a mad idea: remove chaff from the game

Deleted member 110222

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Chaff can stay. Against me it's a waste as I use fixed.
 
Funny that you say that... My large Ships using Gimballed Weapons have no issues coping with a chaffing Chieftain, neither in PvP or PvE.
It's easy - unlock chaffing Target and just continue firing them in fixed mode. All problems solved.

Chaff is only an issue for Turrets - and only because there's no hotkey to toggle Turret Modes.

The more iffy issue vs. Gimbals is a Dispersal Field from a Plasma Accelerator. Now that's something that can ruin an all-Gimbal loadout, since unlocking the Target doesn't help.

PS.
I once (long long time ago) made a suggestion : have higher grade Sensors make Gimbals/Turrets slightly less affected by Chaff (i.e. A-Grade Sensors = 50% less confusion than E-Grade).
No game-changer but a notable helper vs. Chaff.

That's not so true with any weapon that takes time to hit your target since you must take into account the movement of the ship, thus, you are provided with an additional reticule that tells you were to shoot. With untargeted gimballs, you don't get that reticule which makes aiming very hard.
 
That's not so true with any weapon that takes time to hit your target since you must take into account the movement of the ship, thus, you are provided with an additional reticule that tells you were to shoot. With untargeted gimballs, you don't get that reticule which makes aiming very hard.

This makes me wonder if the frustration with chaff is so few people like to get up close and properly brawl. I'm a huge fan of the gimbal multi FDL and like to get in close. Know what I do if the targets chaffs?

Get in closer.
 
Only if he chose gimbaled weapons as a crutch and not as a supplementary tool. Gimbals have their place, and are potent in many scenarios. However, being skilled with gimbals means knowing how to mitigate the counters against them.



If you want to fight medium ships with big ones and maintain your dignity, learn to aim without a target selection.

A lot of these types of "git gud" comments are from people who use KB/M. Not sure if you do or not. Using a HOTAS, you'll have a difficult time keeping your nose from oscillating as you try to stay on the target. While the mouse simply says "go here" the joystick says "move in this direction".

I'm sure some here have mastered the HOTAS and I'm pretty decent at it myself in FA Off, however small ships present a problem as the weapon spread creates a "needle on a 10 foot pole in the wind" effect.

Still, I don't think they should get rid of chaff. I know it exists, I don't use it (prefer to use my utility slots for boosters and I don't PvP) and it serves to give NPCs a fighting chance of at least running you off. I cannot remember the last time I was killed by an NPC.
 
This makes me wonder if the frustration with chaff is so few people like to get up close and properly brawl. I'm a huge fan of the gimbal multi FDL and like to get in close. Know what I do if the targets chaffs?

Get in closer.

Not possible in my slow Python, hence, i just use fixed weapons.
 
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A lot of these types of "git gud" comments are from people who use KB/M. Not sure if you do or not. Using a HOTAS, you'll have a difficult time keeping your nose from oscillating as you try to stay on the target. While the mouse simply says "go here" the joystick says "move in this direction".

I'm sure some here have mastered the HOTAS and I'm pretty decent at it myself in FA Off, however small ships present a problem as the weapon spread creates a "needle on a 10 foot pole in the wind" effect.

Still, I don't think they should get rid of chaff. I know it exists, I don't use it (prefer to use my utility slots for boosters and I don't PvP) and it serves to give NPCs a fighting chance of at least running you off. I cannot remember the last time I was killed by an NPC.

I only use HOTAS and usually go for either mixed loadouts or all fixed. It's definitely a bit "drifty" for fine corrections.

Apparently the counter to this is joystick curves which (correct me if I'm wrong haven't tried yet) damp down joystick response near the center to increase aiming accuracy/fine control and exaggerate it towards the edges for full on maneuver's. I keep meaning to give it a try.
 
Not possible in my slow Python, hence, i just used fixed weapons.

I’m absolutely talking from the perspective of a medium/small ship pilot. That said, you still shouldn’t have too much trouble catching hostile NPCs in your Python I’d reckon.

I’ve got some time in a Python. Just takes longer - though the drives are Engineered pretty heavily.
 
I’m absolutely talking from the perspective of a medium/small ship pilot. That said, you still shouldn’t have too much trouble catching hostile NPCs in your Python I’d reckon.

I’ve got some time in a Python. Just takes longer - though the drives are Engineered pretty heavily.

Well, the Python is a medium ship and I'm talking more on PvP. You are right in that I can catch most NPCs though.
 
Can we remove CMDR Fru from the game instead?

sniff sniff - I smell fear.

Some people here bring up balance, as is it will throw it away.
Surely you can not be serious. I've watched few videos on youtube (as has you I'm sure) of few quite bored and skilled players taking on vettes/cutters in a vipers and such and winning the day.
Sure we can all laugh at the lack of skill of those big ship owners, but question of the said balance comes to mind - is that really right? Really?

What about turrets? Those were supposed to be just as viable option as other types of mountings, and yet have any of you ever heard of anyone using them? I'm sure there are a few, but as of anyone actually being successful with those?
Keep in mind that there are not only damage differences between turreted, gimbaled and fixed weapons, there is also heat and power consumption to deal with.
And on top of that you place chaff as well?

I'm not going to lie, I started this topic 'couse I was rusty today and few npcs weren't dying as fast as usually, but the more I think about it, the more and more seems right.
I think I'm on to something here.

How would it affect you all if the chaff was thrown away from the game?
 
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Small change that changes everything combat related.

Good? Bad?
Go ahead, post your thoughts.

Yeah sure, if you get rid of gimballed and turreted weapons too... then there would be no need for chaff. Otherwise, fixed weapons and skill beats chaff.
 
I'd like if gimbals had a hotkey to toggle into forward-fire mode (fixed). That, or if after the first second or so of being scrambled by chaff, they automatically went into forward-fire mode until the chaff wore off.
It would make NPC's more boring and small ships that rely on not being hit a lot less fun to fly.

So a double fun reduction.
When I'm flying small ships vs. NPCs, I usually don't bring chaff. My objective is to stay out of their firing cone in the first place. Against players that know what they're doing, chaff is more important (since parma-boost, especially plus FA-off in medium ships, makes blindspots not a thing).
 
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All in all it sounds like it would take fun out of small ships, decrease skill needed in combat, and change the balance of the game as it stands.

Maybe there's another way to better increase fun or payouts with combat?
 
Yeah sure, if you get rid of gimballed and turreted weapons too... then there would be no need for chaff. Otherwise, fixed weapons and skill beats chaff.

See, you don't get it. There is a balance between fixed/gimballed and turreted weapons already, I'm not saying it is perfect and can't be tweaked.
The point is, it takes a lot less skill to use chaff than to counter it. You just push a button, no skill required there.

Either give me a button that will lock me gimbals back on to you, even for a short time, or give me an indication where to aim if I diselect ya. Now we're talking balance. That's a proper counter mechanic.
 
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See, you don't get it. There is a balance between fixed/gimballed and turreted weapons already, I'm not saying it is perfect and can't be tweaked.
The point is, it takes a lot less skill to use chaff than to counter it. You just push a button, no skill required there.

Either give me a button that will lock me gimbals back on to you, even for short time, or give me an indication where to aim if I diselect ya. Now we're talking balance.

Just guess then shift your fire onto the target if you miss.
 
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