A Guide to Minor Factions and the Background Sim

Well, so it appears there is another unforeseen effect: a superpower faction in election elsewhere sharing the system with another superpower faction drops like a stone, far more than in war, iI guess because all bounties now go to the other superpower faction.

Anyone else sees this?
 
Yeah. The effect I think is still "split" however, but because of the no-combat restriction form the Election it doesn't count.

So because the influence is effecting less, the percentage change is more pronounced.

Its one thing that can be seen in my Cartoq observation thanks to the Outbreak Fed faction - that one can't gain ground with the rest because the bounties don't benefit it.
 
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Well, so it appears there is another unforeseen effect: a superpower faction in election elsewhere sharing the system with another superpower faction drops like a stone, far more than in war, iI guess because all bounties now go to the other superpower faction.

Anyone else sees this?

That sounds a lot like classic state effects.

We have yet to see something that does not meet expectations. BGS has changed, but so far we did not encounter anything we couldn't explain with known state issues (like "delivery missions dont count when faction in war anywhere").

If you encounter things you cant explain, please try to reproduce in a controllable environment.
 
That sounds a lot like classic state effects.

We have yet to see something that does not meet expectations. BGS has changed, but so far we did not encounter anything we couldn't explain with known state issues (like "delivery missions dont count when faction in war anywhere").

If you encounter things you cant explain, please try to reproduce in a controllable environment.

Well I didn't say it can't be explained, in fact it is obvious what is happening. I'm saying [long string of curses]. Now any type of conflict screws a faction :(
 

Jane Turner

Volunteer Moderator
My second larger bounty drop made a small +ve result as expected - so maybe the results were rogue or the issue has been fixed server side
 
Determined player? My PMF's location has be travelling 403k ls to outposts or planetaries now, and my starting system was specifically chosen because its 107k ls to the station to reduce the chances, but I still see the occasional traffic and influence changes.
 
OK. Having problem with a takeover. Unless things have changed, from what I understand it requires 60% influence to seize control of a system you've expanded into?
 
60-ish. Usually useful to go a bit over
We've been sitting at 60-64% for about 5 days now.

And of course, no other conflict pending or active for both parties involved.
Now, does that include every system that both parties happen to be present in? At first the controlling faction was in conflict in a nearby system. I though that was the holdup. That war we helped end, and it ended on Sunday's tick. So right now the only state our faction or theirs is in is Boom. Boom isn't a blocking state is it? Or do I need to run around to every system this other faction is in to make sure they don't have any wars pending?
 
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OK. Having problem with a takeover. Unless things have changed, from what I understand it requires 60% influence to seize control of a system you've expanded into?

Check that the faction isn't in some form of conflict elsewhere via the faction status summary on local galnet.

Also, what the guy above me said. For a long time I thought it was 70% because it had never triggered at 60 for me, and always "near" 70, but since I've had a few trigger around 64/65%
 
I see lots of posts all complaining about these issues because of factions being in some type of war\election etc.

For us, we have NO wars, NO elections but, and it is a big BUTT.... Since 2.3, we are still experiencing extreme hardship in keeping our influence static.

We have various extraction or hazard locations which mean we have numerous ships entering our system to go bounty hunting.

These bounties are handed into our station and we end up working like headless chickens to keep our heads above water.

As every new upgrade comes out I hear about hundreds of players all saying how excited they are to hear about this 'amazing' new upgrade but I on the other hand think, 'Oh no, what have they mucked up now!'

I am loosing several really good friends as they are asking me 'What's the point of playing?'

All we are doing is compensating for players that are having fun bounty hunting. As each of our friends leave, we that remain are having to work harder to just keep still. Is it worth it?

Why work hard to get these good systems when players can accidentally take away all the hard work?

We first thought we were being deliberately undermined, fingers were pointed, accusations were made but on reflection, is it the idiotic madness of this latest 2.3 upgrade? To those who might suggest it has been knocked back and all is well.... I simply say Poppy male chicken.

How long can we keep going before we all walk away?

John
 
I see lots of posts all complaining about these issues because of factions being in some type of war\election etc.

For us, we have NO wars, NO elections but, and it is a big BUTT.... Since 2.3, we are still experiencing extreme hardship in keeping our influence static.

We have various extraction or hazard locations which mean we have numerous ships entering our system to go bounty hunting.

These bounties are handed into our station and we end up working like headless chickens to keep our heads above water.

As every new upgrade comes out I hear about hundreds of players all saying how excited they are to hear about this 'amazing' new upgrade but I on the other hand think, 'Oh no, what have they mucked up now!'

I am loosing several really good friends as they are asking me 'What's the point of playing?'

All we are doing is compensating for players that are having fun bounty hunting. As each of our friends leave, we that remain are having to work harder to just keep still. Is it worth it?

Why work hard to get these good systems when players can accidentally take away all the hard work?

We first thought we were being deliberately undermined, fingers were pointed, accusations were made but on reflection, is it the idiotic madness of this latest 2.3 upgrade? To those who might suggest it has been knocked back and all is well.... I simply say Poppy male chicken.

How long can we keep going before we all walk away?

John

voggix has posted another chart in that other thread:

Updated analysis through 2-May. Change in 2.3.02 seems to have slowed the reductions but the situation remains grave for controlling factions.

attachment.php


even if it needs further analysis, it is clear that while the 2.3.02 patch slowed down the effect a bit, generally the superpower bounty mechanic is destroying average influence of controlling factions of all allegiance - federal, imperial, alliance and indi.

which is bad news for almost all player factions, as they like to control their systems and expand.
 
Curious trends there goemon.

I'm fascinated by the influence drop of the ones marked the only one of its type - but does that mean the only superpower-affiliated faction in the system, or is it where you have one Fed and another Empire or more?
 
Curious trends there goemon.

I'm fascinated by the influence drop of the ones marked the only one of its type - but does that mean the only superpower-affiliated faction in the system, or is it where you have one Fed and another Empire or more?

i have asked the same question in that other thread :)
 
Seems that equilibrium levels are lower. We can confirm this impression.

Looks like management has become a bit harder.
Not that we'd care, because we always had our hands full anyway, with ops and skimmers and engineer traffic and whatever...

- - - Updated - - -

We first thought we were being deliberately undermined, fingers were pointed, accusations were made but on reflection, is it the idiotic madness of this latest 2.3 upgrade? To those who might suggest it has been knocked back and all is well.... I simply say Poppy male chicken.

Yeah... usual Paranoia. We get that often, too, and usually it is just random players.
 
From what I gather so far, now bounty hunting in the system damages the controlling faction. (at least in numerous circumstances).

Besides being the utter nonsense, it quite ruins playing this game for many of us.
 
The biggest nuisance is the low effect that missions now have on influence compared to exploration data.

We can swing our faction 10 percent a day using data drops but can't get anywhere near that using missions or trade.

Bounties are not great either.

Entire team are using 100s of millions in data a day to prevent the drop due to federal groups and then hanging on for dear life during war states.

We are lucky we just had an election so have had 5 days of data drops to swing us back up into the 60s across the board from 20s after our 3rd war.
 
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