Um... "we've established" ?
Do not indulge in wishful thinking and look at links.
Do not indulge in wishful thinking and look at links.
Um... "we've established" ?
Do not indulge in wishful thinking and look at links.
We, a community of Elite Dangerous players, are making a call for a change of emphasis of project development towards faster correction of existing problems, expanding the game mechanics, more effective work of the QA-department and more open project development and informing the community about the current state of work.
At this moment the development of Elite Dangerous has a lot of problems connected to the game mechanics, critical errors and gameplay in general. The community was repeatedly sending to Frontier Development their suggestions on project improvement and their gaming experience, using the official forums, social networks and the official support service. However, in most cases these suggestions remain unheeded, and critical updates which are fixing the bugs are coming very rarely, often many month later. A less significant but equally important fixes are even much longer to expect.
Another very important problem, is a lack of real progression in the project over the past year. Since the release of 2.1 The Engineers - update, we don’t observe any important updates to the gameplay. Released updates - 2.2 The Guardians and 2.3 The Commanders haven’t brought any new experience and gameplay mechanics expansion. The additional elements, such as fighters and multicrew haven’t brought any benefits to players, except maybe a very small part and therefore don’t impact overall gaming experience hence not necessary. The community does not receive information about further development plans, has no clue about what to expect from the project in the future, and as a result, loses trust in the development team.
Other elements, that are positioned as one of the most important parts in most of the latest updates, are basically only a cosmetic content - various 3D-models and scripted scenes, which allegedly can be accidentally found in different regions of space. Most often such content is placed in easy accessible locations, and served in portions at a certain time, favorable to developers, and is followed by massives of story text on official channels. A lot of such elements, that were supposed to become full and interesting storylines, have got abandoned or forgotten with time. It makes one wonder, do such elements really an important part of gameplay, or are created specifically to delay the time before next updates.
The current gameplay mechanics also do not implement claimed features of the project. Here is the main list of problems noted by the community. This list is not complete and it can be expanded with lots of other noticed elements:
- A BGS system that does not have any real purpose. System do not bring to players any benefits. Players who are trying to use the system and play a role in it are facing with a problem of a lack of understanding the mechanism. Also rules here are constantly changed and corrected without any mentions from development team. The efforts of players who are trying to achieve its goals, are often disappear because of these uncontrolled processes, which significantly worsen the overall experience. Ultimately it repels the player from this part of the gameplay and/or from the game in general.
- Unbalanced PvP where player in most cases are unable to protect themselves during the attacks or to avoid them, and the attacker do not receive absolutely no punishment. As a preventive measure against possible attacks is using the private groups and solo mode. They bring even more disbalance into gameplay, making the gaming experience worse, reduce the possibility of socialization, make a mess in BGS, and create a lot of other problems. At the same time those player who want to participate in PvP-combat are not getting any profit or evolvement of their game experience from such activity. The only group of players who are interested in PvP at this moment are so-called “griffers” who are trying in every way to harm other players and to prevent them of having fun from the gameplay.
- Full absence of necessity to interact with other players. The game, claimed as a multiplayer project, practically isn’t, due to a complete lack of necessity in interaction between players. Basically there is no trading, no item exchange, there is no need to help each other, to cooperate and to perform joint tasks. All operations can be easily dealt alone.
- Absence of faction control mechanics. The players who are trying to play Elite Dangerous as an online-project are facing another problem - an absence of any unions in the game. The system of factions that is proposed to replace classic clans and guilds can not be positioned as such, because the player is not a part of this faction, do not get any benefits, can not control it, affects it only indirectly with mechanisms that are unknown or regularly changed by development team.
- Complete absence of support for players, who want to play a role of a space explorer. For three years since the release of the project such players have got very few new mechanics and content extensions. The game, that is primarily focused on exploration is giving nearly nothing new for its entire time of existence to such players. This space is completely empty and contains only lifeless and practically identical rocks, as in the form of planets, and in the form of objects on their surfaces. The level of variety is minimal, and in the most cases is not remarkable, and the best you can find here are very rare bugs of generation.
- A game feature called Community Goals (CG), that is designed to diversify the gaming experience, unite the players in order to perform common tasks, and to develop the general plot, for current moment is not used for its intended purpose. This mechanic is put on stream and is applied at any convenient opportunity, because the game do not have other tools to create events. In this moment these tasks are very primitive, boring and do not bring any benefits for most players. Besides, there are good reasons to believe that rare cases of launching such Community Goals, that must somehow influence the development of the storyline in reality does not do this. And the slightest opportunity to prevent the success of such events is completely suppressed by the introduction of artificial restrictions.
The community of Elite Dangerous players urging the developers at Frontier Development and David Braben personally, to take in account all the above remarks and to pay more attention to the desire of their community. More opened development will contribute to greater trust from the community.
Remember, we remain true to you because we love what you did in the past. But we cannot stay true indefinitely, if you will continue to push us away from you.
Players communities, supporting the above requirements:PS: We are calling the commanders to familiarize themselves with the above text a soberly assess the entire current situation. You are free to pass by and leave everything as it is now, or you can support our aspirations and try to change something eventually. Refrain from unnecessary criticism here and be reasonable.
Eol Prou Group
Close Encounters Corps
The Bright Star Squad
Home of Light
Argus Panoptic Corporation
----------------------------
UPDATE:
So...
Over the past few hours we received more than 500 responses from members of the community with the support of this text.
This means that we are really doing something important and necessary, because so many people think about this as we are.
To better understand how much support it can get in fact, we have recently created a small vote.
Everyone who agrees with this opinion, can support it on special page. Or not, if he does not agree.
So we can better estimate the volume of a particular part of the community.
You can support it here: https://www.change.org/p/frontier-d...he-emphasis-of-development-on-elite-dangerous
Which links? The only one you've given is useless.
StuartGT said:Primarily for new and returning CMDRs, this is an information post of all the known updates coming during Season 2 of Elite Dangerous.
It was originally adapted from /u/Barking_Madness' excellent forum thread that some may be unable to access, with multiple additions. All sources are official, be they newsletters, posts on Reddit or forums, articles, etc. They are either referenced EGX and linked at the bottom of this post, or placed in-line src if singularly used.
Unofficial opinion and conjecture is in italic.
Updated 24/4/2016 - new notes for April in bold.
Horizons, aka Season 2
Following 2.0 Planetary Landings, there will be 4 further expansions within the Horizons season of 2016, free to all owners of EDH src
[DL: Release schedule information went here]
Core Game Improvements
1.x Gameplay & Content Free To All CMDRs
- (1.6) Some loot options will be available, found in space. DEV3
- (1.6) Overhaul of missiles and mines. src
- (1.6) Big change for main weapons. src
- (1.6) Greater information feedback for Minor Faction interactions. DEV1
- (1.6) There are over 9k unique persistent NPC contacts, each with their own face, alignment and requirements regarding faction/reputation/rank. DEV5 DEV8
- (1.6) Faces for NPC contacts will be static images, with animation coming in a later update. DEV8
- (1.6) The NPC contacts a CMDR will interact with depends on their reputation with the contact's Minor Faction. DEV2
- (1.6) New mission board layout, better for working with Minor Factions, showing how they can be helped. NPC contacts will advise any changes in a Minor Faction's state, which also affects available mission types. DEV5
- (1.6) Changes in Minor Faction state will be more likely and noticeable, affecting ship traffic and composition, and markets. Market prices, supply and demand will change, affecting commodities, rares, and salvage selling. DEV8 JTE3
- (1.6) Galaxy Map can be filtered by System states, e.g. war, famine, lockdown. NL120
- (1.6) Missions will better communicate their rank/reputation requirements, and the consequences of success and failure. Mission messages will arrive in the inbox and persist, highlighting different stages of mission progress. In-game rewards scale according to reputation, and the narrative of the experience will highlight events like reputation level change. DEV6
- (1.6) Credits, commodities, materials and salvage items given as missions rewards, and scale with mission difficulty. Some new commodities only available via mission rewards, and can be used for story events. DEV8
- (1.6) More missions at neutral reputation stage, while rank requirement is removed and will instead be an indication of difficulty. Missions generated by Minor Faction state, market/economic activity at port, and government type. DEV7
- (1.6) Superpower and Minor Faction reputations will be separated, and number of levels increased to six, with a positive-side level added. DEV6
- (1.6) Signal Sources are generated with spatial context, located via discovery scanner or system's Nav Beacon, can be scanned to reveal more information, and new scenarios are being added. Nav beacon will also transmit useful info for salvage and assassination missions. System data obtained from Nav beacons cannot be sold. DEV7 C2TB1
- (1.6) Community Goals visible on the Galaxy and System Maps, and on all Mission Boards. NL116
- (1.6) New large and huge weapons. DEV6
- (1.6) New outfitting screen, giving full stats and comparison information. NL120
- (1.6) Size 2/3 thruster upgrades incoming for smaller ships, offering enhanced performance. NL120
- (1.6) Improvements to graphics and visuals, especially with asteroids and starlight. Planet surfaces too. DEV5 C2TB1
- (1.6) NPC AI difficulty increase for higher ranks, to better use weapons, PIPs, combat strategy, and increased accuracy of Authority ships. DEV4 [URL="https://forums.frontier.co.uk/showthread.php?t=237776&p=3668989&viewfull=1#post3668989"]src[/URL]
- (1.6) NPC AI "Scan & Ram" bug has been fixed. Docking Computer improvements.[URL="https://forums.frontier.co.uk/showthread.php?p=3754859#post3754859"]src[/URL]
- (1.6) Fix for incorrect info of systems that have changed their government or allegiance. DEV6
- (1.6) Response of Authority Security to criminal actions will scale in aggression based on the Star System's security level. DEV8
- (1.6) In-cockpit clock, showing Galactic Standard Time (GMT/UTC). DEV8
- (1.6) Galaxy Map bookmarks for noting locations of specific star systems, planets, asteroid belts, starports, outposts, surface ports and settlements. They are customisable and support route-plotting. [URL="http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76baaecdee"]src[/URL]
- (~1.6) Networking and matchmaking improvements. src
- (~1.6) New FSD and engine upgrades for faster travel. src
- (1.7) Passenger missions and gameplay. src
- More NPC persistence. AMA
- Fully-chained missions - different types of missions in a sequence, e.g. delivery following an assassination. src
- Improvements to mission generation, which is dependent on the current station's market. src
- New military, ranking and Powerplay missions. src
- New structures, based on CQC assets. src
- Finding traces of The Missing: early 24th Century explorers. src
- More ships, some of which will be very large trading ships. src
- More Community Goals to expand the human bubble. OTH4
- More differentiation between systems and stations, e.g. rundown station in a poor system. OTH4
- Community Goals to create new and upgrade planetary ports and settlements. src
- More CQC maps. src
- Paying off insurance/rebuy costs by liquidating assets. src
- Ferrying multiple ships from one station to another. src
- More instancing and matchmaking stability improvements. OTH7
- Story reasons for Piracy & Bounty Hunting. OTH4
- Things related to Thargoids and other non-Thargoid species. OTH4
- Big improvements to Powerplay, involving non-pledged CMDRs, and the relationship with Minor Factions. AMA
- Player-Group sponsored Minor Factions will have the opportunity to become a Power. DEV1
- Better population modelling and effects for Minor Factions. DEV1
- Military mission revamp, into more like a career. AFTD2
- Faces on Community Goal mission screens. JTE1
- In the future, don't go into deep space without weapons... JTE2
[...]
2.1 The Engineers
"Everything changes. Introducing an expanded mission system and game-changing loot. Craft exotic weapons and modules for your spacecraft and build a ship unlike any other." FS
- Some elements of the looting and crafting (L&C) system are already available in 2.0. src
- 6 consumable items can be crafted from resources looted on planetary surfaces. src
- The full L&C system will be in the first update to Horizons, in Q1 (Jan - Mar 2016). DEV2
- Some loot will be available to non-Horizons CMDRs, and can be found in space. DEV3
- Greater degree of customisation and power to the ships. Improve and customise normal weapons and module types, letting you create unique equipment. EGX src
- Loot will be found in various place in the galaxy, e.g. planetary surfaces, wrecked vessels. It's a reward system to assist explorers, combatants, traders, miners and bounty hunters with each having different L&C options available. EGX
- Ability to create different coloured and powered lasers along with guns that would create malfunctions in enemy ships systems. EGX
- Visuals for weapons will vary depending on their effects. DEV8
- Weapon effects include: regenerating shields, disrupting systems, overheating ship, forcing ship off course. NL120 C2TB1
- Engineers are NPCs who will facilitate crafting, by providing mod blueprints for applying to weapons/modules. Engineers have their own characteristics, history, specialisations, rank requirements and loyalties - having a better NPC relationship and higher rank will give access to better blueprints. ~30 Engineers spread geographically in the human bubble, located on planets, and shown on the Galaxy Map once found. DEV3
- Engineers can be located in permit-locked systems. DEV6
- Drastic reduction in Points Of Interest generation outside human bubble. DEV7
- The locations of some Engineers will be known immediately, while others must be found using a variety of ways. DEV8
- SRVs leave tire tracks on the surface. NL116
- Human POIs will be within the bubble more or less. New POIs can be found, like crashed vessels. NL120
- NPC ships can attack you above planet surfaces, although they're wary of high-gravity worlds. Dogfighting near surfaces is a lot more interesting. New NPC AI can handle canyon flight on surface, depends on rank of NPC, and can also use Engineers modified weapons. Ships travel from one base to another, same with starports. ^ NL120 C2TB1
2.2 Guardians
"Take what comes and strike back with double. Bring a second ship to every combat encounter with Ship-Launched Fighters and defend your passengers against the deadliest threats in the galaxy." FS
- Larger ships in the game (for example the T-9) will be able to launch and/or dock smaller vessels from their bays. Launched vessels can be either NPC or CMDR piloted. These smaller ships will be used to fight off enemy craft, act as scouting vessels on planets. EGX
- If playing on your own and choose to leave your main vessel in a smaller fighter craft, your main ship will fly on autopilot and defend itself. EGX
- Concept Image
2.3 The Commanders
"Team up and stand together. Forge your own identity with the new Commander Creator, then share your bridge with Multi-Crew and fly with friends." FS
- Players working together to control the different functions of a ship. One player could fly the ship whilst others would handle the sub-systems and weapons. Or a multicrew ship landing on a planet's surface could have one player stay with the main vessel, another patrol in a ship-launched fighter, and another explore in their SRV. EGX
- The crew limit of 4 may be increased in a future Season: "We don't know how high we would go." EGX
- Current instancing issues likely make more than 4 unfeasible for the immediate future.
- Multicrew uses the Wing system, and has 4 roles: Helm (piloting), Fire control (turrets/weapons), Countermeasures (shields, tactical), Engineering (sensors, navigation, repairs). Roles are balanced so that a fully-crewed ship is on par with 4 CMDRs in a wing. OTH7
- CMDRs can hotswap between roles, including in Solo. Uses an SRV-style UI interface. OTH7
- No NPC Crew initially. AMA
- Concept image1
, image2
.- Enormous range of faces and features available using the Commander Creation "slider tool". This option will be selected via the game's interface. In combination with Multicrew players will at last be able to see each other, in game. Although dev-demo shows baldness, hair is confirmed. EGX
- Faces will be visible as the visors will be retracted with pressurised cockpit. Canopy breach will cause Visors to appear. OTH4
- Concept image1
, image2
, and video
.
2.4 ???
"A secret revealed in Elite Dangerous: Horizons’ final expansion." FS
Non-Headline Updates Specific To Horizons
- More SRV's. OTH4
- Planet updates will include "active volcanism" and "ice volcanism". src
- Larger settlements, including cities. OTH4
- NPC ships flying around stations and the surface. NPC SRVs not this Season. OTH4
- More coming for explorers on planet surfaces. AFTD2
- Atmospheric landings on Planets with Life will NOT be part of Horizons season. src
[...]
Sources Referenced Repeatedly
Abbr. Title Date
AFTD1 Answers from the Devs 15/10/15
AFTD2 Answers from the Devs 15/1/16
AMA David Braben AMA 15/12/15
C2TB1 Countdown To The Beta #1 & Summary 21/4/16
CPM Collusion, Piracy & More 7/3/16
DEV1 Dev Update 7/1/16
DEV2 Dev Update 14/1/16
DEV3 Dev Update 21/1/16
DEV4 Dev Update 28/1/16
DEV5 Dev Update 4/2/16
DEV6 Dev Update 11/2/16
DEV7 Dev Update 18/2/16
DEV8 Dev Update 3/3/16
EGX EGX Developer Session 25/9/15
FS Frontier Store Horizons DLC 12/4/16
JTE1 Join The Elite #1 & Summary 10/3/16
JTE2 Join The Elite #2 & Summary 17/3/16
JTE3 Join The Elite #3 & Summary 24/3/16
NL116 Newsletter #116 18/3/16
NL120 Newsletter #120 15/4/16
OTH4 On The Horizon #4 & Summary 4/11/15
OTH7 On The Horizon #7 15/12/15
PID3 Powerplay Ideas From The Devs #3 24/7/15
He definitely is not aloneYou seem to be the spokesman of a large group... consisting of yourself and... uhm... who exactly?
To be honest I had hoped we would have been past this kind of bombastics.
Although our desire is elementary - we want the game to live, the developers listened not only to the praises and fulfilled their promises.
I don't think that there are many here that don't want the game to live.
.... however, given all of the differing views on "what the game needs", who should Frontier listen to with reference to change proposals?
They should listen more to those who would like to improve and expand the gameplay mechanics, and to those who criticize bad or wrong decisions in game design, and not those who have low expactations and think that all new features that are not that good by themselves/badly implemented in the game are AMAZING! Cause if devs are listening to those who don't need more, then they do not want to be better as specialists. Remember, there is no limits of being better! )
Conservative calculations put that number on 200 - 300k a week. Number of players
Those numbers sounds like complete fan fiction to me.
I will bet you have no evidence to back it.
You'd lose. I had a poke around. Found this: https://steamdb.info/app/359320/graphs/ via a Google search.
Looks genuine enough to me.
No-one other than FD has any plausible motive to fake it and they don't really seem the type.
You'd lose. 75,019 is not 200 - 300K. And that's even before the fact that figure is fake.
Your imaginative inflation to 150,000 likewise falls short.
Elite Dangerous's faking of the Steam player stats is widely known, e.g.
"I have played elite about 1 hour (from steam) BUT steam show that my playtime is 91h" source.
"Elite is the only game I have that counts the launcher as "game being played". All other games that have a launcher, the time played does not count until you are in the game.. there is no reason why it should be counting as being played when it's loading the latest patch." source
"In the case of FDEV I have the feeling this was done intentionally to bump the hours in the statistics, I just don't trust them anymore. Also the only other game that shows this behaviour in my library is Arma3." source
He is so "working", that the statistics show that the game is played by only a few thousand players? Given that millions of people bought the game? It could be better, at least ten thousand players.
https://vk.com/elite_dangerous_ru?w=wall-74598681_187647"Community appeal to developers"Do you support treatment?
Yes
No
View results
Maybe it's fair. But 2.5 million and 300 thousand? Given that I know many who have a second, third or more accounts? I think it could be better. But I look at the daily peak online, because it shows the real number of people loyal to the game. If the game would be very exciting than now, it would be MUCH MORE.
And so I ask - are there so many players with ~ 1000 hours in the game among them? What percentage of those people with many hours in the game? And what about a certain layer of players with 2000-3000 hours?But I look at the daily peak online, because it shows the real number of people loyal to the game.
If there are loads of ED players - who have never turned their machines off, so the launcher's always on - inflating the player numbers, wouldn't we see them in the figures all the time?
(BTW, I also note that - as an unashamedly-enthusiastic fan - I deliberately chose not to use Steam for ED, because it apparently takes a cut of the proceeds and I wanted as much of my money as possible to go into the game.
Perhaps try reading the reports I linked with more care?
They show just leaving the machine on until end of day is enough for ED to fake the play time and player quantity by 10x.
Well done for funding Planet Coaster.
The comments on both threads say no more than that which no-one disputes: Steam incorrectly counts the ED launcher being open as active playing-time.
The unfixed bug presumably inflates the apparent number of simultaneous players, but shouldn't affect the number of players starting the game over the two week period. Perhaps you can explain how it does?
Profits from videogames are used by videogame companies to fund the maintenance and development of both existing and new titles. I appreciate this may come as a shock to some of you.![]()
"Elite is the only game I have that counts the launcher as "game being played". All other games that have a launcher, the time played does not count until you are in the game.. there is no reason why it should be counting as being played when it's loading the latest patch." source
They say a lot more than that. I'll repeat the quotes you clearly overlooked [...]
"Elite is the only game I have that counts the launcher as "game being played". All other games that have a launcher, the time played does not count until you are in the game.. there is no reason why it should be counting as being played when it's loading the latest patch."
"In the case of FDEV I have the feeling this was done intentionally to bump the hours in the statistics, I just don't trust them anymore. Also the only other game that shows this behaviour in my library is Arma3."
There no evidence at all that ED's playtime faking feature is a bug.
And yes ED's faking does affect the reported number of players starting the game over the two week period. It causes anyone who starts the launcher to get miscounted as playing the game, even if they are just [...]
[...] checking whether there's a new community goal [...]
[...] or paint job [...]
[...] or patch for the latest round of bugs [...]
[...] or return to life of the dead game servers.
Or just doing their bit as a good white knight to boost the player numbers ... without having to endure the boredom of actually playing the game.