Then may i ask, what management features would you like to see? I know that i would be interested in the unique ways animal personalitys could shift the experience and make you have to addapt, but besides that being what feels like a pipedream, that thing alone wouldnt make me interested in the management aspects.
Some problems that side has is that its way to fast, nothing has meaning, as i always have enough money and i can get attachted to animals that are dead after what feels like 10 mins, the game doesnt insentivse interesting management for the building with things like some animals needing to be seperated at times or similar, like when an elephant bull gets musth, because these mechanics are A) not in the game, and B) could all be cheesed with the trade center. Because of its nature of the game, most of the complex and interesting question a zoo has to ask are simply ignored, because if they wernt most players would just ignore them. Another example, lets say we need to actually have food arrive at our zoo through something like a special building and another were its stored. Would that add more management to the game? Sure, but wouldnt it just make things more tedious?
My respect to everyone who plays this game for management, cause no thanks, that sucks and i honestly wouldnt know how to improve it without taking like 5 steps back everytime in quality of life. I dont see this as management or challange, its just tedious and annoying, so going sandbox was the best decision i made in this game. And mind you i normally really like management sims, but this game simply isnt one. Its a building game, where you build a pretty zoo for pretty animals and you might even let the ugly guests look at them, with some light management systems attachted to it. I dont want to roast or bash either the game or anybody with this, its just my honest opinion that i honestly do understand your frustration with the games. Im sorry to hear it, i feel ya, but i would bet that it wont get better, or atleast not by much