A Guide to Minor Factions and the Background Sim

Weren't double expansions supposed to be fixed in a recent patch?

They were in .02. Which should not have been before Limoncellos double expansion. As this has to be 1.5 expansions in the past it should be at least 2 weeks. The patch isn't that old.
 
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So with the whole BGS thing, can things like system population be affected? or is that not implemented.

Faction states will change some attributes like security level and hidden ones like wealth for the duration of the state. These have a number of effects but there is no way yet to effect population or permanently effect wealth.

Production of goods and value are also effected by states for the duration.
 
A few words from me:

If you have a theory, back it up with proof. "Look at System x" ... no that is no proof.
Since I cannot look into the past, looking up a system is useless.
I can see what is there right now, but not who governed it yesterday, or the day before, or which states were active, which states were pending, which assets belonged to which factions etc.

So ideally you have:
- isolated test systems with no traffic
- historical data for those systems
- A description of your actions to trigger what your theory describes
- A description of the results

Unless this is presented, I call most theories nonsense. Especially the more complicated they get. Because in the last 2 years, there was one thing in common: The BGS is simple at it's core. There might be complex and complicated results (like expanded factions in conflict leeching influence to their home system, or states of conflict in other systems for non-involved factions blocking conflict in your system), but overall the BGS is simple.

Searching for easy answers is successful in 95% of the cases.

Do not create complex, unreproducible theories, and then proceed to make them the basis of your further theories. That will be futile.
 
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A few words from me:

If you have a theory, back it up with proof. "Look at System x" ... no that is no proof.
Since I cannot look into the past, looking up a system is useless.
I can see what is there right now, but not who governed it yesterday, or the day before, or which states were active, which states were pending, which assets belonged to which factions etc.

So ideally you have:
- isolated test systems with no traffic
- historical data for those systems
- A description of your actions to trigger what your theory describes
- A description of the results

Unless this is presented, I call most theories nonsense. Especially the more complicated they get. Because in the last 2 years, there was one thing in common: The BGS is simple at it's core. There might be complex and complicated results (like expanded factions in conflict leeching influence to their home system, or states of conflict in other systems for non-involved factions blocking conflict in your system), but overall the BGS is simple.

Searching for easy answers is successful in 95% of the cases.

Do not create complex, unreproducible theories, and then proceed to make them the basis of your further theories. That will be futile.

KISS - Keep it simple stupid. It generally works.

Nope. Just saw the same thing happen. Expansion pending, Boom came as a new state, Boom applied.

I remembered wrong then. Selling illegal goods will also end boom, but it will hurt influence too.

Expansion has a 5 day pending period before becoming active, Boom only 3. So you might get Expansion pending before Boom but Boom can still go active before Expansion.

Active Boom no longer blocks Pending Expansion, that was removed sometime back.

Having said that, I have just gone into Expansion with Lockdown and CivUnrest pending as well for at least 2 ticks (can't check on that as I don't keep track of my pending states but it is definitely not just 1 tick). I have come straight out of a 5 day Boom into that Expansion. I'm also not sure as to what classifies as day 1 day 2 etc. I have spoke on this one before, and still get confusing periods. By this I mean:

Mondays tick ... Day 0 or Day 1 of a 5 day Expansion pending period
Tuesdays tick ... Day 1 or Day 2 of the same pending period
........ etc etc etc

If I come out of Expansion on todays tick, then it will once again look like the first appearance of a state is Day 0 and not Day 1. (And my third 1 Tick Expansion).
 
I thought expansion was now higher priority than boom?

Nope. Just saw the same thing happen. Expansion pending, Boom came as a new state, Boom applied.

yes, but expansion will go active after the countdown and "break" the boom.

so technically you have no need to counter a boom to get into expansion.

but if you want, you trigger a conflict.

or trade out the boom.

or sell illegal goods.

thinks we did when boom WAS blocking expansion :_)
 
I thought expansion was now higher priority than boom?

Everything is higher priority than Boom. I don't think I've had a Boom that lasted longer than 2 days since the launch of 2.1.

Nope. Just saw the same thing happen. Expansion pending, Boom came as a new state, Boom applied.

You are wrong. Boom has a pending time of 1 day, Expansion has a pending time of 5 days. Once that Expansion has been pending for 5 days your Boom will end.
 
Hey guys, a quick question since I have no experience with the Retreat state.

Let's say I want to start a Conflict with a faction in system 1, but that faction has a pending retreat in another system 2 because it dropped under 3% recently.

Do I have to wait for the Retreat to be over (how long does this take when it got pending today?) or can I stop it by pushing the faction over 3% in system 2?
Or maybe by causing a conflict through matching its influence in system 1?
ATM they are at Boom, also since today.

Oh and one more thing: Has the retreat state an impact on influence?
 
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Do I have to wait for the Retreat to be over (how long does this take when it got pending today?) or can I stop it by pushing the faction over 3% in system 2?
Or maybe by causing a conflict through matching its influence in system 1?
ATM they are at Boom, also since today.

Oh and one more thing: Has the retreat state an impact on influence?

No. The pending takes 1 day if started out of conflict, 2 if inside. A conflict can end the retreat. If the faction remains below 2.5% in that case it succeeds. If it is above 3% in that moment it will fail.

It has no effect on influence... aside of killing mission generation quite hard.
 
Thanks for the quick answer. :)

So if I understand that correctly: causing a conflict now will end the retreat if it goes active?

And pushing the faction over 3% won't stop the state from happening but make the retreat fail?
 
Yes. With no conflict state the retreat will run its 5-6 day course. Only at its end will it determine success or failure.
 
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