issue with the "" theory is that on some commodities one thing is in "" but not for another commodity. Now if those API snapshots posted earlier are one station, then the above Boom theory is smashed.

I have also been giving some thought as to what I would/will be checking when I have the chance:


Take commodity snapshot - purchase commodity - take another snapshot.
The long one - take snapshot of textiles - purchase clothing - take snapshot of textiles. To see if production of the clothing is affecting the consumption of textiles.
 
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Correct, I chose my words poorly. It is not a variable. Either way:

The only data which is NOT consistent in " " and is changing it is the price margins. In one instance the top is in " " in most others the low end is in " ", the mean value is ALWAYS in " ".

Unless you tell me the data is all from one station (which could be) I would consider if it has something to do with faction states. For example in BOOM you might have a fixed minimum price. That way locking that would make sense.

Just look at my last post, six commodities from the same snapshot of a single specific station. You can see for example cost_min both with and without "".
 
Just look at my last post, six commodities from the same snapshot of a single specific station. You can see for example cost_min both with and without "".


Sorry, I didn't reread that post before writing my last. So that theory is more than likely smashed.

From my small experience with Oracle databases (maintaining as opposed to manipulating the data itself), all non-alphanumeric characters are used to a purpose and not just inserted for no reason. Hence why I spoke of REM in code, and the chance that "" is acting as a label or non modifying number. It could be that some commodities have certain elements that don't vary while others have that element varying.
Once again, only same commodity comparisons from different markets would reveal anything.

I'm begininning to think this all more trouble than its worth and not necessarily going to reveal much anyway.
 
Just look at my last post, six commodities from the same snapshot of a single specific station. You can see for example cost_min both with and without "".

Which was the question. So the " " lock does not favor the faction state. Well the fluctuation concerns prices. I fear only FD can really answers this and they won't. So it seems the last mystery we might be able to pursue is the consumebuy differences.
 
Sorry, I didn't reread that post before writing my last. So that theory is more than likely smashed.

From my small experience with Oracle databases (maintaining as opposed to manipulating the data itself), all non-alphanumeric characters are used to a purpose and not just inserted for no reason. Hence why I spoke of REM in code, and the chance that "" is acting as a label or non modifying number. It could be that some commodities have certain elements that don't vary while others have that element varying.
Once again, only same commodity comparisons from different markets would reveal anything.

I'm begininning to think this all more trouble than its worth and not necessarily going to reveal much anyway.

The backend is a nosql database, IIRC it's mongodb. In fact the records exactly look like a direct data extraction from mongodb.
 
Hey guys, I have a doubt regarding the scarcity of missions in some system. I heard that you can improve services, better missions, etc if you supply the station with the commodities it has a high demand for. Is this true?
 
Hey guys, I have a doubt regarding the scarcity of missions in some system. I heard that you can improve services, better missions, etc if you supply the station with the commodities it has a high demand for. Is this true?

You can increase developement, but not missions.

Missions have three factors:

Station Economy - Highly important for mission kind creation
Faction State - Unrest/Boom/Outbreak/Famine are helpful.
Nearby Systems (15ly) ând their states - Highly important for missions cooperating with them and for the mission kind.

Some systems are practically dead. Especially those with military stations and no nearby systems to kill pirates/skimmers etc. Same goes for colonies of that kind. To circumvent it you can boost the faction elsewhere to provoke a special state (boom etc.) to change up the mission composition. In none state most remotes and colonial systems are terrible.
 
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Would anyone be interested in compiling BGS Myths?

I'll start:

I feel like every few months somebody pops up and says they've managed to take a system's economy and through trading the exactly perfect commodities they've changed from extraction to industrial or industrial to high tech. Yet, when pressed for details, there's no hard data to back it up. Not even screenshots of a before and after. I know there was a dev "wish list" from 2013 in the archives but there's no indication those features actually made it in game. It's a myth.

That's my example. What other BGS myths are out there perniciously derailing players trying to make their way in the galaxy?
 
FD should add that you join player faction and its shown others. Now its pretty hard to know if two minor factions meet, in expansion, is it random player or part of the other player faction
 
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FD should add that you join player faction and its shown others. Now its pretty hard to know if two minor factions meet, in expansion, is it random player or part of the other player faction

Well, the two factions will know ;) in fact, in my crowded area it's already happening and it's going to happen more and more.
 
in my crowded area

We are at the outer LOWER border of Aisling space. And even here there are at least three others. Adamantine Union, ToC and RSM... and someone adopting the Iota Tucanae Empire. I don't know who they are, but I noticed their support during the ToC war for the faction.
 
Would anyone be interested in compiling BGS Myths?

I'll start:

I feel like every few months somebody pops up and says they've managed to take a system's economy and through trading the exactly perfect commodities they've changed from extraction to industrial or industrial to high tech. Yet, when pressed for details, there's no hard data to back it up. Not even screenshots of a before and after. I know there was a dev "wish list" from 2013 in the archives but there's no indication those features actually made it in game. It's a myth.

That's my example. What other BGS myths are out there perniciously derailing players trying to make their way in the galaxy?

1) I've heard the same, but never, ever seen a system or station economy change.

2) myths in this category - that I'll call "wishful thinking" - are something I've heard the whole time I've been playing, always either without evidence or with clearly misinterpreted evidence. I sincerely hope there are aspects of the BGS that are still mysterious, but simply imagining said aspects and positing them as fact is infuriating and all too common. Gather the evidence or be quiet until you do is my stance, seemingly not the most popular one.

How much time has been spent by the gurus here debunking assertions that players believe instead of actually learning and teaching? Vastly too much.

Edit: to be clear, I'm not deriding theories. Theories have incomplete evidence. Assertions have no evidence.
Theories are the bedrock of understanding. Assertion is its enemy.
 
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Can I start a new myth? :D
Small planetary outpost can be upgraded into larger ones!
before:
unknown.png
after:
unknown.png

Myth buster: Its likely that FD have upgraded all controlling stations in inhabited systems added when horizons launched, Philliphent Point is the systems controlling station
 
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