His hull was at 27% and he survived the impact so I know he is cheating.
The hardest part will be finding tickets that report a real cheater under the massive heap of claims like this...
His hull was at 27% and he survived the impact so I know he is cheating.
Anyone who peruses the 'certain cheat' forum will not be surprised. They are editing files. The info is all there. I passed it onto FD but im sure they are monitoring it too. Its sites like this that made me switch from MP games to SP only. I used to BF1942, 2, 3 & 4 until i'd had enough of the cheats that exist in this world and just quit playing MP altogether. Hence why I play Solo and only buy SP games.
The hardest part will be finding tickets that report a real cheater under the massive heap of claims like this...
So if the one player more skilled then other is the cheater?
Pretty strange logic.
One can achieve to resive less damage by avoiding the enemy fire. Don't think it will solve anything
The hardest part will be finding tickets that report a real cheater under the massive heap of claims like this...
Ramming damage is somehow bugged. Lots of people complaining and fixes included in 1.1 hopefully.Since I was in an ASP with 100% and they were in a Cobra with 27% it shouldn't be that difficult to find.
Out of idle curiosity I googled about cheats.
Oh. My. God.
I assumed everything was validated by a central server somehow.
There is absolutely no point playing in Open at all now is there?
ED has become a single-player game for me now
One of the '84s
In other words, they can expect a hacker hiding behind each and every planet?For those focued on online play though, it will be no different than CoD or other peer to peer type games insofar as the heacking community is concerned.
Wrong. Money and other transactions get authorized by a central server as they are happening relatively little (per session/player). Combat interaction exist only on the client and doesnt get checked server-side. There are basic obfuscations in place but but short of a central server that validates damage/hits/heat/etc there is nothing FD can do. The CheatEngine work very clearly shows this.I think you're over-reacting. This issue is most likely Frontier's highest-priority problem, but they only learned about it a few days ago, so I don't suppose they want to respond until they've had a chance to examine the problem & decide on the best solution. And make no mistake, it is a DIFFICULT problem, so it may take them a while to decide on the best solution. Surely you don't want them hurrying out a "fix" which gets cracked a day or two later?
Frontier have clearly tried to prevent the worst P2P cheats (e.g. money hacks) by having the server verify all money transactions (e.g. commodities). So far that has worked, but crackers have found something they didn't protect well. They can surely come up with solutions (how effective remains to be seen).
(In fact I suspect part of the reason Offline Mode was scrapped is that during development they realised the server needed to handle a lot of stuff, if they were to prevent the worst kind of cheating. It's then very difficult to put that back on the client for an Offline Mode, without giving the crackers an easy way to understand how their server's work. I'm still miffed about the loss of Offline Mode, but I'd rather that than making the cracker's life easy.)
In other words, they can expect a hacker hiding behind each and every planet?I guess they will eventually have to learn the way of Logoffsky. <--My cat is really good at catching hackers btw
I'm still playing solo though, the mighty feline needs to rest.
Wrong. Money and other transactions get authorized by a central server as they are happening relatively little (per session/player). Combat interaction exist only on the client and doesnt get checked server-side. There are basic obfuscations in place but but short of a central server that validates damage/hits/heat/etc there is nothing FD can do. The CheatEngine work very clearly shows this.
FD knew this and opted for a p2p model, probably for financial reasons. This problem will only get worse until FD deploy heavy-duty reversing and anti-debugging tech. I dont hold my breath to be honest.
I've seen the script for unlimited hull. At the moment components can still take damage, but i guess they will find a way to stop that as well.
Can't understand why people buy games to not play them, but obviously people do.
One of the basic tenets of online game design is: never trust the client, with anything, ever.No, I doubt they need every interaction validated by server ...
This problem will only get worse until FD deploy heavy-duty reversing and anti-debugging tech. I dont hold my breath to be honest.
One of the basic tenets of online game design is: never trust the client, with anything, ever.
In other words, every aspect of the client that isn't validated by the server will be hacked, cheated, exploited, abused, etc.
Given the tuna net handling of the founders world permit early backer perk, I don't trust FDEV to flag anything.... I think permanently flagging accounts in not-quite-realtime-but-pretty-damn-fast (instead of removing the possibility of cheating) can be sufficient.