the passenger mission state effects will be of some interest - e.g. Medical staff to outbreak systems
IIRC I already tried this, transporting medics has similar effect to delivering medicines, reduce outbreak.
the passenger mission state effects will be of some interest - e.g. Medical staff to outbreak systems
IIRC I already tried this, transporting medics has similar effect to delivering medicines, reduce outbreak.
Cool, any idea which passenger type helps with Famine?
Anyone notice anything odd at tick? We had a couple of unusual movements but it could just be normal black box mystery.
Scientists and aid workers.
This is what I already found:
Scientists (civil containment,-unrest) (+inf supplies,-famine)
Refugees (economic resurgence,+boom) (+inf violence, +unrest)
Aid workers (civil containment,-unrest) (+inf supplies, -famine)
Rebels (-lockdown) (-inf terrorist actions, +lockdown)
Tourists (increased growth,+boom) (+inf increased growth,+boom)
Protesters (civil containment,-unrest) (+inf violence, +unrest)
Prisoners of war (civil containment,-unrest) (+inf violence, +unrest)
Medical professionals (increased growth, +boom) (+inf fewer illnes, -outbreak)
Actions are (source) (destination)
My system changed population from 55000 to 279441. I am quite happy about it!![]()
Erm what does that all mean in plain English sentences for simple folk like me, please?
Only just got on. Going to do my admin and ill let you know. What are we looking for?
Erm what does that all mean in plain English sentences for simple folk like me, please?
Sorry, that was straight from my notes
Every passenger missions has effect in state and influence for both source and target destination. What you see there is a brief sum of what happens - for example, if you ship protesters, the source faction experiences increased civil containment and decreased civil unrest as they just got rid of a bunch of troublemakers, while the destination faction getting them now experiences violence, increased likelihood of unrest and increased influence (the latter does not make sense, but hey).
unless theres new BGS states and enhancements and additions / changes to come in which case it makes sense, perhaps growth has replaced boom as a descriptive term, growth is it population, military, economic or other
would be nice if +growth actually went into npc poulation (system pops) changes, it would give powerplay a long term impact, and help human colonies to expand, it will come eventually