Hello all again from the wacky world of BGS questions.
Having read through a lot of this forum (still cant believe this doesn't have its own section, but I digress)
I know how LOCKDOWN and CIVIL UNREST are achieved -- fines, murder, bounties gained, and even particular passenger missions ... simple enough.
But how can you go about putting a system into let's say, FAMINE or OUTBREAK or how about ?
I believe that somewhere in the thread it was discussed that the various commodities are "grouped" into sections such as:
Chemicals
Food
Medicines
Waste
Weapons
to name just a few.
*************************
I have assembled the following chart from somewhere in the forums and sadly forget the original poster who I would love to give credit for this information...but is this a current list I have.
Big Quesion: Does just delivering the following any of the commodities which fall into one of the groups below, through LEGAL trade actually lead to the STATE indicated below?
*****************************
Chemicals? Boom
Machinery? Boom
Technology? Boom
Drugs? Bust
Food? Anti-Famine (even Tea!)
Medicine? Anti-Outbreak
Waste? Outbreak (even fertilizer)
Weapons? Civil Unrest (if open market) / Anti-Unrest (if security delivery)
*******************************
Is it plausible to deliver "x" amount of BIOWASTE and put a small system into OUTBREAK just through this just legal trade? How about getting BUST by delivering drugs legally?
Just curious what the realities of these are.
Working Assumption : the amount of tonnage (or is it transactions still?) needed if this trading works toward a STATE will largely depend on system population.
Thanks again for any advice, information regarding this.
before getting deeper into it
- delivering any weapons can trigger civil unrest
- delivering any food can counter famine, and delivering any medicine can counter outbreak.
rest is unknown and untested.
i'd claim, it is nearby untestable.
let's look at "bio waste trade triggers outbreak".
you need a testing system without traffic (as missions can fill and empty state buckets).
as only famine and outbreak going active fully emptying the famine or outbreak state bucket, your system has to be in outbreak, and the outbreak needs to run its full duration (without traffic).
at which point you could start "testing".
firstly you have to wait till the system gets into outbreak itself, without any traffic (as there are strong indications that famine and outbreak are happening from itself, if a faction has no interaction).
after that second outbreak, you got the number of ticks it takes for a system to get into outbreak by itself.
now - after a few month - you can start testing biowaste trade.
as profit from biowaste trade will trigger a boom, and loss will trigger bust, in which case the outbreak bucket will get halfed, you need a source for your biowaste not generating profit or loss.
than you can compare, whether you have been able to trigger outbreak faster by trading biowaste....
btw. - the last scale test of hutton truckers trying to trigger an outbreak by trade, they ended in boom afaik.
anyone claiming that biowaste trade adds to the outbreak bucket, has good reasons to do so, while those claiming the opposite have good reasons and experiences, too - but the mechanic itself can't really be tested, differently to influence effects of bounty redeems for exampel.