Hey Hat Man, I'll start with my own disclaimer. I haven't read your entire post, as I just don't have time to read through it all and give it due consideration right now (something I'm sure you can appreciate given what you were saying in the parts I did read

).
Anyway, from the parts I did read, I think you've (understandably) ended up with some misconceptions. I'm just going to cover a few that I picked up on.
The grind - this is really something that one subjects oneself to (not being posh btw, just want to avoid saying 'you' as I wouldn't want it to be read as being directed at you specifically.).... It's easy to see why it can can seem like you have to grind, but in reality you don't.
As someone's already said, the only thing that you
have to grind for is if you want to do pvp, and that's still not even strictly true - yeah you need to grind if you want to do top level pvp, but you can probably find some pvp without all that (I've been interdicted by players in relatively cheap ships like Vipers before).
Now if someone decides they want something and want it quickly then they might have to grind to do that. There's nothing wrong with that. Ultimately though, this is someone's own decision, they are not forced to do it by the game, and the only thing forcing the grind is themselves. I've certainly done some bits of grinding myself but it's always me that's forcing me to do it, and I don't let it spoil the game for me.
The best advice I've seen, and which I'll reiterate, is to do what you enjoy. The rest will come.
So, on to something which might actually be slightly more practically helpful - doing stuff you enjoy! (And some suggestions of things to try.)
Firstly, and most importantly, it seems like you've tied everything in with missions. So here's the key thing - forget about the missions. If there's something you want to do, just go and do it.
Let me illustrate what I mean using an example from your post:
]...snip... these time limits are way more constricting than the devs seem to realize.
This, too, also actively discourages exploration. I’ll give you an example. Some of the worst missions for this problem are extremely long range passenger missions. If I remember correctly, I’ve seen some missions that offered 25,000 light year trips that had to be done in 30 days.
… I would LOVE to do one of these missions. I can go explore the galaxy, get the hell away from fines and interdictions, and actually discover something nobody’s ever seen before. This is, once again, this game’s biggest selling point…
But I can’t… I can’t because of that stupid mission timer…
So here's the thing - if you want to go explore the galaxy, get the hell away from fines and interdictions and discover something nobody's ever seen before, then you can just do it. You don't need a mission, and having a mission would actually make it worse in terms of what you want to do. The mission gives you a time restraint that you don't want, and your destination by the nature of the missions will only ever be somewhere that someone else has already discovered.
The money for the long range missions isn't even very good. Personally I would only ever take one of those long distance missions if I was already going to the destination
and I didn't mind getting there slower because of the jump range reduction due to the extra weight of the passenger cabins.
So just get out there and go explore!
Here's some ideas for things which you might want to give a shot:
- Go and see the Thargoid bases, and crash sites
- Activate the machine inside a Thargoid base and see the light show (one warning on this one - it needs an Unknown Probe, which are rare and can take some time to find)
- Try and work out if there's any meaning to the lightshow, and if so, what it is
- Try and find undiscovered Thargoid bases
- Visit some of the Megaships
- Try and find some new megaships
- Look for new Guardian sites at one of the 3 known bubbles
- Look for a new Guardian bubble
- Have a stab at working out the Guardian language
- Try and work out the meaning of the 'barcodes' hidden in the spectrograms of the sounds from the Guardian obelisks
- Visit the Dynasty Expedition sites in the Formidine Rift, Conflux and Hawking's Gap
- Cross the Formidine Rift & visit the Zurara megaship
- Try and find an accessible Col 70 Sector system (The whole sector is permit locked but there's stuff going on in there, and there's hints that it's not entirely unaccessible.)
- Join the fight against Wreaken Construction
- Join the fight against Sirius
- Visit some of the Geysers and Fumaroles and look for new ones
- Visit some of the sites of fungal life and try and find more
- Try and find the 'crystalline forest' - a type of organic seen in a trailer but so far undiscovered
They're all from aspects of the game that I know well, but there'll be plenty for other aspects too. A couple of things which I'm aware of but haven't got any experience of are:
- Join the Fuel Rats and rescue players who've ran out of fuel
- Do a Buckyball race
Hopefully some other cmdrs will be able to contribute more suggestions.
Anyway, I hope that all helps a bit.
And a final thought - watch tomorrow night's livestream. It's on the lore relating to the Thargoids and should help flesh a lot of things out and enable you to get a lot more out of 2.4 when it drops. (see thread here:
https://forums.frontier.co.uk/showt...tream-Thargoid-Lore-Run-Through-14-09-7PM-BST )
Happy hunting cmdr. o7
Edit - ninja'd by Obsidian Ant on the points about exploration and missions!
Edit - corrected for somehow getting the wrong person's name in the quote originally! Apologies Max Factor, not quite sure how that happened!