Just an aside, first; why is someone moving into PvP a thing to 'hope' for? It's a game - with three distinct modes. Clearly FDev seem to value the Solo and MP experience equally, so I'm not sure why someone would hope someone moves into PvP (a culture of gaming and a culture of design I've personally tended to loathe my entire gaming life).I understand your view and you had a hard time to start with, with other players and that was the reason you play mainly in Solo. Hopefully, one day you'll move into PvP mode. However, fundamentally, in your comments above, you're saying you don't have a problem with players cheating in ED.
On topic: first you called it an exploit - then you called it cheating. Which is it? When is an exploit cheating? Are all exploits cheating? If so, 'cheating' is surely a fundamentally accepted, nay, encouraged element of the game, from mode flipping to re-logging to refresh an instance of materials.
How is combat logging really different to that, essentially?
You can say it's against the 'spirit' of the game, and I'd probably agree with you. But how do you define that when that's so subjective? And how, then, can FDev police the spirit of the game?
Surely combat logging is accepted against griefers, gankers, and trolls? I assume most would agree with that. It's every player's right to dismiss those kinds of toxic influences in the community. So how does FDev figure out the context of a combat log?
Surely they cannot. Ergo whilst I see your frustration (even as I question your terminology), I'm really not sure how FDev can 'fix' this.
Which loops around to mode choices; so long as there's a chance I'll be randomly X'd out by some manchild looking to enjoy their game by intruding upon someone else's and wasting their time (I've no issue with player's actually RP'ing piracy and having some semblance of a causal code about it, which I believe you do), I won't be playing ball with the MP side of things.
I'm sure FDev would like to stop the [subjective] spirit of the game being marred, but practically I don't see how they can (if someone's disconnected and gets punished, do they then always have to put in a ticket to have it revoked? that isn't practical for anyone).
If I played in Open and got griefed/ganked/trolled, and felt I couldn't avoid a rebuy I'd certainly combat log, as it's ostensibly just another form of exploiting the fact that we're playing a videogame, not a reality with rules we can't avoid or bend.