A Guide to Minor Factions and the Background Sim

from my understanding, they would be re-injected to their homesystem, if they would retreat from their last expansion system... but that is untested as far as i know.

I've seen it happen. The pirate faction in Jotun had been booted out of the Jotun system when this was possible. It has now retreated back to Jotun.
 
Can someone explain this?

We expanded into a system, (had equal % on moving in so went to war, we won...yay) and started working missions to build rep to 60% to start civil war, we were getting static around the 56% mark so did a bit (alot) of system authority killing. The next tick we jumped to 73.7% and the controlling faction went from 23% to 1% and pending lockdown. During the day we saw Pending civil war....the tick has just happened, we are at 74.4%, and are now pending Expansion??? not civil war any more....

Other notes : The controlling faction were in civil war in another system, if that matters? on this tick they are None pending civil unrest & Lockdown

Why did the pending state change?
Why into expansion? we are not 75% yet

Confused in not anywhere close at the moment, you extreme knowledge is required

Is CW still pending? I think expansion trumps it, but it might reappear after the expansion ends. you no longer need to be a ruling faction to expand, just reach the trigger.
 
Is CW still pending? I think expansion trumps it, but it might reappear after the expansion ends. you no longer need to be a ruling faction to expand, just reach the trigger.

No CW is not pending anymore. But we did not reach the 75% trigger. or has that changed also?

Another thing, when we moved into the system one of our other systems was at about 80%, I was told War trumps expansion, that's why expansion never happened then?
 
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Ok let's see if I got it right... Let's assume 2 factions, an anarchy which controls 5 systems and a democracy that expands into 4 of those systems. Basically, if the democracy controls most of the secondary assets of those 5 systems, even if the controlling faction is still the anarchy, said faction will become a colony of the democracy, and all the systems it controls will behave as a democracy, even the system where the democracy isn't present. Did I get it right?
 
Ok let's see if I got it right... Let's assume 2 factions, an anarchy which controls 5 systems and a democracy that expands into 4 of those systems. Basically, if the democracy controls most of the secondary assets of those 5 systems, even if the controlling faction is still the anarchy, said faction will become a colony of the democracy, and all the systems it controls will behave as a democracy, even the system where the democracy isn't present. Did I get it right?

No the democracy would turn into anarchy it seems as the overlord of most your assets is anarchy. So the PP mechanic should see them as anarchy on the galactic map. In system the law still applies of the democracy though in their owned system.

The main problem hereby is it falsifies the jump warnings on automatic routes as anarchies get "hidden" in their overlords government and vice-versa.
 
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Is CW still pending? I think expansion trumps it, but it might reappear after the expansion ends. you no longer need to be a ruling faction to expand, just reach the trigger.

I'm pretty sure that conflict trumps expansion, not the other way around.

I'll know for sure tonight. I have an election that ends tonight, with my faction and the controlling faction equalised ready for a war to start. But another of our systems is at 78%. I think this scenario used to end up with occasional instant expansions.
 
Ok let's see if I got it right... Let's assume 2 factions, an anarchy which controls 5 systems and a democracy that expands into 4 of those systems. Basically, if the democracy controls most of the secondary assets of those 5 systems, even if the controlling faction is still the anarchy, said faction will become a colony of the democracy, and all the systems it controls will behave as a democracy, even the system where the democracy isn't present. Did I get it right?

The law (or not) of the controlling faction applies for the system. However, there is a space near the assets controlled by other factions where their law applies. This can result in confusion where a wanted pirate can interdict you but if you end up in the small bubble of space around another faction's asset, the pirate can show as clean.
 
The law (or not) of the controlling faction applies for the system. However, there is a space near the assets controlled by other factions where their law applies. This can result in confusion where a wanted pirate can interdict you but if you end up in the small bubble of space around another faction's asset, the pirate can show as clean.

We were actually talking about the new phenomenon (bug/feature) of subduing other factions on the galaxy map which might affect PP if left unchecked and would offer weird strategic options to lower triggers. It has nothing to do with in system laws between singular assets Limoncello.

https://forums.frontier.co.uk/showt...ckground-Sim?p=4809365&viewfull=1#post4809365
 
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I'm pretty sure that conflict trumps expansion, not the other way around.

I'll know for sure tonight. I have an election that ends tonight, with my faction and the controlling faction equalised ready for a war to start. But another of our systems is at 78%. I think this scenario used to end up with occasional instant expansions.

Can confirm expidited expansions because of conflict. Goes to exp recovery and active conflict state.

Will have to check our records about the disappearing conflict. I may have been thinking of boom which used to trump expansion but now doesn't. We probably haven't had this precise scenario in 2.2 yet.

We did have some weirdness some weeks ago where a pending famine went immediately to recovery at the end of an election without ever going active. We have also gone war pending while still in an active election.

Neither should have happened like that. Either bugged or another unannounced change in how pending states interact.
 
We did have some weirdness some weeks ago where a pending famine went immediately to recovery at the end of an election without ever going active. We have also gone war pending while still in an active election.

Neither should have happened like that. Either bugged or another unannounced change in how pending states interact.

Trumping states override earlier states. We had retreats cancel out same day booms etc. Same goes for other states with higher priority.

That conflicts can start pending on the "loss/victory" day but not on their cooldown period was reported to FD as a bug. The QA team came back to us saying:

Dav says it is working as intended...

All I wanted is consistency - not 1-2 days without pending inbetween pending chances (cooldown period) but allowing the loss day - but that also is "working as intended". I am with Jimbeau on this, FD just doesn't want to fix that.
Always keep time schedules and be prepared for the victory day to avoid these things...
 
Here is my contribution to the discussion. I thought you could use it.

Uts3K.png
 
Ok so let's say one pending state will overtake another, we are not at 75% so why are we expanding? Did they change it to 70%?

Because the pending period had finished. Once the state has gone pending (75% needed for pending for Expansion), you can then expand regardless of what % you are at when the expansion starts. Be that as much as 99% or as little as 1%, although those figures are rather unlikely!

Once a state goes pending, its going to happen. At some point.
In Conflict states, once pending you can push it through the 5% or 3% needed prior to it going active and have it won without having to use the CZ.
 
I'm not sure if that is meant as a compliment to me, but it sure sounds demeaning to me or _Flin_ one way or the other.

It was meant as a compliment, as while you also tend to ignore proof until one slaps you with it, you offer inputs yourself and concede things if proven wrong. You also don't tend to claim "veterancy" as your killer argument.
 
No the democracy would turn into anarchy it seems as the overlord of most your assets is anarchy. So the PP mechanic should see them as anarchy on the galactic map. In system the law still applies of the democracy though in their owned system.

The main problem hereby is it falsifies the jump warnings on automatic routes as anarchies get "hidden" in their overlords government and vice-versa.

Ok ok, let's see if I got it this time... Let's assume again an anarchy and a democracy. The anarchy controls 2 systems and the democracy controls 3, but both factions are present in all systems. The anarchy then captures all the secondary assets of the 3 systems the democracy controls. If I got it right, then the anarchy will become a colony of the democracy, and the 2 systems they control will behave as a democracy even though they are controlled by an anarchy faction.

Did I get it right this time?
 
Ok ok, let's see if I got it this time... Let's assume again an anarchy and a democracy. The anarchy controls 2 systems and the democracy controls 3, but both factions are present in all systems. The anarchy then captures all the secondary assets of the 3 systems the democracy controls. If I got it right, then the anarchy will become a colony of the democracy, and the 2 systems they control will behave as a democracy even though they are controlled by an anarchy faction.

Did I get it right this time?

I don't know the threshold to trigger the subduction on the galactic map, so I don't know if 2:3 is enough of a margin. I am also uncertain how the weight would be used in your example as the anarchists are clearly the "bigger" faction with over 5 assets in your case. It might be they subject the democrats instead.
But if it subjects the other, it would not override system laws itself (same police or none, same security law towards attack on people), but the commodity trade would switch to the overlord. For example in HIP 1672 despite being anarchy, the system is shown as communist and slaves are illegal... even on the BM.

It is actually the same "mechanic" that had befallen the Prismatic Imperium in Cubeo. They sold stuff that was illegal at their own station. They were in system a patronage, but a confederacy in the PP globalmap.
 
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It was meant as a compliment, as while you also tend to ignore proof until one slaps you with it, you offer inputs yourself and concede things if proven wrong. You also don't tend to claim "veterancy" as your killer argument.

You see. Thats my problem here.

While trying to be complimentary, you go and spoil it with that 'gaffoonry'. You may need to remember, what you type and read back, is not always the same way it is read back by the recipients. The down side of the written word.
 
Either way, let's all go back to topic, the subduction phenomenon, the delayed expansion mentioned before and other BGS occurences.
 
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