First off, I really have to thank the Frontier for creating such a dream-like game - "JW - Evolution" that touches every fan's heart. All the trailers look magnificent and stunning!
Somehow, after watching for hours and hours of GamePlay footages, I started to get worried - particularly with the behaviors of the dinosaurs. As they are the center-piece of the game, more work should be done to make them feel more authentic. I really hope my voice would be heard. Below are some of my thinking.
1) Although the Killing animation looks perfect, it should be of much more varieties and randomized based on the direction of attack, relative size difference between the prey-predator, and relative speed etc. Also, there shouldn't be a long 2s lag, loading the animation. In short, the T-Rex attack on the first trailer looks seamless and it would be perfect if the game works just like that!
2) The dinosaur attack shouldn't only result in casualties, possibility of injury and attempted failed attack makes it more realistic! Moreover, injured parts should be spitted to at least 7 parts (limbs, body, head, tail) and there will be physical consequences with the injury.
3) The dinosaurs should have the ability to learn, have memory, and personalities. For learning, for instance, a new born Struthiomimus have no reason to fear of a Ceratosaurus unless she first hear the roaring or witness a killing of the predator. Only thereafter, she will always keep a distance from it and developing a strategy to hide/cope with it. For memory, she should have a specific relationship with every other dinosaur she encountered or even the visitor/ranger team. For personalities, there should be some behavioral variations even within the same species. In short, the popular EA Game of "The Sims" can be a reference point.
Switching gear to the entertainment-oriented visitor of a dinosaur park, a fan of the Jurassic park, I wish the following can be made true.
4) POV of a park visitor and the ability to control their movement/actions just like a first person game. Preferably, a visitor can hops in any vehicle,hides, and uses tools (if necessary) - just like in the game of "Rockstar GTA"
5) Much more varieties of touring vehicles - etc. automated Safari as in the original Jurassic Park movie and hot air balloon touring as in "Operation Genesis". The viewing platform, already existed in the game, is wonderful but a first person view would make it perfect!
I fully understand the above mentioned ideas are really not some new ideas but those implementations are what I expected for to make it a more immersive, imagination capturing game.
Any opinion would be appreciated.
Somehow, after watching for hours and hours of GamePlay footages, I started to get worried - particularly with the behaviors of the dinosaurs. As they are the center-piece of the game, more work should be done to make them feel more authentic. I really hope my voice would be heard. Below are some of my thinking.
1) Although the Killing animation looks perfect, it should be of much more varieties and randomized based on the direction of attack, relative size difference between the prey-predator, and relative speed etc. Also, there shouldn't be a long 2s lag, loading the animation. In short, the T-Rex attack on the first trailer looks seamless and it would be perfect if the game works just like that!
2) The dinosaur attack shouldn't only result in casualties, possibility of injury and attempted failed attack makes it more realistic! Moreover, injured parts should be spitted to at least 7 parts (limbs, body, head, tail) and there will be physical consequences with the injury.
3) The dinosaurs should have the ability to learn, have memory, and personalities. For learning, for instance, a new born Struthiomimus have no reason to fear of a Ceratosaurus unless she first hear the roaring or witness a killing of the predator. Only thereafter, she will always keep a distance from it and developing a strategy to hide/cope with it. For memory, she should have a specific relationship with every other dinosaur she encountered or even the visitor/ranger team. For personalities, there should be some behavioral variations even within the same species. In short, the popular EA Game of "The Sims" can be a reference point.
Switching gear to the entertainment-oriented visitor of a dinosaur park, a fan of the Jurassic park, I wish the following can be made true.
4) POV of a park visitor and the ability to control their movement/actions just like a first person game. Preferably, a visitor can hops in any vehicle,hides, and uses tools (if necessary) - just like in the game of "Rockstar GTA"
5) Much more varieties of touring vehicles - etc. automated Safari as in the original Jurassic Park movie and hot air balloon touring as in "Operation Genesis". The viewing platform, already existed in the game, is wonderful but a first person view would make it perfect!
I fully understand the above mentioned ideas are really not some new ideas but those implementations are what I expected for to make it a more immersive, imagination capturing game.
Any opinion would be appreciated.
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