A possible way to inspire people to play in Open

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Supercruise and hyperjumps are pure science fiction, so naturally they're not realistic, because they're not actually real.

As for aircraft physics, ED doesn't actually implement them. It implements a pseudo form where thrusters automatically counteract movement, but if you want Newtonian physics, then just switch off FA.
FA off is, unfortunately, not based on Newtonian flight although it is closer than FA on.
 
FA off is, unfortunately, not based on Newtonian flight although it is closer than FA on.
Sure, but the point I was making is that the greater realism in ED is something that attracts players. There seems to be an obsession here with trying to debunk that point on the basis that the realism is flawed or limited, despite my never having claimed that it was not. Sure it is, but in its genre, it's probably the least flawed.
 
Supercruise and hyperjumps are pure science fiction, so naturally they're not realistic, because they're not actually real.

As for aircraft physics, ED doesn't actually implement them. It implements a pseudo form where thrusters automatically counteract movement, but if you want Newtonian physics, then just switch off FA.
Not even FAoff is totally Newtonian. It's unrealistic in many ways like extreme accelerations and limited speed. It just happens to use the best unrealistic limitations to keep some sense of Newtonian motion while making WW1 style dogfighting possible in space. What's more, it does it in a very enjoyable way, but it still requires skill, for example your flying will determine how you can or cannot land shots. It's a good flight model to do some fun space pewpew, but it's not a simulation.
 
I was replying to the "but if you want Newtonian physics, then just switch off FA" part. Hardly a strawman.
Is there a reason you're ignoring this?
Of course it is not completely realistic, as you said yourself there's always trade-offs, but ultimately one of the key attractions of the game is that it affords greater realism than many in it's genre, further underlined by it's often fanatical VR community, and I never suggested it was or had to be completely realistic - that was just a straw man argument.
 
Okay, you seem to accept that the flight model is not completely realistic.
You mean you bothered to actually read what I wrote finally.
Surprise, surprise: neither are the player vs player interactions.
No, but they could be improved, which was my point, and not even one I feel terribly strong about as I concluded the existing model is probably the best existing solution.
So what is your problem with that? Why do you demand more realism in one of these things but not the other?
Because that's the topic of this discussion? Maybe if you want to start on on the flight model, I might contribute? Any more blinding insights?
 
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There's only one thing you need to improve in that regard, and it's your own flying. Once you've done that, your imaginary problem with player vs player interactions will magically evaporate.
And if that isn't the primary reason I and others play the game? You seem to be under the false belief that your reasons for playing ED should be the same as everyone one else's...
 
And if that isn't the primary reason I and others play the game? You seem to be under the false belief that your reasons for playing ED should be the same as everyone one else's...
Then maybe the Open mode of ED is not for you (at least not in those couple of systems out of the 4B where there is a nonzero chance to meet other players).
Fortunately ED has 2 other modes to choose from.
 
Late to the party, but my bingo card is doing well.

Modes are a thing. In most "let's encourage ppl to play in Open" threads I usually comment that the proposed solution doesn't really address why ppl choose not to play in open.

I take on board arguments about realism - it's borderline an exploit that long range rails can crisp ships from well out of a station's (equally arbitrary) gun range.

In the same way, a murderdeathobo is unlikely to be welcomed into a Faction capital system with anything less than extreme prejudice.

However, I am committed to Open only play, having done Ironman mode in the past.

To my mind, the best advert for encouraging CMDRs to choose open is to show what fun it can be, especially from a "thwart the wiles of a ganker" perspective.

Ultimately though, play your own way.
 
Good lord, we have another one!

It's actually really simple. If you don't want to be bothered by other players utilising the unrestricted PvP nature of the game, whether that's temporarily or permanently, don't hit the open button. Gankers are in open and there's nothing that's going to change that. The options are avoid them entirely by appropriate mode selection to suit how you wish to enjoy the game or build and fly your ship to survive an attack.

Plenty of us are happy with open as it is and quite frankly I see no good reason for encouraging people to use that mode who don't want to be there.
 
It confounds me that we can still hit >10 pages on this topic.
Open, Group, Solo existing and how they work in relation to each other will never change until FDev shuts down the servers and gives us an offline version.

Regardless of how I feel or anyone else, this is set in stone.
 
All they need to do is make 1-5 systems open only with reward incentintives to battle. Attribute yourself to a superpower, and depending on what station, installation, and system it controls, all players across the galaxy pledged to that superpower gets bonuses.

This then gives natural, meaningful combat and will lure many of the gankers (that just want some pvp), tho not all, to it. This you will have at least less ganking, and the pvp crowd will have gameplay. But fdev idiotically won't do it even tho it should be very easy to implement.

1-5 neighboring systems in a galaxy of billions.
 
Then maybe the Open mode of ED is not for you (at least not in those couple of systems out of the 4B where there is a nonzero chance to meet other players).
Fortunately ED has 2 other modes to choose from.
Which brings us back to the topic of this thread which clearly has swooped over your head.
Plenty of us are happy with open as it is and quite frankly I see no good reason for encouraging people to use that mode who don't want to be there.
Who said people don't want to be there? It is quite clear that people might want to be there, but avoid it because they consider it broken. Yes, I know this is where gankers will turn around and start complaining that this is how the game works and they want to go around and murder, death, kill, whahh, whahh... but in doing so they are completely missing the point of a discussion on this topic, which is about an abstract discussion about what could be changed to the game.

Honestly, the only thing I've learned from it is that some people are incapable of having abstract discussions and reminded that the left-hand side of the Bell curve is just as large as the right.
 
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