Hey Reapers, perhaps you could educate me a little bit, as clearly I've underestimated the amount of work it takes to help an anarchy faction...
The other day I decided to try something...and found an anarchy faction in a system nearby with only 1500 population...and they were unhappy, with only 1% influence. I figured with such low population, I'd be able to swing the numbers a little bit.
So I spent the entire day doing missions for these guys...and I kept track of the number of Influence+ points. I managed to get them about 100 influence points (no joke, this took hours and hours of smuggling and source-and-returns).
The next day I check, and they went up to 2%. I was hoping to see at least a 10 point swing. But it looks like my entire day of mission running did...pretty much nothing. This "upswing" to 2% lasted a couple days, and they are now back down to 1%.
Is this because of opposition? Because there are enough "massacre pirate" missions being done by people from nearby systems that I can't affect a change? How much work would it actually be to flip this station?
Also, the next day I noticed the No Look Here Gang lost control of the Pit a couple months ago (this is not the faction I was trying to help initially), so I did another day of mission running for them, for a total of ~50 INF+ points. Next day I checked, and there was zero movement (their economy state actually went down). So what's the deal? Am I just too small a fish to make a difference, even if I spend an entire day running missions?
Hey friend!
Anarchies have it rough in Colonia. You've already identified one big reason why: massacre missions from neighboring systems. The No Look Here Gang in Pennsylvania were particularly vulnerable to this. It's a relatively well known "gold mine" kind of thing. When The New Order went to flip it they worked for a very long time and had lots of help for the war.
A few of the others are in high traffic systems with active player groups. Kinesi is a good example of this. Then you have Ratraii, which is BGS locked. Brian's Thugs will never control the system regardless of how high their influence gets.
Diminishing returns also seems to play a much bigger role than in the past. You've got to mix your missions up along with doing exploration data, bounty hunting, and trade. Of course you need a station to take advantage of those last three, so it's another reason you're in a tough spot. @Paul Smith the 3rd might be able to shed more light on this.
My best advice would be do a little bit every day for a week or so, see where you stand then. A couple days work isn't all that much anymore.