A simple fix [semi fix] to combat logging!

Yep, but it's this act that causes problems. Just don't have it in a combat scenario and then you can correlate combat logging with the necessary report submitted by the attacker and take action.
This isn't unreasonable at all in my books.


The 15 second wait only occurs while in combat. Otherwise, you can exit the game without delay. Just as FD has called CL'ing an exploit, they have also said that logging out, and waiting the 15 seconds is not Combat Logging. Removing access to the modes simply to satisfy a players need for a kill is ridiculous, and goes well beyond the level of criminality CL'ing represents.
 

Robert Maynard

Volunteer Moderator
Precisely. It knows you're being fired upon and hence puts a 15 second timer on before logging off. Just remove it. If you're connection just drops in this scenario, it's logged as such on FDs server end. If a report comes in that correlates with this and the report is that of a combat log, action is taken.

Time will tell if Frontier are prepared to favour one play-style with respect to leaving the game / being forced to stay in the game.
 
Time will tell if Frontier are prepared to favour one play-style with respect to leaving the game / being forced to stay in the game.

Yep, sure. But i don't see this as a big deal tbh. Combat scenarios, either NPC or player should be risky and require the player to get to a safe zone at least before logging.
Again, really don't seen this being a big deal for most.. Anyone logging out in the middle of combat is simply going against the play styles of the game and cause it to seem limp.
You can't ever effectively lose anything which dilutes the whole mechanic of a living galaxy.

It's the ultimate invincibility hack, there in plain sight for all to use.
 
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If the game detects you're "in danger" (as it seems to, if you try to log out with hardpoints deployed), and the plug gets pulled .. couldn't game leave your ship in play, switching to NPC/AI control?

If it happens by accident that would be bad luck (relatively rare probably) but if the AI was given your (harmless/mostly harmless/deadly) combat rating you'd stand a fighting chance (dice roll) that you won't return to an insurance rebuy screen. Anyone flying without insurance is taking a risk anyway (sorry, bad luck) and as the player winning the exchange, you'd still be able to claim the kill, probably unaware of any disconnect.

I think it would keep the game fluid, unless perhaps, if your IP suddenly logs back on (ie. was a temporary glitch) you might find yourself regaining control in not exactly in the same spot (but that's nearly impossible to see anyway, because it's space) and your attacker was winning anyway so yes, bad luck on the disconnect if it was an accident, but combat logging is no more and an insurance rebuy (not exactly the end of the known world) might be worth the benefit to the game at large.

I think this is more a "job to do" (AI/player switchover) than a serious techical challenge for FD?
 
A commander cheats his way off a deadly situation - he is put in the same place afterwards. Combat logging/cheating has to end. There are endless numbers of videos that this exploit is used by a huge ammount of commanders. If other exploits are fixed this one should be fixed too.

The scenario I described was not cheating. It has been explained by FD as an available option. IT has also been explained that there is no real fix for the situation. FD has begun to monitor the situation, that is all we can expect. You putting your foot down, make zero bit of difference. Limiting access to the just to satisfy someones desire to blow up a ship is juvenile, and uncalled for. CL'ing is just not that big of a deal, overall.
 
Precisely. It knows you're being fired upon and hence puts a 15 second timer on before logging off. Just remove it. If you're connection just drops in this scenario, it's logged as such on FDs server end. If a report comes in that correlates with this and the report is that of a combat log, action is taken.
Do you not see how such a system would also catch out folks who aren't simply trying to eject from a losing situation? It only takes a few people to be blown up through no fault of their own, as a direct result of such a measure, to have ED's reputation dragged through the mud.

Your suggestion puts observers -- usually the CMDR feeling butthurt because s/he was denied a kill -- in the position of arbiters of someone else's real life conditions which is a complete nonsense because they have no visibility of the subjects real life conditions at all, just their online actions. It proves nothing, and safeguards nothing.
 
Restricting mode switching to stations / landed on planets requires there to be suitable stations or planets available - this would prevent mode switching during exploration for players who do not own Horizons as they cannot land on planets and there are no stations out in the black. Given that there are no restrictions on mode switching, imposing a restriction would seem unreasonable at best.

Pretty much spot on that man!! Solo PvE'ers who explore shouldn't be punished, because that is what it will feel like if FD took such draconian measures suggested by the OP. :)
 
I was just private messaged by a commander that "clans keeping lists of combat loggers" is illegal and I will be reported. Every clan has those lists commanders and no one can tell you what are you keeping on your pc. Ridiculous :]
 
I know it's permitted but in pvp scenario, you are still a combat logger and there is no way to tell us otherwise Robert. No honor in logging either way.

So you and your clans are making up the rules as you go then?

Frontier says its OK, but you disagree and all of a sudden its combat-logging?

Yeah, whatever.
 
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If the game detects you're "in danger" (as it seems to, if you try to log out with hardpoints deployed), and the plug gets pulled .. couldn't game leave your ship in play, switching to NPC/AI control?

If it happens by accident that would be bad luck (relatively rare probably) but if the AI was given your (harmless/mostly harmless/deadly) combat rating you'd stand a fighting chance (dice roll) that you won't return to an insurance rebuy screen. Anyone flying without insurance is taking a risk anyway (sorry, bad luck) and as the player winning the exchange, you'd still be able to claim the kill, probably unaware of any disconnect.

I think it would keep the game fluid, unless perhaps, if your IP suddenly logs back on (ie. was a temporary glitch) you might find yourself regaining control in not exactly in the same spot (but that's nearly impossible to see anyway, because it's space) and your attacker was winning anyway so yes, bad luck on the disconnect if it was an accident, but combat logging is no more and an insurance rebuy (not exactly the end of the known world) might be worth the benefit to the game at large.

I think this is more a "job to do" (AI/player switchover) than a serious techical challenge for FD?


No, FD has said that there is no all powerful server with which to do this. They have stated that keeping a ship in play can not be done with the current architecture.
 
A simpler way would require the player whose connection had been lost (for whatever reason) to rejoin the same mode as they left.

Maybe this should be included into the OP, as it resolves all concerns with the original suggestion, so people joining the discussion without reading the entire thread can comment on that.
 
So you and your clans are making up the rules as you go then?

Frontier says its OK, but you disagree and all of a sudden its combat-logging?

Yeah, whatever.

The clans, teamspeak, webpages and our affairs are OURS and the roules in our groups are also ours and noone has right to tell us different. I am moderated here so I guess that I am not breaking the rules at the moment. We don't put the lists on forums or the reddit.
 
Maybe this should be included into the OP, as it resolves all concerns with the original suggestion, so people joining the discussion without reading the entire thread can comment on that.

I agree - Robert if you wish please add your idea to my original suggestion. Nothing against it
 
Maybe this should be included into the OP, as it resolves all concerns with the original suggestion, so people joining the discussion without reading the entire thread can comment on that.

Seconded, this should be included as a more sensible solution. Makes the topic less mode bashing and more problem solving, I think.
 
Combat logging isn't a problem in this game, nor any game. Logging off at any moment is something that simply cannot be stopped, anyone can do it and it actually doesn't matter. You only think it matters because you think there is some kind of "honor" in the game, but there isn't, it's a video game and most people don't care what others in game think of them. Most people don't play video games to have a realistic experience, or play so that someone else gets their satisfaction. Most people who play video games do it to have fun, and getting blown up by other players is not fun for the most part in this game, it costs money and time and is very frustrating. If someone decides to turn off their game because they aren't having fun, that's their prerogative, and there is absolutely nothing you can do to change that.

Your groups list of combat loggers is a really hateful idea. You are basically making a list of people who don't play the game you want them to play it, and trying to shame them for how they enjoy their hobby.

Combat loggers are not affecting your real life in any way other than the anger you are feeling towards them. So think of it like this, If I combat log, I have control over your emotions, I am able to infuriate you simply by not wanting to play anymore, I can make your day worse because you allow yourself to get angry about something that is beyond your control. you need to realize this is something you can't change and therefore you need to be at peace with it. It's like being angry at the rain, there is nothing you can do, so just relax and don't let it get to you.

I dislike it also when someone attacks me when I'm in a defenseless ship, it's not fair and it takes away from the fun of the game, but there's a really simple solution to this, combat logging. I don't care about what anyone else in this game world thinks of me, it's not important to be an honorable player, I have an actual life that is far more important to me.

I think you really need to realize that almost no one cares what you think of them and you need to take down that list right now.

+1 rep, good sir! The best comment on 'combat logging complaints' I have seen on this forum, ever. Learned something, and it makes complete sense.
In other words: There is no way that FDev will ever be able to solve a problem that lies in the emotional reaction to another player's behaviour.
 
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