Deleted member 110222
D
Chaff can stay. Against me it's a waste as I use fixed.
Funny that you say that... My large Ships using Gimballed Weapons have no issues coping with a chaffing Chieftain, neither in PvP or PvE.
It's easy - unlock chaffing Target and just continue firing them in fixed mode. All problems solved.
Chaff is only an issue for Turrets - and only because there's no hotkey to toggle Turret Modes.
The more iffy issue vs. Gimbals is a Dispersal Field from a Plasma Accelerator. Now that's something that can ruin an all-Gimbal loadout, since unlocking the Target doesn't help.
PS.
I once (long long time ago) made a suggestion : have higher grade Sensors make Gimbals/Turrets slightly less affected by Chaff (i.e. A-Grade Sensors = 50% less confusion than E-Grade).
No game-changer but a notable helper vs. Chaff.
That's not so true with any weapon that takes time to hit your target since you must take into account the movement of the ship, thus, you are provided with an additional reticule that tells you were to shoot. With untargeted gimballs, you don't get that reticule which makes aiming very hard.
Only if he chose gimbaled weapons as a crutch and not as a supplementary tool. Gimbals have their place, and are potent in many scenarios. However, being skilled with gimbals means knowing how to mitigate the counters against them.
If you want to fight medium ships with big ones and maintain your dignity, learn to aim without a target selection.
This makes me wonder if the frustration with chaff is so few people like to get up close and properly brawl. I'm a huge fan of the gimbal multi FDL and like to get in close. Know what I do if the targets chaffs?
Get in closer.
A lot of these types of "git gud" comments are from people who use KB/M. Not sure if you do or not. Using a HOTAS, you'll have a difficult time keeping your nose from oscillating as you try to stay on the target. While the mouse simply says "go here" the joystick says "move in this direction".
I'm sure some here have mastered the HOTAS and I'm pretty decent at it myself in FA Off, however small ships present a problem as the weapon spread creates a "needle on a 10 foot pole in the wind" effect.
Still, I don't think they should get rid of chaff. I know it exists, I don't use it (prefer to use my utility slots for boosters and I don't PvP) and it serves to give NPCs a fighting chance of at least running you off. I cannot remember the last time I was killed by an NPC.
Not possible in my slow Python, hence, i just used fixed weapons.
I’m absolutely talking from the perspective of a medium/small ship pilot. That said, you still shouldn’t have too much trouble catching hostile NPCs in your Python I’d reckon.
I’ve got some time in a Python. Just takes longer - though the drives are Engineered pretty heavily.
Can we remove CMDR Fru from the game instead?
Small change that changes everything combat related.
Good? Bad?
Go ahead, post your thoughts.
How would it affect you all if the chaff was thrown away from the game?
It would make NPC's more boring and small ships that rely on not being hit a lot less fun to fly.
So a double fun reduction.
When I'm flying small ships vs. NPCs, I usually don't bring chaff. My objective is to stay out of their firing cone in the first place. Against players that know what they're doing, chaff is more important (since parma-boost, especially plus FA-off in medium ships, makes blindspots not a thing).It would make NPC's more boring and small ships that rely on not being hit a lot less fun to fly.
So a double fun reduction.
Yeah sure, if you get rid of gimballed and turreted weapons too... then there would be no need for chaff. Otherwise, fixed weapons and skill beats chaff.
See, you don't get it. There is a balance between fixed/gimballed and turreted weapons already, I'm not saying it is perfect and can't be tweaked.
The point is, it takes a lot less skill to use chaff than to counter it. You just push a button, no skill required there.
Either give me a button that will lock me gimbals back on to you, even for short time, or give me an indication where to aim if I diselect ya. Now we're talking balance.