A Guide to Minor Factions and the Background Sim

Hey guys, so I found this regarding expansion range:



So according to this, the expansion range is 50lys. However, this was before 2.1 and the addition of the retreat and investment states. You guys know if this has changed (or if it was ever true at all)? How much does the investment state increase the expansion's range?

We had an expansion after 3 days (interrupted by war) to 25.38LY on Saturdays tick.

And here we go again haha. I remember the long discussions of Expansion limits, and the contradicting Dev explainations and Live Stream talk and player experiences. All of which if I remember rightly amounted to ..... we still didn't know hahaha
 

_trent_

Volunteer Moderator
The Gyvatices system, where the current CG is at, is interesting. The system has become anarchy, yet it's still firmly controlled by Imp Corporate. I suspect it is a new thing for CGs only, to stop the system from being forced into lockdown.

That thought had occurred to me too, however the system going anarchy has been acknowledged as down to a bug. Also, the controlling faction dropped from 61% to 0% in one tick, which seems to be impossible for a 3 billion population system.

Walter Dock is an agricultural station which has been 'adjusted' to accept coffee and fish for the duration of the CG instead of supplying them. Perhaps something in that process messed up the security settings and influence for the system.
 
Hey guys, so I found this regarding expansion range:



So according to this, the expansion range is 50lys. However, this was before 2.1 and the addition of the retreat and investment states. You guys know if this has changed (or if it was ever true at all)? How much does the investment state increase the expansion's range?

>40 ly

just a quick follow up.

if an expansion fails, minor faction gets into investment state.

a) range: at least >40 ly. cooper research have expanded to maia, and anthill mob have expanded to cooper research. thats 41,7 ly after investment state. i will monitor cooper research to see whether they expand into the bubble next (~140 ly).

b) you don't need to sell any exploration data, nor have to run any missions to make an investment phase successfull. proof: cooper research. their outpost doesn't have cartographics data, and it didn't had a mission board till last patch. so, it is probably about influence only.
 
We had an expansion after 3 days (interrupted by war) to 25.38LY on Saturdays tick.

IIRC the devs & support repeatedly stated expansion range is 20ly but players pointed to results like this one. One theory I liked is that the expansion range isn't a sphere but a cube or cuboid which might allow both parties to be correct.

Expansions post investment have been seen to approx 40ly.
 
IIRC the devs & support repeatedly stated expansion range is 20ly but players pointed to results like this one. One theory I liked is that the expansion range isn't a sphere but a cube or cuboid which might allow both parties to be correct.

Expansions post investment have been seen to approx 40ly.

This seems likely. Checking a spherical range requires some calculations, even if it's not exactly rocket science, while just checking +/- 20 from x/y/z is simple and fast and gets you a cube.
 
IIRC the devs & support repeatedly stated expansion range is 20ly but players pointed to results like this one. One theory I liked is that the expansion range isn't a sphere but a cube or cuboid which might allow both parties to be correct.

Expansions post investment have been seen to approx 40ly.

Its been a while but if I remember the BGS team livestream correctly they stated limits were not hard - that it would go slightly beyond the 20 (25?) ly limit on occasion depending on the geography. I took that to mean that there are some tolerances built into the system.
 
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Question and comment: (1) The "extra" day of war refers to the effect on the faction (no effect for non-combat missions), right? Or does it refer to the continuation of war cost only?

(2)
This seems likely. Checking a spherical range requires some calculations, even if it's not exactly rocket science, while just checking +/- 20 from x/y/z is simple and fast and gets you a cube.
My math skills suck, but I think that a set distance from a single point would be the radius of a sphere, not a cube, unless I'm missing something.
 
Question and comment: (1) The "extra" day of war refers to the effect on the faction (no effect for non-combat missions), right? Or does it refer to the continuation of war cost only?

It refers to the War continues, but assets were transffered the day before. Not sure if the CZ's are still active, but you can still lose % to the other factions.

As for the 20Ly sphere/cube thing. Who knows what shape and distance? Not even FD half the time is the bottom line. If you can't find your Expansion, report it and keep looking. It shouldn't be much of an issue now though. Use EDDB to list all the systems from yours, and its the nearest with less than 7 factions in it.
 
Question and comment: (1) The "extra" day of war refers to the effect on the faction (no effect for non-combat missions), right? Or does it refer to the continuation of war cost only?

(2)

My math skills suck, but I think that a set distance from a single point would be the radius of a sphere, not a cube, unless I'm missing something.

Yes the proper distance would be a sphere. But if you just quickly check +/- x, +/- y and +/- z you end up with a cube, which is good enough for the application.
 
Yes the proper distance would be a sphere. But if you just quickly check +/- x, +/- y and +/- z you end up with a cube, which is good enough for the application.

OH, I see what you're saying. Check each point. I thought you meant to identify the combined point and then do one check for distance. My bad.
 
It refers to the War continues, but assets were transffered the day before. Not sure if the CZ's are still active, but you can still lose % to the other factions.

In my experience CZs are still active and you can gain / lose influence as normal on the last day of a war. Restrictions on actions that will gain influence are still in effect. I've heard of people finding CZs in ceasefire but not seen it myself. If I were writing a guide I would say conflicts last a minimum of 4 days with asset transfer on the last active day for simplicity.
 
...with asset transfer on the last active day for simplicity.

Never write that! It will lul people into a false sense of security. "Oh we got one more day to defend / close the gap." And suddenly they fight on day 4 to turn the tide, just to realize... they lost already.

If you want to make it simple, just state the truth:

The wargoal of the war will be active for at least 3 days. Afterwards the side which first reaches 3% lead in civil war or 5% in war has won and the asset will be transferred to them or kept by the defender. The follow up day will see cleanup operations. You can still be overtaken by the enemy in war on the cooldown day, but you can not lose your assets anymore. A neglecience of the cooldown day might put them ahead or in another conflict with you though. So just fight all days to stay ahead.
 
Well it would seem there has been no work on the BGS going forward with 2.2 so at least that side of things wont change

Passenger missions and more importantly mission destination influence and state effects. This is a significant change and presents a very interesting challenge for multi system factions.
 
passanger missions of course may have some impact on BGS mechanics, Fdev havent been to forthcoming with any information just yet

We shall just have to tease it out
 
P missions won't have effect on population, but will have similar effects to regular missions as I understand. Clarified in one of the live streams I believe. Haven't played they beta so living vicariously until launch, but doesn't the p mission screen show effects?
 
passanger missions of course may have some impact on BGS mechanics, Fdev havent been to forthcoming with any information just yet

We shall just have to tease it out

I already did some test, buried back in the tread. Now we have influence and state effect for both source and target faction. There will be "good" and "bad" passenger types, the latter will spark unrest and lockdown at the target.
 
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I already did some test, buried back in the tread. Now we have influence and state effect for both source and target faction. There will be "good" and "bad" passenger types, the latter will spark unrest and lockdown at the target.

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