A Scream of help from an empty space (An Appeal to FDev)


We, a community of Elite Dangerous players, are making a call for a change of emphasis of project development towards faster correction of existing problems, expanding the game mechanics, more effective work of the QA-department and more open project development and informing the community about the current state of work.

At this moment the development of Elite Dangerous has a lot of problems connected to the game mechanics, critical errors and gameplay in general. The community was repeatedly sending to Frontier Development their suggestions on project improvement and their gaming experience, using the official forums, social networks and the official support service. However, in most cases these suggestions remain unheeded, and critical updates which are fixing the bugs are coming very rarely, often many month later. A less significant but equally important fixes are even much longer to expect.

Another very important problem, is a lack of real progression in the project over the past year. Since the release of 2.1 The Engineers - update, we don’t observe any important updates to the gameplay. Released updates - 2.2 The Guardians and 2.3 The Commanders haven’t brought any new experience and gameplay mechanics expansion. The additional elements, such as fighters and multicrew haven’t brought any benefits to players, except maybe a very small part and therefore don’t impact overall gaming experience hence not necessary. The community does not receive information about further development plans, has no clue about what to expect from the project in the future, and as a result, loses trust in the development team.

Other elements, that are positioned as one of the most important parts in most of the latest updates, are basically only a cosmetic content - various 3D-models and scripted scenes, which allegedly can be accidentally found in different regions of space. Most often such content is placed in easy accessible locations, and served in portions at a certain time, favorable to developers, and is followed by massives of story text on official channels. A lot of such elements, that were supposed to become full and interesting storylines, have got abandoned or forgotten with time. It makes one wonder, do such elements really an important part of gameplay, or are created specifically to delay the time before next updates.

The current gameplay mechanics also do not implement claimed features of the project. Here is the main list of problems noted by the community. This list is not complete and it can be expanded with lots of other noticed elements:


  1. A BGS system that does not have any real purpose. System do not bring to players any benefits. Players who are trying to use the system and play a role in it are facing with a problem of a lack of understanding the mechanism. Also rules here are constantly changed and corrected without any mentions from development team. The efforts of players who are trying to achieve its goals, are often disappear because of these uncontrolled processes, which significantly worsen the overall experience. Ultimately it repels the player from this part of the gameplay and/or from the game in general.
  2. Unbalanced PvP where player in most cases are unable to protect themselves during the attacks or to avoid them, and the attacker do not receive absolutely no punishment. As a preventive measure against possible attacks is using the private groups and solo mode. They bring even more disbalance into gameplay, making the gaming experience worse, reduce the possibility of socialization, make a mess in BGS, and create a lot of other problems. At the same time those player who want to participate in PvP-combat are not getting any profit or evolvement of their game experience from such activity. The only group of players who are interested in PvP at this moment are so-called “griffers” who are trying in every way to harm other players and to prevent them of having fun from the gameplay.
  3. Full absence of necessity to interact with other players. The game, claimed as a multiplayer project, practically isn’t, due to a complete lack of necessity in interaction between players. Basically there is no trading, no item exchange, there is no need to help each other, to cooperate and to perform joint tasks. All operations can be easily dealt alone.
  4. Absence of faction control mechanics. The players who are trying to play Elite Dangerous as an online-project are facing another problem - an absence of any unions in the game. The system of factions that is proposed to replace classic clans and guilds can not be positioned as such, because the player is not a part of this faction, do not get any benefits, can not control it, affects it only indirectly with mechanisms that are unknown or regularly changed by development team.
  5. Complete absence of support for players, who want to play a role of a space explorer. For three years since the release of the project such players have got very few new mechanics and content extensions. The game, that is primarily focused on exploration is giving nearly nothing new for its entire time of existence to such players. This space is completely empty and contains only lifeless and practically identical rocks, as in the form of planets, and in the form of objects on their surfaces. The level of variety is minimal, and in the most cases is not remarkable, and the best you can find here are very rare bugs of generation.
  6. A game feature called Community Goals (CG), that is designed to diversify the gaming experience, unite the players in order to perform common tasks, and to develop the general plot, for current moment is not used for its intended purpose. This mechanic is put on stream and is applied at any convenient opportunity, because the game do not have other tools to create events. In this moment these tasks are very primitive, boring and do not bring any benefits for most players. Besides, there are good reasons to believe that rare cases of launching such Community Goals, that must somehow influence the development of the storyline in reality does not do this. And the slightest opportunity to prevent the success of such events is completely suppressed by the introduction of artificial restrictions.

The community of Elite Dangerous players urging the developers at Frontier Development and David Braben personally, to take in account all the above remarks and to pay more attention to the desire of their community. More opened development will contribute to greater trust from the community.

Remember, we remain true to you because we love what you did in the past. But we cannot stay true indefinitely, if you will continue to push us away from you.

Players communities, supporting the above requirements:

Eol Prou Group
Close Encounters Corps
The Bright Star Squad
Home of Light
Argus Panoptic Corporation



PS: We are calling the commanders to familiarize themselves with the above text a soberly assess the entire current situation. You are free to pass by and leave everything as it is now, or you can support our aspirations and try to change something eventually. Refrain from unnecessary criticism here and be reasonable.

----------------------------

UPDATE:


So...
Over the past few hours we received more than 500 responses from members of the community with the support of this text.
This means that we are really doing something important and necessary, because so many people think about this as we are.


To better understand how much support it can get in fact, we have recently created a small vote.
Everyone who agrees with this opinion, can support it on special page. Or not, if he does not agree.


So we can better estimate the volume of a particular part of the community.


You can support it here: https://www.change.org/p/frontier-d...he-emphasis-of-development-on-elite-dangerous
 
Last edited:
Ohh, another "why ED isn't EvE" thread.

Look, I want to see ED certainly improved in lot of cases. But yours are a bit...one sided. Game focus is on PvE for a reason. BGS isn't there to meta game it, but enjoy randomness of results and see how galaxy evolves. As BGS does nothing is far from truth and you know it - otherwise people wouldn't lose their cool over system changes for PP and BGS.
 
Sorry but it's a pointless thread just use the Idea/Suggestions forum and hope you get lots of responses.

Games fine, being developed well... I've no complaints a few moans n groans but it's the best we have Frontier are doing a good job and it's the first proper MMO game of it's type we need to remember that.

Everything here has already been addressed in hundreds of threads before and changes are coming.
 
Look, I want to see ED certainly improved in lot of cases. But yours are a bit...one sided. Game focus is on PvE for a reason. BGS isn't there to meta game it, but enjoy randomness of results and see how galaxy evolves. As BGS does nothing is far from truth and you know it - otherwise people wouldn't lose their cool over system changes for PP and BGS.

Really this ^.

We have to bear in mind too that the code of ED is a structure that we players aren't really party to. This means that not all of what seems an obvious add to a player can (or should) drop into the game straight away because the structuring isn't there yet. FD are adding structures but sometimes not obvious (eg. engineer modifications, means module stats can float around now. When ED launched, modules worked or they didn't .. now their power can drop to 80, 70, 50% and so on. Engineers structured this bonus feature.)

Rep for the well meant sentiment and nice logo Commander. Know what you mean, but don't worry o7
 
Last edited:
Ohh, another "why ED isn't EvE" thread. Look, I want to see ED certainly improved in lot of cases. But yours are a bit...one sided. Game focus is on PvE for a reason. BGS isn't there to meta game it, but enjoy randomness of results and see how galaxy evolves. As BGS does nothing is far from truth and you know it - otherwise people wouldn't lose their cool over system changes for PP and BGS.
BGS, this is primarily a faction of players. Many have fractions and would like a normal interaction. But they are not. Who is interested in PP, from the majority of players, in order to play thoughtfully? Tell me the percentage of players who are involved in this? If there are many things that are little used, this does not mean that they have not invested enough effort and development? CQC would be a good thing, but who plays there, lol?

Sorry but it's a pointless thread just use the Idea/Suggestions forum and hope you get lots of responses.

Games fine, being developed well... I've no complaints a few moans n groans but it's the best we have Frontier are doing a good job and it's the first proper MMO game of it's type we need to remember that.

Everything here has already been addressed in hundreds of threads before and changes are coming.
If it is necessary, we can move the topic in the relevant sections?
As for "good work" - I'll argue. For two years they did "so much work" that in the end ... Most of the things they talked about in 2014 and in 2015, even a little later, have not been realized. And the fact that implemented - most of it is almost not used, only a relatively small part is regularly used by players. Is it a success? I doubt. I just want them to put more effort into developing the game. Do they have a team of 100 or more people there? This would be enough for normal development. But we do not see it ... There are other "less successful" studios that did in a short period of time more than what the FD themselves did.
 
Last edited:
All of the speakers above. You misunderstood the meaning of the text. It's not about making Elite has become like EVE.

This is a post about what development should continue.
Now we see in the game many small parts that are not useful which give us a very limited gaming experience.
This has to be developed. But it's not happening. A very long time.

All updates released in the last year, do not give us the gaming experience. They did not bring any development and no benefit.
Even the plot, which was formerly one of the strongest parts of this game have been forgotten or abandoned.
 
All updates released in the last year, do not give us the gaming experience. They did not bring any development and no benefit.
Even the plot, which was formerly one of the strongest parts of this game have been forgotten or abandoned.

No, it is exactly what you meant - it does not work FOR YOU. All recent updates have improved game FOR ME a lot. I have benefited hugely.
You are not. You have ideas in mind where game should go, but it just won't.

There can be always more. But saying there's nothing is nonsense. You invalidate any valid criticism with such broad stroke.
 
This is a post about what development should continue.
Now we see in the game many small parts that are not useful which give us a very limited gaming experience..

The game can be "what you make of it" though. These small parts'are tools that allow you to Fuel Rat, Distant Worlds Explore, do science experiment (I worked out how good the fusion is in Sidewinder, 22 grams of Hydrogen fuel per MW second). People are making record breaker long jump range ships, comparing PvP builds, fighter club, SRV demolition derby ..

WARNING This is NOT IN THE GAME ELITE DANGEROUS, DO NOT TRY THIS! (Oh ...)
[video=youtube;m9wL78LHRJA]https://www.youtube.com/watch?v=m9wL78LHRJA[/video]

There are groups .. choose your interest.
 
I'm sorry, but it "doesn't work" for a very large number of people.

No, it does not work that way. It is *your* concern. And yours only. Remember that. Stop try to validate how game *should* be in your mind with backing of others. If that's your opinion - it is fine. But 'FD should listen to us, we are many' does not work that way. FD takes suggestions and ideas, put them into context of *their* design for the game and approve or disapprove it. Lot of community ideas ended up in game this way. But some of them won't.

There's a deal. ED is a game designed by people. Those people have ideas how this game should work. They have done quite solid work so far. They seem to understand what they are going for. They make mistakes sure, but other than that, they seem to be sticking with program. And I don't claim to know their intentions, but I know for example they don't see BGS as pure meta game. They see it as good random chance generator which makes life interesting and changing in Milky Way galaxy. They certainly want to give some of control over factions but not ever at level you would expect them to.

And that's fine, because that's how they run their game. As I said, they have earned some money to continue development, released it successfully on three platforms and indicates they will keep working on that. Your ideas are not that bad, but you express them in way I doubt they will ever get listened to - also there have been way more detailed offers and ideas for all elements of the game.

But essentially if you find game boring it will be quite hard to make it likable for you. Because it is moment-by-moment gameplay and if it does not appeal you, I doubt it ever will.
 
However, the community is looking for FDev very different things. It's been a long time. We hear promises that are not fulfilled.

So, here constantly there are unhappy people. A lot of them. A huge set. So we see too little of good reviews about this game.
That needs to change to make our experience better, because that's what we want from this game. Because we like it, really like this game.
 
Ohh, another "why ED isn't EvE" thread.
...BGS isn't there to meta game it, but enjoy randomness of results and see how galaxy evolves. As BGS does nothing is far from truth and you know it - otherwise people wouldn't lose their cool over system changes for PP and BGS.

The galaxy isn't evolving thru the BGS, it's evolving when Fdev place stuff in it... oh. so. slowly. Seriously, glaciers move faster, Where are the comets (supposedly in game since the beginning but still not activated), why is there no orrery, why no fix for the beige issue? Players can't meaningfully affect the galaxy, it's a sandbox with all the sand removed.

Instead of deepening the simulation they're throwing things in and seeing what sticks, Powerplay, bare bones multicrew, CQC, a Thargoid storyline where battles will still have to be in combat zones (placeholders from release), more rngineering for new weapon upgrades because there are no other game play options, bugs that only get fixed in big point updates (falling skimmers, audio issues, UPs not spawning, etc)...

+rep to OP.
 
Last edited:
The galaxy isn't evolving thru the BGS, it's evolving when Fdev place stuff in it... oh. so. slowly. Seriously, glaciers move faster, Where are the comets (supposedly in game since the beginning but still not activated), why is there no orrery, why no fix for the beige issue? Players can't meaningfully affect the galaxy, it's a sandbox with all the sand removed.

Instead of deepening the simulation they're throwing things in and seeing what sticks, Powerplay, bare bones multicrew, CQC, a Thargoid storyline where battles will still have to be in combat zones (placeholders from release), more rngineering for new weapon upgrades because there are no other game play options, bugs that only get fixed in big point updates (falling skimmers, audio issues, UPs not spawning, etc)...

+rep to OP.

The words .. Rome, built and in a day .. spring to mind.

edit ---

I'm not worried. I want it lived, and not rotted.

What do you want to do, specifically?
 
Last edited:

We, a community of Elite Dangerous players, are making a call for a change of emphasis of project development towards faster correction of existing problems, expanding the game mechanics, more effective work of the QA-department and more open project development and informing the community about the current state of work.
I consider myself a part of the community, and did not ask you to speak on my behalf. I've no idea who you even are, so I've got to shut you down right here.

At this moment the development of Elite Dangerous has a lot of problems connected to the game mechanics, critical errors and gameplay in general. The community was repeatedly sending to Frontier Development their suggestions on project improvement and their gaming experience, using the official forums, social networks and the official support service. However, in most cases these suggestions remain unheeded, and critical updates which are fixing the bugs are coming very rarely, often many month later. A less significant but equally important fixes are even much longer to expect.

We do send suggestions, sometime they even get implemented. I've seen at least one I've made be implemented so far, so clearly your information is bad.

Another very important problem, is a lack of real progression in the project over the past year. Since the release of 2.1 The Engineers - update, we don’t observe any important updates to the gameplay. Released updates - 2.2 The Guardians and 2.3 The Commanders haven’t brought any new experience and gameplay mechanics expansion. The additional elements, such as fighters and multicrew haven’t brought any benefits to players, except maybe a very small part and therefore don’t impact overall gaming experience hence not necessary. The community does not receive information about further development plans, has no clue about what to expect from the project in the future, and as a result, loses trust in the development team.

And credibility is joining that quality of information I just mentioned. The Engineers did introduce some new mechanics. Perhaps not the ones YOU wanted, but it did introduce something new. The Guardians gave us quite a lot in terms of mechanics - scanning obelisks with certain combinations of cargo aboard our SRV's opens up a huge avenue of potential game play options you've probably never considered. The Commanders opened the shuttle bay doors on ship-launched vehicles, and gave us an AI we can issue orders to that never existed before, all of which demonstrates that your argument is more flawed that Elite.

Other elements, that are positioned as one of the most important parts in most of the latest updates, are basically only a cosmetic content - various 3D-models and scripted scenes, which allegedly can be accidentally found in different regions of space. Most often such content is placed in easy accessible locations, and served in portions at a certain time, favorable to developers, and is followed by massives of story text on official channels. A lot of such elements, that were supposed to become full and interesting storylines, have got abandoned or forgotten with time. It makes one wonder, do such elements really an important part of gameplay, or are created specifically to delay the time before next updates.
What are you talking about here? There is a logical gap wider than the Formadine Rift here.

The current gameplay mechanics also do not implement claimed features of the project. Here is the main list of problems noted by the community. This list is not complete and it can be expanded with lots of other noticed elements:

A BGS system that does not have any real purpose. System do not bring to players any benefits. Players who are trying to use the system and play a role in it are facing with a problem of a lack of understanding the mechanism. Also rules here are constantly changed and corrected without any mentions from development team. The efforts of players who are trying to achieve its goals, are often disappear because of these uncontrolled processes, which significantly worsen the overall experience. Ultimately it repels the player from this part of the gameplay and/or from the game in general.
If this were true, no one would spend time trying to manipulate it to shift the balance of power in individual systems, be it to usurp a faction in control, take control of a system from another super power, or shift a system in a Boom for favorable shopping.

Unbalanced PvP where player in most cases are unable to protect themselves during the attacks or to avoid them, and the attacker do not receive absolutely no punishment. As a preventive measure against possible attacks is using the private groups and solo mode. They bring even more disbalance into gameplay, making the gaming experience worse, reduce the possibility of socialization, make a mess in BGS, and create a lot of other problems. At the same time those player who want to participate in PvP-combat are not getting any profit or evolvement of their game experience from such activity. The only group of players who are interested in PvP at this moment are so-called “griffers” who are trying in every way to harm other players and to prevent them of having fun from the gameplay.
If that is true, and your credibility at this point is pretty low, what does that tell you about the value of PVP in Elite?

Full absence of necessity to interact with other players. The game, claimed as a multiplayer project, practically isn’t, due to a complete lack of necessity in interaction between players. Basically there is no trading, no item exchange, there is no need to help each other, to cooperate and to perform joint tasks. All operations can be easily dealt alone.
Let's see you load your cargo hold with 100 Leathery Eggs in Solo, or without help in any other mode. Let's see you refuel yourself while you're on Emergency Oxygen half a light second from a station.
Absence of faction control mechanics. The players who are trying to play Elite Dangerous as an online-project are facing another problem - an absence of any unions in the game. The system of factions that is proposed to replace classic clans and guilds can not be positioned as such, because the player is not a part of this faction, do not get any benefits, can not control it, affects it only indirectly with mechanisms that are unknown or regularly changed by development team.
And here's to it remaining that way into the indefinite future. There are plenty of other games for all your herding needs.

Complete absence of support for players, who want to play a role of a space explorer. For three years since the release of the project such players have got very few new mechanics and content extensions. The game, that is primarily focused on exploration is giving nearly nothing new for its entire time of existence to such players. This space is completely empty and contains only lifeless and practically identical rocks, as in the form of planets, and in the form of objects on their surfaces. The level of variety is minimal, and in the most cases is not remarkable, and the best you can find here are very rare bugs of generation.
Finally, something that isn't biased and is at least mostly accurate. However this is slated to be addressed in what I'm going to continue to call Season 3, since we don't really know what model Frontier plans to move to after 2.4.

A game feature called Community Goals (CG), that is designed to diversify the gaming experience, unite the players in order to perform common tasks, and to develop the general plot, for current moment is not used for its intended purpose. This mechanic is put on stream and is applied at any convenient opportunity, because the game do not have other tools to create events. In this moment these tasks are very primitive, boring and do not bring any benefits for most players. Besides, there are good reasons to believe that rare cases of launching such Community Goals, that must somehow influence the development of the storyline in reality does not do this. And the slightest opportunity to prevent the success of such events is completely suppressed by the introduction of artificial restrictions.
I take it you've either never participated in one, or bothered to read anything more than what the current payout is for these? Or perhaps they're just too difficult to comprehend. Or you're That Guy, the one who flies the shieldless sidewinder into every passing freighter and wonders why no one thinks you're the Galaxy's Coolest Person?

The community of Elite Dangerous players urging the developers at Frontier Development and David Braben personally, to take in account all the above remarks and to pay more attention to the desire of their community. More opened development will contribute to greater trust from the community.

Remember, we remain true to you because we love what you did in the past. But we cannot stay true indefinitely, if you will continue to push us away from you.

Players communities, supporting the above requirements:

Eol Prou Group
Close Encounters Corps
The Bright Star Squad
Home of Light



PS: We are calling the commanders to familiarize themselves with the above text a soberly assess the entire current situation. You are free to pass by and leave everything as it is now, or you can support our aspirations and try to change something eventually. Refrain from unnecessary criticism here and be reasonable.

We do want to see Elite become even better - we do want to see improvements in all areas of game play, but we also want Elite to remain Elite, not become a clone of other games with dying player bases, that will likely be forgotten before the next decade.
 
Last edited:
[/I]I consider myself a part of the community, and did not ask you to speak on my behalf. I've no idea who you even are, so I've got to shut you down right here.

You choose what to support and what not. It is your decision.

Here are many people who disagree with you. But here are those who disagree with us. This is the community.
 
Back
Top Bottom