A Scream of help from an empty space (An Appeal to FDev)


We, a community of Elite Dangerous players, are making a call for a change of emphasis of project development towards faster correction of existing problems, expanding the game mechanics, more effective work of the QA-department and more open project development and informing the community about the current state of work.

At this moment the development of Elite Dangerous has a lot of problems connected to the game mechanics, critical errors and gameplay in general. The community was repeatedly sending to Frontier Development their suggestions on project improvement and their gaming experience, using the official forums, social networks and the official support service. However, in most cases these suggestions remain unheeded, and critical updates which are fixing the bugs are coming very rarely, often many month later. A less significant but equally important fixes are even much longer to expect.

Another very important problem, is a lack of real progression in the project over the past year. Since the release of 2.1 The Engineers - update, we don’t observe any important updates to the gameplay. Released updates - 2.2 The Guardians and 2.3 The Commanders haven’t brought any new experience and gameplay mechanics expansion. The additional elements, such as fighters and multicrew haven’t brought any benefits to players, except maybe a very small part and therefore don’t impact overall gaming experience hence not necessary. The community does not receive information about further development plans, has no clue about what to expect from the project in the future, and as a result, loses trust in the development team.

Other elements, that are positioned as one of the most important parts in most of the latest updates, are basically only a cosmetic content - various 3D-models and scripted scenes, which allegedly can be accidentally found in different regions of space. Most often such content is placed in easy accessible locations, and served in portions at a certain time, favorable to developers, and is followed by massives of story text on official channels. A lot of such elements, that were supposed to become full and interesting storylines, have got abandoned or forgotten with time. It makes one wonder, do such elements really an important part of gameplay, or are created specifically to delay the time before next updates.

The current gameplay mechanics also do not implement claimed features of the project. Here is the main list of problems noted by the community. This list is not complete and it can be expanded with lots of other noticed elements:


  1. A BGS system that does not have any real purpose. System do not bring to players any benefits. Players who are trying to use the system and play a role in it are facing with a problem of a lack of understanding the mechanism. Also rules here are constantly changed and corrected without any mentions from development team. The efforts of players who are trying to achieve its goals, are often disappear because of these uncontrolled processes, which significantly worsen the overall experience. Ultimately it repels the player from this part of the gameplay and/or from the game in general.
  2. Unbalanced PvP where player in most cases are unable to protect themselves during the attacks or to avoid them, and the attacker do not receive absolutely no punishment. As a preventive measure against possible attacks is using the private groups and solo mode. They bring even more disbalance into gameplay, making the gaming experience worse, reduce the possibility of socialization, make a mess in BGS, and create a lot of other problems. At the same time those player who want to participate in PvP-combat are not getting any profit or evolvement of their game experience from such activity. The only group of players who are interested in PvP at this moment are so-called “griffers” who are trying in every way to harm other players and to prevent them of having fun from the gameplay.
  3. Full absence of necessity to interact with other players. The game, claimed as a multiplayer project, practically isn’t, due to a complete lack of necessity in interaction between players. Basically there is no trading, no item exchange, there is no need to help each other, to cooperate and to perform joint tasks. All operations can be easily dealt alone.
  4. Absence of faction control mechanics. The players who are trying to play Elite Dangerous as an online-project are facing another problem - an absence of any unions in the game. The system of factions that is proposed to replace classic clans and guilds can not be positioned as such, because the player is not a part of this faction, do not get any benefits, can not control it, affects it only indirectly with mechanisms that are unknown or regularly changed by development team.
  5. Complete absence of support for players, who want to play a role of a space explorer. For three years since the release of the project such players have got very few new mechanics and content extensions. The game, that is primarily focused on exploration is giving nearly nothing new for its entire time of existence to such players. This space is completely empty and contains only lifeless and practically identical rocks, as in the form of planets, and in the form of objects on their surfaces. The level of variety is minimal, and in the most cases is not remarkable, and the best you can find here are very rare bugs of generation.
  6. A game feature called Community Goals (CG), that is designed to diversify the gaming experience, unite the players in order to perform common tasks, and to develop the general plot, for current moment is not used for its intended purpose. This mechanic is put on stream and is applied at any convenient opportunity, because the game do not have other tools to create events. In this moment these tasks are very primitive, boring and do not bring any benefits for most players. Besides, there are good reasons to believe that rare cases of launching such Community Goals, that must somehow influence the development of the storyline in reality does not do this. And the slightest opportunity to prevent the success of such events is completely suppressed by the introduction of artificial restrictions.

The community of Elite Dangerous players urging the developers at Frontier Development and David Braben personally, to take in account all the above remarks and to pay more attention to the desire of their community. More opened development will contribute to greater trust from the community.

Remember, we remain true to you because we love what you did in the past. But we cannot stay true indefinitely, if you will continue to push us away from you.

Players communities, supporting the above requirements:

Eol Prou Group
Close Encounters Corps
The Bright Star Squad
Home of Light
Argus Panoptic Corporation



PS: We are calling the commanders to familiarize themselves with the above text a soberly assess the entire current situation. You are free to pass by and leave everything as it is now, or you can support our aspirations and try to change something eventually. Refrain from unnecessary criticism here and be reasonable.

----------------------------

UPDATE:


So...
Over the past few hours we received more than 500 responses from members of the community with the support of this text.
This means that we are really doing something important and necessary, because so many people think about this as we are.


To better understand how much support it can get in fact, we have recently created a small vote.
Everyone who agrees with this opinion, can support it on special page. Or not, if he does not agree.


So we can better estimate the volume of a particular part of the community.


You can support it here: https://www.change.org/p/frontier-d...he-emphasis-of-development-on-elite-dangerous

You seem to be the spokesman of a large group... consisting of yourself and... uhm... who exactly?

To be honest I had hoped we would have been past this kind of bombastics.
 
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Which links? The only one you've given is useless.

You know what? Don't anyone worry, I've a good idea. Here's the actual main content of the questionable Reddit post that AiryKai linked to.

The post was apparently originally created by one StuartGT, based on various sources, including an older 2015 post from this forum by Barking_Mad.

I've removed some non-promissory text, plus the wildly inaccurate PowerPlay section and a section that was explicitly given as being merely "under discussion". I'm only looking for promises that were made and then broken by FD, here.

StuartGT said:
Primarily for new and returning CMDRs, this is an information post of all the known updates coming during Season 2 of Elite Dangerous.

It was originally adapted from /u/Barking_Madness' excellent forum thread that some may be unable to access, with multiple additions. All sources are official, be they newsletters, posts on Reddit or forums, articles, etc. They are either referenced EGX and linked at the bottom of this post, or placed in-line src if singularly used.

Unofficial opinion and conjecture is in italic.

Updated 24/4/2016 - new notes for April in bold.


Horizons, aka Season 2

Following 2.0 Planetary Landings, there will be 4 further expansions within the Horizons season of 2016, free to all owners of EDH src

[DL: Release schedule information went here]


Core Game Improvements

1.x Gameplay & Content Free To All CMDRs


  • (1.6) Some loot options will be available, found in space. DEV3
  • (1.6) Overhaul of missiles and mines. src
  • (1.6) Big change for main weapons. src
  • (1.6) Greater information feedback for Minor Faction interactions. DEV1
  • (1.6) There are over 9k unique persistent NPC contacts, each with their own face, alignment and requirements regarding faction/reputation/rank. DEV5 DEV8
  • (1.6) Faces for NPC contacts will be static images, with animation coming in a later update. DEV8
  • (1.6) The NPC contacts a CMDR will interact with depends on their reputation with the contact's Minor Faction. DEV2
  • (1.6) New mission board layout, better for working with Minor Factions, showing how they can be helped. NPC contacts will advise any changes in a Minor Faction's state, which also affects available mission types. DEV5
  • (1.6) Changes in Minor Faction state will be more likely and noticeable, affecting ship traffic and composition, and markets. Market prices, supply and demand will change, affecting commodities, rares, and salvage selling. DEV8 JTE3
  • (1.6) Galaxy Map can be filtered by System states, e.g. war, famine, lockdown. NL120
  • (1.6) Missions will better communicate their rank/reputation requirements, and the consequences of success and failure. Mission messages will arrive in the inbox and persist, highlighting different stages of mission progress. In-game rewards scale according to reputation, and the narrative of the experience will highlight events like reputation level change. DEV6
  • (1.6) Credits, commodities, materials and salvage items given as missions rewards, and scale with mission difficulty. Some new commodities only available via mission rewards, and can be used for story events. DEV8
  • (1.6) More missions at neutral reputation stage, while rank requirement is removed and will instead be an indication of difficulty. Missions generated by Minor Faction state, market/economic activity at port, and government type. DEV7
  • (1.6) Superpower and Minor Faction reputations will be separated, and number of levels increased to six, with a positive-side level added. DEV6
  • (1.6) Signal Sources are generated with spatial context, located via discovery scanner or system's Nav Beacon, can be scanned to reveal more information, and new scenarios are being added. Nav beacon will also transmit useful info for salvage and assassination missions. System data obtained from Nav beacons cannot be sold. DEV7 C2TB1
  • (1.6) Community Goals visible on the Galaxy and System Maps, and on all Mission Boards. NL116
  • (1.6) New large and huge weapons. DEV6
  • (1.6) New outfitting screen, giving full stats and comparison information. NL120
  • (1.6) Size 2/3 thruster upgrades incoming for smaller ships, offering enhanced performance. NL120
  • (1.6) Improvements to graphics and visuals, especially with asteroids and starlight. Planet surfaces too. DEV5 C2TB1
  • (1.6) NPC AI difficulty increase for higher ranks, to better use weapons, PIPs, combat strategy, and increased accuracy of Authority ships. DEV4 [URL="https://forums.frontier.co.uk/showthread.php?t=237776&p=3668989&viewfull=1#post3668989"]src[/URL]
  • (1.6) NPC AI "Scan & Ram" bug has been fixed. Docking Computer improvements.[URL="https://forums.frontier.co.uk/showthread.php?p=3754859#post3754859"]src[/URL]
  • (1.6) Fix for incorrect info of systems that have changed their government or allegiance. DEV6
  • (1.6) Response of Authority Security to criminal actions will scale in aggression based on the Star System's security level. DEV8
  • (1.6) In-cockpit clock, showing Galactic Standard Time (GMT/UTC). DEV8
  • (1.6) Galaxy Map bookmarks for noting locations of specific star systems, planets, asteroid belts, starports, outposts, surface ports and settlements. They are customisable and support route-plotting. [URL="http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76baaecdee"]src[/URL]
  • (~1.6) Networking and matchmaking improvements. src
  • (~1.6) New FSD and engine upgrades for faster travel. src
  • (1.7) Passenger missions and gameplay. src
  • More NPC persistence. AMA
  • Fully-chained missions - different types of missions in a sequence, e.g. delivery following an assassination. src
  • Improvements to mission generation, which is dependent on the current station's market. src
  • New military, ranking and Powerplay missions. src
  • New structures, based on CQC assets. src
  • Finding traces of The Missing: early 24th Century explorers. src
  • More ships, some of which will be very large trading ships. src
  • More Community Goals to expand the human bubble. OTH4
  • More differentiation between systems and stations, e.g. rundown station in a poor system. OTH4
  • Community Goals to create new and upgrade planetary ports and settlements. src
  • More CQC maps. src
  • Paying off insurance/rebuy costs by liquidating assets. src
  • Ferrying multiple ships from one station to another. src
  • More instancing and matchmaking stability improvements. OTH7
  • Story reasons for Piracy & Bounty Hunting. OTH4
  • Things related to Thargoids and other non-Thargoid species. OTH4
  • Big improvements to Powerplay, involving non-pledged CMDRs, and the relationship with Minor Factions. AMA
  • Player-Group sponsored Minor Factions will have the opportunity to become a Power. DEV1
  • Better population modelling and effects for Minor Factions. DEV1
  • Military mission revamp, into more like a career. AFTD2
  • Faces on Community Goal mission screens. JTE1
  • In the future, don't go into deep space without weapons... JTE2

[...]


2.1 The Engineers

"Everything changes. Introducing an expanded mission system and game-changing loot. Craft exotic weapons and modules for your spacecraft and build a ship unlike any other." FS

  • Some elements of the looting and crafting (L&C) system are already available in 2.0. src
    • 6 consumable items can be crafted from resources looted on planetary surfaces. src
  • The full L&C system will be in the first update to Horizons, in Q1 (Jan - Mar 2016). DEV2
  • Some loot will be available to non-Horizons CMDRs, and can be found in space. DEV3
  • Greater degree of customisation and power to the ships. Improve and customise normal weapons and module types, letting you create unique equipment. EGX src
  • Loot will be found in various place in the galaxy, e.g. planetary surfaces, wrecked vessels. It's a reward system to assist explorers, combatants, traders, miners and bounty hunters with each having different L&C options available. EGX
  • Ability to create different coloured and powered lasers along with guns that would create malfunctions in enemy ships systems. EGX
  • Visuals for weapons will vary depending on their effects. DEV8
  • Weapon effects include: regenerating shields, disrupting systems, overheating ship, forcing ship off course. NL120 C2TB1
  • Engineers are NPCs who will facilitate crafting, by providing mod blueprints for applying to weapons/modules. Engineers have their own characteristics, history, specialisations, rank requirements and loyalties - having a better NPC relationship and higher rank will give access to better blueprints. ~30 Engineers spread geographically in the human bubble, located on planets, and shown on the Galaxy Map once found. DEV3
  • Engineers can be located in permit-locked systems. DEV6
  • Drastic reduction in Points Of Interest generation outside human bubble. DEV7
  • The locations of some Engineers will be known immediately, while others must be found using a variety of ways. DEV8
  • SRVs leave tire tracks on the surface. NL116
  • Human POIs will be within the bubble more or less. New POIs can be found, like crashed vessels. NL120
  • NPC ships can attack you above planet surfaces, although they're wary of high-gravity worlds. Dogfighting near surfaces is a lot more interesting. New NPC AI can handle canyon flight on surface, depends on rank of NPC, and can also use Engineers modified weapons. Ships travel from one base to another, same with starports. ^ NL120 C2TB1

2.2 Guardians

"Take what comes and strike back with double. Bring a second ship to every combat encounter with Ship-Launched Fighters and defend your passengers against the deadliest threats in the galaxy." FS

  • Larger ships in the game (for example the T-9) will be able to launch and/or dock smaller vessels from their bays. Launched vessels can be either NPC or CMDR piloted. These smaller ships will be used to fight off enemy craft, act as scouting vessels on planets. EGX
  • If playing on your own and choose to leave your main vessel in a smaller fighter craft, your main ship will fly on autopilot and defend itself. EGX
  • Concept Image

2.3 The Commanders

"Team up and stand together. Forge your own identity with the new Commander Creator, then share your bridge with Multi-Crew and fly with friends." FS

  • Players working together to control the different functions of a ship. One player could fly the ship whilst others would handle the sub-systems and weapons. Or a multicrew ship landing on a planet's surface could have one player stay with the main vessel, another patrol in a ship-launched fighter, and another explore in their SRV. EGX
  • The crew limit of 4 may be increased in a future Season: "We don't know how high we would go." EGX
    • Current instancing issues likely make more than 4 unfeasible for the immediate future.
  • Multicrew uses the Wing system, and has 4 roles: Helm (piloting), Fire control (turrets/weapons), Countermeasures (shields, tactical), Engineering (sensors, navigation, repairs). Roles are balanced so that a fully-crewed ship is on par with 4 CMDRs in a wing. OTH7
  • CMDRs can hotswap between roles, including in Solo. Uses an SRV-style UI interface. OTH7
  • No NPC Crew initially. AMA
  • Concept image1
    , image2
    .
  • Enormous range of faces and features available using the Commander Creation "slider tool". This option will be selected via the game's interface. In combination with Multicrew players will at last be able to see each other, in game. Although dev-demo shows baldness, hair is confirmed. EGX
  • Faces will be visible as the visors will be retracted with pressurised cockpit. Canopy breach will cause Visors to appear. OTH4
  • Concept image1
    , image2
    , and video
    .

2.4 ???

"A secret revealed in Elite Dangerous: Horizons’ final expansion." FS

Non-Headline Updates Specific To Horizons


  • More SRV's. OTH4
  • Planet updates will include "active volcanism" and "ice volcanism". src
  • Larger settlements, including cities. OTH4
  • NPC ships flying around stations and the surface. NPC SRVs not this Season. OTH4
  • More coming for explorers on planet surfaces. AFTD2
  • Atmospheric landings on Planets with Life will NOT be part of Horizons season. src

[...]

Sources Referenced Repeatedly

Abbr. Title Date

AFTD1 Answers from the Devs 15/10/15
AFTD2 Answers from the Devs 15/1/16
AMA David Braben AMA 15/12/15
C2TB1 Countdown To The Beta #1 & Summary 21/4/16
CPM Collusion, Piracy & More 7/3/16
DEV1 Dev Update 7/1/16
DEV2 Dev Update 14/1/16
DEV3 Dev Update 21/1/16
DEV4 Dev Update 28/1/16
DEV5 Dev Update 4/2/16
DEV6 Dev Update 11/2/16
DEV7 Dev Update 18/2/16
DEV8 Dev Update 3/3/16
EGX EGX Developer Session 25/9/15
FS Frontier Store Horizons DLC 12/4/16
JTE1 Join The Elite #1 & Summary 10/3/16
JTE2 Join The Elite #2 & Summary 17/3/16
JTE3 Join The Elite #3 & Summary 24/3/16
NL116 Newsletter #116 18/3/16
NL120 Newsletter #120 15/4/16
OTH4 On The Horizon #4 & Summary 4/11/15
OTH7 On The Horizon #7 15/12/15
PID3 Powerplay Ideas From The Devs #3 24/7/15

I've highlighted the only two things I can see that really don't seem to have happened - more SRVs (definitely not, as yet) and military careers (AFAICT, all we got was a longer grind). Not exactly a massive, unforgivable betrayal of the playerbase, I have to say. Other than that, would someone like to tell me which promises haven't been kept? I'm having trouble finding them.

[Edit:] Oh, I think we might still be waiting on ice vulcanism. Do we have that yet?
 
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You seem to be the spokesman of a large group... consisting of yourself and... uhm... who exactly?

To be honest I had hoped we would have been past this kind of bombastics.
He definitely is not alone :). In addition, other groups of players expressed their solidarity. Brave the past is quite ridiculous.

In general, it's funny, there are goggle-eyed comrades ready to justify anything. Although our desire is elementary - we want the game to live, the developers listened not only to the praises and fulfilled their promises.
 
Let's seek development of existing elements in the game.

I don't want to see how they will add another useless mechanic that no one will use.
 

Robert Maynard

Volunteer Moderator
Although our desire is elementary - we want the game to live, the developers listened not only to the praises and fulfilled their promises.

I don't think that there are many here that don't want the game to live.

.... however, given all of the differing views on "what the game needs", who should Frontier listen to with reference to change proposals?
 

OuterGTR

Banned
I don't think that there are many here that don't want the game to live.

.... however, given all of the differing views on "what the game needs", who should Frontier listen to with reference to change proposals?

They should listen more to those who would like to improve and expand the gameplay mechanics, and to those who criticize bad or wrong decisions in game design, and not those who have low expactations and think that all new features that are not that good by themselves/badly implemented in the game are AMAZING! Cause if devs are listening to those who don't need more, then they do not want to be better as specialists. Remember, there is no limits of being better! )
 
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Robert Maynard

Volunteer Moderator
They should listen more to those who would like to improve and expand the gameplay mechanics, and to those who criticize bad or wrong decisions in game design, and not those who have low expactations and think that all new features that are not that good by themselves/badly implemented in the game are AMAZING! Cause if devs are listening to those who don't need more, then they do not want to be better as specialists. Remember, there is no limits of being better! )

Whether proposed changes would constitute an improvement (or not) is a matter of opinion, not fact - and opinions vary.

Similarly with decisions taken by the Developers.
 
Probably developing stuff that you can do within the existing basic frame of the game is much easier coding wise than messing with more basic elements and game design stuff. Many of the suggestions on this thread are excellent, but changing a game's code, phasing, multiplayer missions etc, is possibly beyond this games logical capabilities?
 
Those numbers sounds like complete fan fiction to me.

I will bet you have no evidence to back it.

You'd lose. I had a poke around. Found this: https://steamdb.info/app/359320/graphs/ via a Google search.

Looks genuine enough to me. No-one other than FD has any plausible motive to fake it and they don't really seem the type.

That's apparently about 75,019 unique players in the last 2 weeks, a player-retention rate of roughly one in fifteen of the claimed 1,137,997 owners on Steam.

That's only the PC players on Steam. It doesn't cover a large number of PC players like me, who aren't using Steam for ED. It doesn't cover XBox or PS4. I've no idea if it covers Mac users or not.

I'd say 150,000 was a fair, very conservative guess. Given the lack of competition on consoles and the fact that the PS4 version is still newish, it might well be a lot higher.
 

Stachel

Banned
You'd lose. I had a poke around. Found this: https://steamdb.info/app/359320/graphs/ via a Google search.

You'd lose. 75,019 is not 200 - 300K. And that's even before the fact that figure is fake.

Your imaginative inflation to 150,000 likewise falls short.

Looks genuine enough to me.

Elite Dangerous's faking of the Steam player stats is widely known, e.g.

"I have played elite about 1 hour (from steam) BUT steam show that my playtime is 91h" source.

"Elite is the only game I have that counts the launcher as "game being played". All other games that have a launcher, the time played does not count until you are in the game.. there is no reason why it should be counting as being played when it's loading the latest patch." source

No-one other than FD has any plausible motive to fake it and they don't really seem the type.

"In the case of FDEV I have the feeling this was done intentionally to bump the hours in the statistics, I just don't trust them anymore. Also the only other game that shows this behaviour in my library is Arma3." source
 
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You'd lose. 75,019 is not 200 - 300K. And that's even before the fact that figure is fake.

Your imaginative inflation to 150,000 likewise falls short.

Elite Dangerous's faking of the Steam player stats is widely known, e.g.

"I have played elite about 1 hour (from steam) BUT steam show that my playtime is 91h" source.

"Elite is the only game I have that counts the launcher as "game being played". All other games that have a launcher, the time played does not count until you are in the game.. there is no reason why it should be counting as being played when it's loading the latest patch." source

"In the case of FDEV I have the feeling this was done intentionally to bump the hours in the statistics, I just don't trust them anymore. Also the only other game that shows this behaviour in my library is Arma3." source

Hello, Stachel. :)

Ooo! That's a nasty bug - bumped-up hours really makes FD look bad. They need to fix that, definitely.

... but as for it being deliberately fake, that's another question.

If they were deliberately trying to inflate the numbers, I think surely - surely - the very first, most obvious thing they'd do is have the launcher default to starting with Windows, or at least make some effort to encourage it in some way.

I don't think Steam gives the option to start specific games with Windows, the ED launcher I have definitely doesn't give it as an option and neither does the installer for the launcher - If I wanted to do it, I'd have to manually drag the desktop icon for the launcher over to the Start Menu, scroll it down and drop it into the Startup folder. Most users won't have ever had any reason to know or care about that procedure, I should think.

There aren't going to be loads of people starting the launcher with Windows, are there? I mean, I'm a rabid, money-throwing fanboy and even I can't be bothered to do that. Why would anyone else? It's not as if double-clicking a desktop icon is some kind of terrible chore.

(BTW, I also note that - as an unashamedly-enthusiastic fan - I deliberately chose not to use Steam for ED, because it apparently takes a cut of the proceeds and I wanted as much of my money as possible to go into the game. I'd be surprised if there weren't fair numbers of us thinking the same way.)

Looking at the Steamdb page I gave, I see that 2,788 ED players are online at the time of writing this sentence. If there are loads of ED players - who have never turned their machines off, so the launcher's always on - inflating the player numbers, wouldn't we see them in the figures all the time? Or at least, in far greater numbers? Do they all turn off the Steam client, but never, ever reboot their machines or close their ED launchers? Is any of this meant to be plausible?

Dodgy hours-played figures notwithstanding, that 75,000-odd players figure seems quite credible enough to stand. Guesstimating the same amount again for two console platforms - plus non-Steam PC players like myself - does not seem unreasonable. 150K in total seems like a fair, conservative estimate.

Stachel, the reply you gave speaks to the hours played being wrong, presumably the result of an unfixed bug, but it suggests nothing at all about player numbers. Your assertions of deliberate fakery - much like the thread's earlier assertions of strong support for the petition, much like the claims of terrible broken promises concerning Horizons - seem largely untroubled by facts.

If you have some further, better evidence, I invite you to present it. :)

- - - - -

While Eagleboy's assertion of 200k - 300k players might be excessive, he's replying to this comment:

He is so "working", that the statistics show that the game is played by only a few thousand players? Given that millions of people bought the game? It could be better, at least ten thousand players.

The substance of this exchange is that Mr Hammond suggested that player numbers were tiny, presumably to give the impression that this thread's supporters represent a larger share of the playerbase. Whether we speak of 150K or 300K players, Mr Hammond's suggestion continues to appear extremely false.

This demand thread has only a few supporters, as far as I can see. It's generally trollish tone has even less.

Readers may like to note that the petition supporting these demands on change.org now has 230 signatories.
The petition for having Big Ben renamed to Massive Mohammed now has nearly 500.
Three cheers for Massive Mohammed's enormous bell! :D
 
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Meanwhile, in the Russian-speaking fan group we were supported ~1000 players.
Jrr6QFm8T62Z5Yg3DpUhcw.png


"Community appeal to developers"Do you support treatment?
Yes
No
View results
https://vk.com/elite_dangerous_ru?w=wall-74598681_187647
But still I'm skeptical about 300-400 thousand players. As I already wrote, I'm targeting online for a day. The reason I have already written.
Maybe it's fair. But 2.5 million and 300 thousand? Given that I know many who have a second, third or more accounts? I think it could be better. But I look at the daily peak online, because it shows the real number of people loyal to the game. If the game would be very exciting than now, it would be MUCH MORE.
But I look at the daily peak online, because it shows the real number of people loyal to the game.
And so I ask - are there so many players with ~ 1000 hours in the game among them? What percentage of those people with many hours in the game? And what about a certain layer of players with 2000-3000 hours?

I have a selection of Russian players, my personal statistics show that only a few stay in the game for more than 100-500 hours, most of the players leave the game indefinitely (read, throw the game because of boredom). But nevertheless, the inflow continues. And the outflow of players continues. Therefore, I repeat, if the game would have been better developed and more transparent, the outflow of the players would have been much less.

And I ask if there is such statistics about those players who have how many hours? If there is, let's figure it out. If not, we can only guess, but I personally see the problem already in Russian-speaking society, many beginners are not interested in playing, and most old-timers left the game long ago. And a year and a half ago the situation was much better. Beginners are bored, old-timers are bored. For me, this already means a lot. As for them. Yes, I can hardly imagine how things are in the English community, but my list of English-speaking friends shows that most of them do not play anymore for a month or more. And in the discord channels, I often see beginners than the old-timers of the game. But I will see such newcomers for 2-3 months, after which they will disappear and other newcomers will come to replace them. Therefore, I can not ignore this thing, which I personally see.
 
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Stachel

Banned
If there are loads of ED players - who have never turned their machines off, so the launcher's always on - inflating the player numbers, wouldn't we see them in the figures all the time?

Perhaps try reading the reports I linked with more care? None suggest this faking comes from leaving the machine always on. They show just leaving the machine on until end of day is enough for ED to fake the play time and player quantity by 10x.

(BTW, I also note that - as an unashamedly-enthusiastic fan - I deliberately chose not to use Steam for ED, because it apparently takes a cut of the proceeds and I wanted as much of my money as possible to go into the game.

Well done for funding Planet Coaster.
 
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Perhaps try reading the reports I linked with more care?

"Reports?" The three links you gave lead to two forum threads. The first is a simple six-post thread, directly on the topic. The second is a "leave a Steam review" thread, where three contributors complain about this issue across a handful of the thread's ninety-six posts.

The comments on both threads say no more than that which no-one disputes: Steam incorrectly counts the ED launcher being open as active playing-time. No-one's arguing with this.


They show just leaving the machine on until end of day is enough for ED to fake the play time and player quantity by 10x.

Player time: absolutely. Player quantity: you'll have to explain, because that makes no obvious sense. The unfixed bug presumably inflates the apparent number of simultaneous players, but shouldn't affect the number of players starting the game over the two week period. Perhaps you can explain how it does?


Well done for funding Planet Coaster.

Indeed, thank you. Profits from videogames are used by videogame companies to fund the maintenance and development of both existing and new titles. I appreciate this may come as a shock to some of you. :D
 

Stachel

Banned
The comments on both threads say no more than that which no-one disputes: Steam incorrectly counts the ED launcher being open as active playing-time.

They say a lot more than that. I'll repeat the quotes you clearly overlooked:

"Elite is the only game I have that counts the launcher as "game being played". All other games that have a launcher, the time played does not count until you are in the game.. there is no reason why it should be counting as being played when it's loading the latest patch."

"In the case of FDEV I have the feeling this was done intentionally to bump the hours in the statistics, I just don't trust them anymore. Also the only other game that shows this behaviour in my library is Arma3."


The unfixed bug presumably inflates the apparent number of simultaneous players, but shouldn't affect the number of players starting the game over the two week period. Perhaps you can explain how it does?

There no evidence at all that ED's playtime faking feature is a bug.

And yes ED's faking does affect the reported number of players starting the game over the two week period. It causes anyone who starts the launcher to get miscounted as playing the game, even if they are just checking whether there's a new community goal, or paint job, or patch for the latest round of bugs, or return to life of the dead game servers. Or just doing their bit as a good white knight to boost the player numbers ... without having to endure the boredom of actually playing the game.

Profits from videogames are used by videogame companies to fund the maintenance and development of both existing and new titles. I appreciate this may come as a shock to some of you. :D

That doesn't come as a shock to me. What did is Frontier diverting to Planet Coaster money it took on advance orders for Elite Dangerous expansions which then it released months late, bugged beyond belief, and with feature cutbacks due to a "shortage of resources".
 
"Elite is the only game I have that counts the launcher as "game being played". All other games that have a launcher, the time played does not count until you are in the game.. there is no reason why it should be counting as being played when it's loading the latest patch." source


If you are going to quite something I said, be aware that I stopped using steam months ago, so can count me as one of the players that uses the standalone launcher only. Also, what I said there was wrong, there are other games on steam that track time via the laucher as well... No Mans Sky tracked 20 hours of gameplay time when it was not even running.. could not return it because of that.
 
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They say a lot more than that. I'll repeat the quotes you clearly overlooked [...]

"Elite is the only game I have that counts the launcher as "game being played". All other games that have a launcher, the time played does not count until you are in the game.. there is no reason why it should be counting as being played when it's loading the latest patch."

"In the case of FDEV I have the feeling this was done intentionally to bump the hours in the statistics, I just don't trust them anymore. Also the only other game that shows this behaviour in my library is Arma3."

You assume I overlooked these posts, but your assumption is wrong. The two posts add nothing of particular importance.

The first quote from a random forum poster suggests that he was counted as a player when he was just DLing a patch. That's fair enough. I've sparked it up purely for patches, once or twice: when my machine was malfunctioning, but I planned to fix the thing soon - or wanted to get it done in anticipation of play after work. I daresay a few other players behave the same way, at times - some through Steam.

But over 30,000 extra players a week? That's an extraordinarily high number, requiring an extraordinary proof - not just your own bitter inferences. You presumably have no such proof, or you would have presented it already.

The second quote from a random forum poster says he thinks it was deliberate and that he doesn't trust FD. So what? His opinion isn't evidence of anything outside his head. He says Arma3 is the only other game he has that does this. So what? It's completely irrelevant, saying nothing at all about the cause of the issue, the impact of the issue, or the intentions of FD.


There no evidence at all that ED's playtime faking feature is a bug.

There's no evidence that it isn't, other than your own hostile presumption. If anything, the game's history suggests that a bug here is fairly likely. FD gets the benefit of the doubt - the same benefit of the doubt that has kept you from being summarily judged as a troll, when you seem to have spent more than a little time spewing amazingly one-sided, tabloidesque bile and venom at both the game and FD.


And yes ED's faking does affect the reported number of players starting the game over the two week period. It causes anyone who starts the launcher to get miscounted as playing the game, even if they are just [...]

With you, so far.


[...] checking whether there's a new community goal [...]

That seems highly unlikely, for the most part. I can't imagine significant numbers of players starting the launcher but then not playing the game, simply for the lack of an interesting CG, although I presume you have more links to random forum posters casually claiming to have done so.

Not to mention the fact that the launcher isn't usually very up-to-date. Anyone that interested in them would find a more reliable way to check. Like starting the game and looking at the Missions Board.


[...] or paint job [...]

Nguh?! There are players refusing to play because the launcher doesn't show new paint jobs that they like? Is that even meant to make sense?


[...] or patch for the latest round of bugs [...]

Aha! A bit that isn't total nonsense! I knew there had to be one, somewhere. In and around a patch week, such as now, this makes some sense. Most of the time, however, I think players will go on to play the game, either directly or within a few days. If they don't, then there's not a lot of point in them DLing the patch, is there? Moreover, the few that DL but don't play aren't realistically going to account for the many tens of thousands of phantom players you claim exist.


[...] or return to life of the dead game servers.

And another one! Well done, Stachel - you're on a roll with the semi-coherent ideas, tonight! When the servers are acting up, players attempting to play but going away disappointed will be a common-enough behaviour. Sadly, this only makes sense when the servers are having issues serious enough to significantly prevent play, for large numbers of players. The rest of the time, this can have no effect on player numbers.


Or just doing their bit as a good white knight to boost the player numbers ... without having to endure the boredom of actually playing the game.

Oh, dear. And you were doing so well. I seem to recall that the ability to hold mutually contradictory beliefs in one's head is a defining characteristic of religion. Well, never mind, Stachel. At least now you can say you have your own religious cult - even you are it's one and only member.

- - - - -

And, with that, I shall step away. This entire thread - particularly the endless back and forth - has long since passed the point of irrelevance.

The purpose of any kind of discussion / suggestion thread on this forum is to convince people - especially Frontier - that a particular point of view is the correct one. Nothing about this thread seems designed to do that.

In contrast, considering everything that's here... the word DEMAND... the demands for features FD has already emphatically refused to implement... the various highly questionable assertions... the failed change.org petition... the tabloid-style accusations against FD... I can see nothing here that's genuinely intended to convince anyone of anything, least of all anyone at Frontier.

As far as I can tell, this thread exists for the sole real purpose of spreading as much anti-ED and anti-FD propaganda and disinformation as possible. It has no truthfulness in it at all. It's a hate thread under a false flag of feature demands.

Reading some of these posts - not all, but some - what's struck me throughout, more than anything, is how incredibly cold they are. How lacking in any sense of empathy, like there's something fundamentally humane that's just missing.

I may have had a singular laugh here and there (I'm an unworthy person, at times, I know), but there are some contributors here for whom I have nothing but genuine pity. I hope they can one day find something that's real to them. I don't have a god, but I'd make it a point to pray for them if I did.

- - - - -

I've been an Elite fan since first sight of a BBC home computer running the game in the 1980's. My relationship with the game - and subsequently with Frontier - has been an immensely enjoyable one.

Others say that ED is an MMO. I see it as a cross between the original Elite and a tabletop RPG, albeit with thousands of tables and with a team of surprisingly gnomic gamesmasters at the end of the hall. They don't communicate so much via the forums, but they do respond through the game, even if in rather surprising ways, at times.

I won't start listing all the things I've seen in this sub-forum that subsequently made their way into the game, but I've really enjoyed seeing so many of our suggestions become something of a reality, often in strange, twisty ways. Not everything fits the larger vision, but FD try their best, it seems to me.

FD may not always answer, sometimes they may answer in a way we don't really want, but they do listen.

They could just as easily have ignored us entirely. For whatever reason, they chose not to.

They could have implemented clan mechanics, stock markets, switched to Open-only, done a hundred things to please the clanners and made plenty of money, just from focusing on that. They chose, instead, to stay true to their own vision of what the game should become.

They could have gone the other way, freezing out the ganker crowd entirely, as soon as the complaints got loud enough. Instead, they chose to keep as much of the playerbase from becoming disenfranchised as they could, pirates and gankers included.

They could have implemented forum rules that throw out posters who have nothing to offer but criticism. Instead, they chose to let us speak freely, within fair limits.

Frontier have chosen, time and again, to try and be fair.

Mr Braben could have done what almost every UK developer did in the 1990's: sold off his assets to the Americans, the French or the Japanese and walked away. For whatever reason, he chose to stay in the business and keep on making games.

There are those who would have us believe, using cherry-picked evidence, half-truths and lies to illustrate their claims and insinuations, that Frontier are a greedy, selfish, fraudulent people, without honour for themselves or respect for others.

The FD I've seen doesn't seem to fit that description at all.

They're not perfect, they make mistakes, but they seem to be trying their best.

They're nice guys.

I like them. :)
 
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