Instead opening nav-panel for supercruise-assist every time, can you add a key for it in bindings ?
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Seeing how much slower SCA is surely making it easier to use would be the way to add tedium.Indeed. why they don't have it? The same reason you have to spend a slot putting this player convenience feature in.
They hate you.
They want the tedium to be part of the "gameplay". Excessive grind for engineering wasn't a mistake - its what they think playing the game is about. Mindless repetitive tedium.
I think the intention is to make writing a bot script harder.No, I don't want a keybinidng for "win". I want something to manage the player convenience for hte boring bits so I can enjoy the good bits without having to deal with the tedium.
There is no "monkey key pressing" for "get me to the fight" and then "get me to the station" - these are the gameplay. Flying between them is not, it is not some sort of meaningless grind to pretend the game is more than it is.
Already these features are available, you just have to scroll through the list and press space first. That's not removing these things, that's just making it annoying to perform, not stopping you doing it. I know many have the muscle-memory of docking already set: 1+e+e+d+space = "the monkey key button press".
So, no, don't give me any garbage that forced boring activity is somehow good and that FDev forces us to do it to make the game better. That is 100% false.
possibly, but making things annoying whilst leaving the capability in place only encourages the bot scripts writers. Its not going to stop them, and now it means they are incentivised to make the bot navigate the menus to activate it, its suddenly a challenge! And if I can do it by clicking through menus and checking the screen text, the bot scripts certainly can.I think the intention is to make writing a bot script harder.