Abandoned player faction - what to do?

Hi everyone,

If this thread is better put elsewhere, please do - I'm not exactly sure where to put it but here's a start.

What's the general etiquette when someone adopts an player faction that's been abandoned for over 2 years whose home system your faction has expanded into and now controls, and now approaches you and demands their system back? They have stated they will take it by force if necessary and are trying to drum up alliances at the moment. We like this system and don't want to give it up - I mean we went there for a reason and nobody opposed our expansion at the time. It was quite a bit of work to get in there.

Long version of the story here (written by one of our faction admins):
An open question to the Elite Dangerous community with a bit of context but without naming names…

Three years ago in the year 3303, War is raging on two fronts of a single PMF. As things get too heated for this PMF they outright abandon their in-game faction who then immediately go on to create a whole new in-game faction in another part of the galaxy far, far away along with all of their squadron members.

The two remaining factions signed a “One Years Gentleman’s Agreement” that neither party shall expand into the defeated PMF’s home system out of respect for the still presiding but now abandoned PMF.

As time goes by so does the BGS, the old faction slowly loses systems to other PMF’s as well as local NPC factions until one day the abandoned PMF also loses its controlling status in their home system to one of the native NPC factions. Nobody notices because, Thargoids come and Thargoids go.

During this time our PMF keeps doing what it does and continues to create a welcoming environment for our current, new and veteran players.
One of the ways we do this is by playing the BGS and maintaining our already controlled star systems including the inhabiting minor factions, so they do not retreat. This also means sometimes we expand as all factions of the bubble do.

March 3306, two years since the “One Years Gentleman’s Agreement” concluded our PMF had expanded into the abandoned PMF’s former home system and immediately got to work towards a system take over which meant overthrowing the current controlling NPC faction. By April 3306 we had succeeded and have held onto and maintained this system ever since.

During the next four months the Brewer Corporation releases the Drake-Class (Fleet) Carriers bringing many absent CMDR’s back to the pilot seat, some for more than a year. One of these very CMDR’s were unexpectedly about to come knocking on our door with one of these new and what he calls “war ships’.

June 24th 3306 out of the blue our PMF is contacted by a lone-wolf CMDR who has taken it upon himself an attempt to resurrect the abandoned PMF. He begins with offering what he considers an olive branch, saying that the old leadership had been out of line and are never allowed to return. This strikes me as odd because we already know that this to be incorrect as we have spoken on occasion with the former leadership of the abandoned PMF since their departure from their original home system.
He follows this up by asking “in return” that we now give up rightful control of the system to him and his lone-wolf zombie faction.
Of course to this we kindly declined but offered in return “that as a measure of good faith any assets currently owned by the old PMF will stay and we will assist to maintain control of those land able assets”.
His response, A system swap of a star system that the abandoned PMF does not even control and has far worse assets than the abandoned PMF’s former home system.

Does this sound like a fair deal to you? Or has this CMDR been on the Onion Head for too long?
***
An independent investigation into this CMDR has revealed a large spread of miss information against our PMF in the hopes that CMDRs unknowing of the truth will come and fight for his “cause”. We outright deny these allegations.

I'd be interested in the views of the community on this.
 
Be a nice* and friendly player group and allow that player to take over the system.

Wait a few month until the player is burned out by having to manipulate the BGS and maintaining the fleet carrier.
After that player stops playing just clean up the system and keep playing.


*) OK, luring a single player into the trap of BGS gameplay might not be nice in the long run. ;)
... and while you are 'allowing' them to take over you could 'accidentally' oppose them - no need to make it too easy for them.:D
 
While, I'd be pretty irked if someone took over my faction's home system (Funny story, that almost happened about 2 weeks ago. Tritium....grrrrr) .....Nobody gets special treatment in the BGS.
Me & my squad have had to drop what we were doing several times, and start mission running in order to keep hold of our influence.
.....It's simply the nature of the BGS beast.
Of course, nobody is forcing you to do any of this, move your faction someplace else, or just give up entirely with it? .....Otherwise, it's INF+++ for you OP!

Id recommend you do what your enemy is doing - "trying to drum up alliances" - higher Cmdr numbers (on your side) will help alot. If you have a carrier, maybe you could even offer some kind of reward? Super cheap Tritium for example?

If you want to keep all your shiny stuff....you gotta put the time in ;)
 
There are two ways that BGS conflicts ultimately end:
1) By a diplomatic agreement (with varying degrees of formality - there need be no communication at all, in some cases) that side A will have asset X and side B will not.
2) By one side getting so burned out on the fighting that they give up
To the extent that there is "etiquette" it's mainly aimed at encouraging diplomatic solutions. And diplomatic solutions tend to be based around what would or might happen if the conflicts weren't ended.

In their case, as you've refused to let them have the system peacefully, they have absolutely nothing to lose by attacking you - it can't meaningfully worsen their position if it goes wrong and if they decide to give up on it later they're not any worse off than they are now. As you point out they also have nothing useful they can offer you diplomatically anyway.

Conversely, your position can be meaningfully worsened - both in the sense that you lose assets or presence in that system, and in the sense that permanently having to work to maintain that system (and any others they attack as diversions) against their efforts will take up your time and potentially weaken you for other conflicts later. How much of a risk you consider that will depend on your relative strengths, how many allies they can obtain, and so on. That decision might change over time - at the moment, you might want to fight to keep the system. If this is still going on in three months, you might well decide to settle and give up the system even though you could technically keep it by force, just to be able to move on. Or you might not.

But the only "etiquette" that's relevant is whether any of your local allies and rivals might view your actions in any particular direction favourably or unfavourably when considering their own future dealings with you.
 
Only go to war if diplomacy fails, but might is right. If you can hold the ground you took there's not much else to say really :)

But find common ground if you can, long term it's just easier imo.
 
There's only one rule of etiquette here- if you can keep control of the system, it's yours. Unfortunately I doubt a PMF will play nice in their home system so be prepared for a battle.
 
Ignore what they are saying and play the game. If someone tries to push your favourite faction out of a system, you resist them.

Also, there's no point trying to play the BGS if nobody actually opposes each other. "Etiquette" here would be for everyone to avoid communication with the enemy and allow the war to begin.
 
Defend your systems. It does suck that a lone cmdr can cause so much havok if they want to, but that is the nature of the BGS grind.
 
Oh hey that's me You're talking about!

I figured you could at least post the conversation. But that's ok I'll do it for you.
So heres the deal. One or a few members did something to wrong you. Still not sure what. But anyway your faction and another basically bullied the faction into submission without any diplomatic contact to my knowledge. Which admittedly is hard since the faction never had a inara page for some reason.
There has been many attempts to raise influence for that faction in their home system over the years. It was never truly 100% abandoned. But since most except a few of us left. I did figure out who was fighting us in those regards btw. And it wasn't just you and I've made peace with them.
Yes. I did leave the game for a bit because IRL is a pain sometimes I'm sure even you can understand that.
So did you earn the factions home system? Yes you did. But only because you bullied them into leaving.
You were offered a system of equal pop further away from your home so you could expand more if you wanted. I would be doing the work FOR YOU!
Anyway. Heres the factions new goals. Sounds pretty malicious if you ask me!

"The bubble is a small but populated region of space full of conflict. No player faction should ever have to worry about whether if their home system will be theirs when a larger player faction is looking to expand
That's where the ___ comes in. No matter if that PMF is Federation, Imperial, or independent, If you're factions home system is under attack or out of control because of outside aggression not at the fault of the Home systems faction we will be there to help at their request.

That being said. If you're a BGS oriented player join us today and we will make a positive difference for other players and factions! ____ supports all playstyles, play modes, and needs people for all roles.

If you're a player minor faction and support a similar cause send CMDR Postal o7 a PM and a squadron coalition request!"
 

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