No need to overcomplicate it (yet).
There is no "overcomplication" involved. Pick your poison.
Open
Private Groups
Solo
However you wish to influence the Galaxy is your choice. What isn't your choice is how others choose.
No need to overcomplicate it (yet).
Imagine you play a match of football (soccer for the ones across the pond) and then you kick the ball towards the goal and in te very same moment the goalkeeper realizes he can not block the ball they say "STOP! We don't play anymore!" which basically ends the match. Not only is this poor sportsmanship but also a waste of the other's time. Granted, it may not be that much of a waste as the match probably would have lasted for less than 15 seconds but still.
The argument that a players decided to simply not play with/against other teams/players doesn't count because the decision has been made when selecting a gamemode. In our football example it would probably be a decision between single palyer training, home training against obstacles and dummies and a real training against another team from the town. In Elite, it's simply solo/PG/open.
Upon selecting solo play, the player decides to not want participate in any other player activity.
Upon selecting PG, the player(s) decide(s) to participate in a selected player activity.
Upon selecting open, the player decides to participate in any other player activity.
Note that the decision being has consequences. In solo it is denying all player activity regardless of preferences whereas in open it is allowing all player activity regardless of preferences. In PG players create their own, likeminded environment to player together in a specific way (for example showing new players the game and doing an educational session).
Now, exiting the game/mode using the 15 second timer is not a bannable offense. I am of the opinion that the timer needs to be significantly longer and refresh when recieving damage (regardless of mode or contact (PvE/PvP alike)) but according to the rules it is not a breach to log out using this method so a combat logging report is not required which means that this method is totally fine.
Terminating the game to bypass the timer is, however, strictly against the rules and there are some easy ways to detect the difference between a legal way of exiting the game and a prohibited one.
One out of many ways is to watch someone's movement. When the player in question is not showing any user input for 15 seconds (slows down, only flying in a straight line, doesn't fire unless they have turrets, etc. etc.) then it is very likely that he has been logging out using the timer method. However, suddenly vanishing the second the shields drop in a proper PvP fight for example while still doing active manouvers a second before is most likely a termination of the .exe as you can not give any user input during the timer method (which is intended).
Thank you! I was being nagged for 'walkies' so was a bit lax...
(P.S. you forgot the /sarcasm tags, but I do know your posts well enough to know it's implied sarcasm.)
It's not a bad analogy (I've certainly seen worse). But you also have to accept that the pitch is built on very shaky foundations, and the more people interact with the ball the more likely it is that the goalkeeper, upon bracing for a dive, might instead plunge through the surface of the pitch and disappear from the game. As might any of the forwards. And not even the referee can determine whether or not this was deliberate.Imagine you play a match of football (soccer for the ones across the pond) and then you kick the ball towards the goal and in te very same moment the goalkeeper realizes he can not block the ball they say "STOP! We don't play anymore!" which basically ends the match. Not only is this poor sportsmanship but also a waste of the other's time.
Combat logging is a major exploit in player versus player combat, and a timer is not enough to mitigate this issue. Some players have suggested to increase the timer, but this does not prevent exiting by pulling the network cables. The ideal solution is as simple as allowing the player to quit the game, but for their ship to remain in that instance unless they are docked at a station or there are no hostile players/NPCs in that instance. To prevent the server from flooding, a time limit could be implemented - eg. the ship remains in that instance for 10 minutes before being removed.
This mechanic is present in many multiplayer games and I don't see this as being too hard to implement. There may be better solutions out there, but the current state which allows you to exit and your ship disappears immediately is inappropriate for a game with PvP combat.
You’re a sadist.If someone combat logs, the game should force them to watch this video:Source: https://www.youtube.com/watch?v=wQaK-j1n8co
No alt tabbing either. You have to move the mouse every 15 second as well. No walking away.![]()
So are you that naïve to suggest there isn't PvE in Open? So what have I been doing in Open for the last several months? I agree there isn't PvP in Solo but to even suggest that there isn't PvE in Open just shows how utterly out of touch you are in regards to the game. Congratulations you have just made every comment you now make about Open totally irrelevant because people will quote the above !The "I choose PvE in Open" button is surely right next to the "I choose PvP in Solo" one, I guess.
Except for the argument being invalid because there is no relation between the spectator's place and open play.Imagine going to a football match (soccer just so you know) as a spectator only to find out one team doesn't want to play the other team because they are evenly matched so the decide they will play the spectators instead. Except the spectators didn't come equipped because they are there to watch not play so they didn't bring football boots, or shin guards or even shorts. But that doesn't matter to the other team, you turned up at a football game, you entered the stadium so by default you are eligible to play. Of course the team kicks 12 shades of biowaste out of you, but that doesn't matter because the team had fun, your feelings (and broken bones) don't matter because it is their stadium![]()
Ya. Still waiting for any open player to tell us what they lost if some one clogs?These threads are awesome.
What do players lose if;Ya. Still waiting for any open player to tell us what they lost if some one clogs?
Well. Except making some one else suffer.
You still wonder why FD won't deal with open pkr's not getting a sure kill.
Because if they aren't losing anything then all of this arguing and chest thumping is for nothing. If nothing is lost why should FD expend one second of time on any remedial action, it would be a wasted use of resources.What do players lose if;
The markets arent based on real economics,
The dark side of planets aren't dark,
The payout for actvity "x" is more/less than activity "y",
The system scanner doesnt work the way thy prefer.
et all......
Why hinge the issue on a single point?
Discussing these issues is what the forum is for.
Im not championing one point or another, to me its a moot point, but its clearly cheating and many dont like that for whatever reason.
Why is them losing something the issue?
1) Combat logging prevents PvP pirates (not murderers) from enjoying their gameplay and income.Ya. Still waiting for any open player to tell us what they lost if some one clogs?
Well. Except making some one else suffer.
You still wonder why FD won't deal with open pkr's not getting a sure kill.
I agree. The OP suggestion and many that followed are completely unworkable.I've still yet to see how one proves beyond a reasonable doubt (aside from their own admission) that someone else is combat logging to begin with.
Assertion alone isn't proof.
If you want Frontier to seriously address this as an "issue"- you'll need to go a bit further than "I think they did..." and show them how simply reporting another player won't punish innocent players who may have a reasonable explanation for why they were disconnected, such as circumstances beyond their control.
Internet connections aren't foolproof. All I'm seeing here is a solution in search of a problem. Correlation isn't causation.
I've still yet to see how one proves beyond a reasonable doubt (aside from their own admission) that someone else is combat logging to begin with.
Assertion alone isn't proof.
If you want Frontier to seriously address this as an "issue"- you'll need to go a bit further than "I think they did..." and show them how simply reporting another player won't punish innocent players who may have a reasonable explanation for why they were disconnected, such as circumstances beyond their control.
Internet connections aren't foolproof. All I'm seeing here is a solution in search of a problem. Correlation isn't causation.