A new line of ships.

I think that a 'workbench/toolbox' would make more money for ED, that way ships could be tweaked and modded by the community, perhaps even complete ships from some of the more competent individuals/groups, while ED draw in sales from the toolbox and vet all mods before letting the community have them for credits not money.
 

Robert Maynard

Volunteer Moderator
While there is a contention that the proposal would not lead to power creep, it would certainly be "pay-to-progress" as there'd be nothing stopping a zero-day player purchasing a ship in the store that would be well beyond their means in-game.
 
Im reluctant to corret people evertime cause if my post count gets too high people make sometihng of it. But you guys arnt even reading the thread before replying. Its not pay to win. It wont powercreep, cant power creep by design. Its a sensible way for FD to buff ships without screwing the balance elsewhere. Locked builds is a mechanic to say manufacturer default modules are better but they come hardwired in. If you say the money is an issue, ok. But i wsnt going to suggest they did this for free cause development doesnt seem to move all that fast.

So you think money is the reason why development doesn't progress at a speed of your liking?
Sorry to burst your bubble, but it's not about money.

Developing a game takes time, and so does the ongoing development of ED.

And about the balance, there has been some stuff talked about. Now where that said stuff is and if FDev will use it is another question.
 
So you think money is the reason why development doesn't progress at a speed of your liking?
Sorry to burst your bubble, but it's not about money.

Developing a game takes time, and so does the ongoing development of ED.

And about the balance, there has been some stuff talked about. Now where that said stuff is and if FDev will use it is another question.

this ^

infact frontier's economy increased by 150% near the start of 2018. and i imagine its still increasing.
frontier has more than enough money to put into game development.
 
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Im reluctant to corret people evertime cause if my post count gets too high people make sometihng of it. But you guys arnt even reading the thread before replying. Its not pay to win. It wont powercreep, cant power creep by design. Its a sensible way for FD to buff ships without screwing the balance elsewhere. Locked builds is a mechanic to say manufacturer default modules are better but they come hardwired in. If you say the money is an issue, ok. But i wsnt going to suggest they did this for free cause development doesnt seem to move all that fast..


It is interesting how you are complaining about people not "understanding" your suggestion, and yet you fails victim of the same thing, you do not want read what several have for input on your suggestion.
 
Loads would. From the kids that want it bought for them to the nostalgia types who have money to waste. You cant see the profitablility in charging a full game price for what is very little work? Look at mechwarrior online and tell me its not easy money. Of course they had a much wider range of mechs to take advantage of than elite has ships.


Why should I care about mechwarrior online? it is a free to play game to begin with. Elite Dangeous is not free to play, it is pay to play.
 
As mentioned this isn't Star Citizen & CIG where you pay to be a "(ponzi)citizen, across the verse" with grey markets and p2w. May Frontier's visions never stoop that low, and geez, this on their 25th anniversary too.
 
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I think that FD could definately make some income by selling ships in the store. Yes there would be some moaning but there would also be people who never come ot the forums who would just spend their money. Imagine premium ships with locked loadouts. This would give FD complete control over these ships and what they could be used for. Now some might say that im just pushing my agenda and want the old ADS back and i cant deny it, but these ships dont all have to be tailored for exploration. Im not going to touch on PVP or mining cause i dont do those things.

For example.



Thats the cobra mk1 from the wiki.



Thats the krait lightspeeder from the other wiki.

This applys particularly to the krait cause it even sais its a patchwork ship. I beleive there is a market for this kind of thing. Take a look at mechwarrior online, look how they milked their mech line, FD could be getting in on some of this altho i certainly dont recommened using them as a role model, it would be a way to bring the many old ships that people request into the game in a controlled way. I would pay for this kind of thing and i believe others would aswell.

No.
 
Why on Earth (or Lave) do you think Frontier needs pittance store money to fund development? They're bigger than Bethesda Studios man-power wise and publicly traded. Their annual records show as healthy, Planet Coaster and Jurrasic World have been wildly successful, and a fourth undisclosed franchise is in the works, along with undisclosed "new era" for Elite Dangerous: The Mobile game in full production (you guys do not have phones? :D) Okay the mobile version was a joke, stop throwing hutton mugs at me! :p

So yeah, tell me again about this real-money, crippled ships when you apparently can grind your way to an anaconda in a matter of days depending on dedication. And it's supposedly waaay easier to make money now. And also tell me again why Frontier Developments needs this terrible monetization approach "to fund development"?
 
Bascily if you are ranting about star citizen you didnt read the thread or were unable to understand what was written. Try not to allow your perosnal trigger issue to affect your judgemnt of this sensible and perfectly workable plan should FD care to listen. I cant correct everybody individually so just let me say. SC is no comparason here. Its not pay to win, it cant power creep. The only valid issue raised so far is that noobs get a short cut, that wouldnt be a problem to me but if it was a problem in gameplay terms im sure there is a way to lock them behind a wall.

They're bigger than Bethesda Studios man-power wise

How do you know? Where is this information coming from? It doesnt seem like something the average gamer would know or think about.
 
How do you know? Where is this information coming from? It doesnt seem like something the average gamer would know or think about.

A basic knowledge of Google will do.

(They both have ~400 employees, btw)

You can also use the wonderful Google machine to find Frontier Developments PLC annual reports, in which you'll see that they are enjoying a healthy cashflow and are looking very secure. I don't think they're in any rush to adopt the selling of useless vanity ships just yet.
 
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I would much prefer a purchasable alternative to the Standard Docking Computer that comes as a simple software upgrade, doesn't require a slot and has zero power requirements :D

O7,
[noob]
 
Loads would. From the kids that want it bought for them to the nostalgia types who have money to waste. You cant see the profitablility in charging a full game price for what is very little work? Look at mechwarrior online and tell me its not easy money. Of course they had a much wider range of mechs to take advantage of than elite has ships.
"Loads would" is an assumption you make, you have no idea if it is true or not, and the moment profit enters such things how would it not have the potential to become unbalanced?
And mech warriors online is not a great example, last I played it, which yes now is years ago, it was pay to win.

Im reluctant to corret people evertime cause if my post count gets too high people make sometihng of it. But you guys arnt even reading the thread before replying. Its not pay to win. It wont powercreep, cant power creep by design. Its a sensible way for FD to buff ships without screwing the balance elsewhere. Locked builds is a mechanic to say manufacturer default modules are better but they come hardwired in. If you say the money is an issue, ok. But i wsnt going to suggest they did this for free cause development doesnt seem to move all that fast.

Starcitizen doesnt even come into this. It doesnt interest me, it looks nice and its got further than i expected but i still think the people behind it are having a laugh.
You say it is not, and it won't power creep, but you are not providing any evidence why this would not happen? your word does not make it so, and given the enormous amount of games that have introduced similar mechanics and end up leaning towards pay to win, I am sure you can understand why people are very apprehensive.

More variety in ships more ship types, are definitely a plus, the only way I see something potentially being ok, and that is 'potential' it still has gone bad in other games, would be something that people could earn in game, and people could pay to skip ahead. They would not be more powerful mechanic wise, they would simply get earlier unlocks.
But again this would need to be implemented correctly and very carefully.
 
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Stop being mean about my ideas :D people keep asking for the old ships back in game. They go on about it. If cobra Mk1 was in the store now for £20 you would own one. Dont even bother to deny it.

Naturally I'm going to deny any underhand insinuation that I have more money than sense.

And my point has nothing to do with whether I would buy one, my point is that Frontier have no need to sell them.
 
but you are not providing any evidence why this would not happen? your word does not make it so, and given the enormous amount of games that have introduced similar mechanics and end up leaning towards pay to win, I am sure you can understand why people are very apprehensive.

A ship that cant change its modules cant power creep unless FD specifically alter those modules. Its totally insulated from power creep. So when people are "why is anaconda the best ship, why does anaconda jump so far, why cant small ships be as good as anaconda" Well now they can in specific cases created by FD. And if those ships need to be tweaked then it wont effect any other type of ship in the game.

Im sure somebody wants to know so ill just add that the comparason to mechwarrior is that both games are old 80s sci fi brands that are remembered fondly.

Edit: yeah MWO is mildly pay to win (when i last played years back). Im not suggesting being that way at all.
 
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How do you know? Where is this information coming from? It doesnt seem like something the average gamer would know or think about.

(They both have ~400 employees, btw)

You can also use the wonderful Google machine to find Frontier Developments PLC annual reports, in which you'll see that they are enjoying a healthy cashflow and are looking very secure.

Kari is right, last time I checked (was a while ago, and probably outdated), Bethesda had ~180. Anyhow, they caught up with fdev (lol).

https://www.frontier.co.uk/about-us - frontier number

Also from google/wikipedia for Frontier Developments:
Revenue: 34.2 million GBP (2018)
Net income: 2.8 million GBP (2018)
 
No, nope, Nope, NOPE.

It's a stone throw away for pay-to-win ships and weapons.

Just add more ships in bulk for the new expansion, that's all.
 
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