Abandoned player faction - what to do?

Also would like add. I'm not trying to ask for anyone's help here in this post. I'm trying to resurrect a faction that I've put many many hours into over the years. I'm trying to turn it into something good after being completely ruined by other people. Both in the faction and outside.
Some of you are right in saying that OP is absolutely right that he doesn't have to give up the system and that they took control of it "fair and square" and I understand that. Because that's how BGS is.
Some of you are also right in the fact that this also shows everyone else in that part of the bubble how you treat other factions.
I'm personally all for helping people out and being peaceful. Hence my goal of the faction. I'd personally rather make allies than enemies.

For the record the only system I've touched is the system in question.
 
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After reading a lot of replies to the OP, I didn't see anyone recommend the obvious - merge the two groups to form a single, stronger BGS PMF.
 
Since there isn't any actual in-game difference between a PMF and a regular proc-genned faction, I don't see that this is any different to someone unilaterally adopting some other faction in any one of your group's star systems and demanding you abandon that system in the name of that faction. And unless either of your groups are very large, I really don't see the point in "diplomacy" because anyone can come along, work for or against either or both of your factions and steamroll over the top of whatever diplomatic treaties might be in place, especially if it's a highly trafficked system surrounded by other PMF-owned systems that we're talking about. "Diplomacy" doesn't really exist in this game, apart from whatever roleplaying the CMDRs involved wish to conduct. As far as the BGS is concerned, the two factions are rivals and enemies and cannot be anything else, and ultimately it's the BGS that decides the outcome.

To both sides of this conflict, the only questions you need to ask are:
  • Are the benefits of keeping (or gaining) control of that system worth the time and effort to maintain control, especially if there is likely to be a constant opposing force?
  • Is there going to be a point at which you decide to cut your losses and drop the system?

As things get too heated for this PMF they outright abandon their in-game faction who then immediately go on to create a whole new in-game faction in another part of the galaxy far, far away along with all of their squadron members.

I thought starting a new PMF was against the rules? "Only one PMF per player group", or some such? Unless it's Colonia you're talking about, which is apparently an acceptable exception...
 
Really, you think there's actually scope to ask another player not to play with your toy?

What about all the player factions in the systems that you went and took over (in a happy friendly encouraging way of course). Id expect the same.

Id be greatful he even got in touch, wouldn't the far more common scenario be you just lose a system and hear nothing about it?
 
Really, you think there's actually scope to ask another player not to play with your toy?

What about all the player factions in the systems that you went and took over (in a happy friendly encouraging way of course). Id expect the same.

Id be greatful he even got in touch, wouldn't the far more common scenario be you just lose a system and hear nothing about it?

If you want to hear something kind of funny about the situation. I actually parked my carrier in their home system for one or two nights renaming it "PLZContactPostal07".
Dont know if they actually saw it or if it worked since I reached out via inara first.
 
Since there isn't any actual in-game difference between a PMF and a regular proc-genned faction, I don't see that this is any different to someone unilaterally adopting some other faction in any one of your group's star systems and demanding you abandon that system in the name of that faction. And unless either of your groups are very large, I really don't see the point in "diplomacy" because anyone can come along, work for or against either or both of your factions and steamroll over the top of whatever diplomatic treaties might be in place, especially if it's a highly trafficked system surrounded by other PMF-owned systems that we're talking about. "Diplomacy" doesn't really exist in this game, apart from whatever roleplaying the CMDRs involved wish to conduct. As far as the BGS is concerned, the two factions are rivals and enemies and cannot be anything else, and ultimately it's the BGS that decides the outcome.

To both sides of this conflict, the only questions you need to ask are:
  • Are the benefits of keeping (or gaining) control of that system worth the time and effort to maintain control, especially if there is likely to be a constant opposing force?
  • Is there going to be a point at which you decide to cut your losses and drop the system?



I thought starting a new PMF was against the rules? "Only one PMF per player group", or some such? Unless it's Colonia you're talking about, which is apparently an acceptable exception...

So the faction essentially split into thirds because there was more or less a coup right before conflicts arose with OP's faction.
Two groups split and started their own factions and some of stayed behind.
 
We're all lone Cmdrs, some just work together for a common goal ;)
I agree insofar as most of the game mechanics go, but people will be people... The social media awareness of this game, for example, well, you know... It's the way of things these days.
 
So the faction essentially split into thirds because there was more or less a coup right before conflicts arose with OP's faction.
Two groups split and started their own factions and some of stayed behind.

So the Faction imploded and then the remnants were not able to maintain their presence? I'd say it's entirely reasonable for the OP to tell you to nick off. You've certainly got no real claim on anything in that system any more and they've done the work. I get your point, but sometimes you just have to shrug and move on.
 
So the Faction imploded and then the remnants were not able to maintain their presence? I'd say it's entirely reasonable for the OP to tell you to nick off. You've certainly got no real claim on anything in that system any more and they've done the work. I get your point, but sometimes you just have to shrug and move on.
That's how the game is and I understand that. I just wanted to go the diplomatic route and offer something in return (expanding them into a higher pop system further away expanding their sphere of influence and not expanding or influencing their bgs) making life easier for everyone involved.

Like what was said earlier though. It all comes down to who's more dedicated.
 
Oh hey that's me You're talking about!

I figured you could at least post the conversation. But that's ok I'll do it for you.
So heres the deal. One or a few members did something to wrong you. Still not sure what. But anyway your faction and another basically bullied the faction into submission without any diplomatic contact to my knowledge. Which admittedly is hard since the faction never had a inara page for some reason.
There has been many attempts to raise influence for that faction in their home system over the years. It was never truly 100% abandoned. But since most except a few of us left. I did figure out who was fighting us in those regards btw. And it wasn't just you and I've made peace with them.
Yes. I did leave the game for a bit because IRL is a pain sometimes I'm sure even you can understand that.
So did you earn the factions home system? Yes you did. But only because you bullied them into leaving.
You were offered a system of equal pop further away from your home so you could expand more if you wanted. I would be doing the work FOR YOU!
Anyway. Heres the factions new goals. Sounds pretty malicious if you ask me!

Yes, it is you. I thought I'd keep it anonymous and the conversation is a bunch of private messages between yourself and our faction's leader. I didn't see the need to post all that. I arrived in our player faction shortly after this alleged bullying took place so I have about half an idea what the whole story is all about. However I do know the present.

Here's a few facts:
1) The system in question was in our long-term plans and had certain other things not happened, we wouldn't have accelerated our plans and wouldn't have tried to enter that system until later this year. It would have been quite possible that if our original timeline had been kept, you quite possibly would have been able to take that system for yourself. That speaks of the length of time that had passed since the original conflict between our factions.
2) When we started planning our entry to that system, of course we checked it out and found your faction to be around 10% INF and a NPC faction in charge. Personally I didn't even know that it was the home system of any player faction until it was pointed out to me by our other guys. But for all intents and purposes your faction looked very dead.
3) I'm assured that there was certainly communication and your faction did have an Inara page in the past, what happened to it is outside of my knowledge. Remember, I arrived after all that water had passed under the bridge.

Really, I don't think I see how that is "bullying them into leaving". We left that system alone for years before deciding to go for it. We haven't fought against your faction for years. We speak of it mostly as a footnote in in our in-game history with our newer players and generally have treated it as an NPC faction. I can't speak for the other faction you were in conflict with but it appears your lot decided to fight them first before we got involved in an unrelated incident, however that happened. Before my time :)

As for the system you're offering, well, one of the reasons we picked the system we are in now is the combination of facilities available at the stations. The proposed system while similar in population and number of stations, has fewer facilities and an economy type we already have plenty of. It's not a good trade in our view.

Nevertheless, the main reason why I am here on the forums is to gauge whether we're being thoroughly unreasonable by wanting to hold this system that we expanded into. General principles, not our specific example which is why I didn't want to name anyone. I have some sympathy for your position but it is one you've chosen and you've placed yourself in a rather difficult spot. Who knows, it might turn out well for everyone in the end and/or generate a certain amount of emergent gameplay.

o7 CMDR.
 
Nevertheless, the main reason why I am here on the forums is to gauge whether we're being thoroughly unreasonable by wanting to hold this system that we expanded into. General principles, not our specific example which is why I didn't want to name anyone. I have some sympathy for your position but it is one you've chosen and you've placed yourself in a rather difficult spot. Who knows, it might turn out well for everyone in the end and/or generate a certain amount of emergent gameplay.

o7 CMDR.

I don't think you are being unreasonable, but the relationship has started on the wrong foot and that's something that can be addressed to your mutual benefit.

You don't have to do anything, but long term it would be better for all concerned to negotiate some sort of agreement, if common ground can be found ;)
 


Nevertheless, the main reason why I am here on the forums is to gauge whether we're being thoroughly unreasonable by wanting to hold this system that we expanded into. General principles, not our specific example which is why I didn't want to name anyone. I have some sympathy for your position but it is one you've chosen and you've placed yourself in a rather difficult spot. Who knows, it might turn out well for everyone in the end and/or generate a certain amount of emergent gameplay.

The first steps for a diplomatic solution have been made. Both factions now have the option to create something together that benefits both factions.
A mutual support treaty could be established where both factions work together in other systems, coordinated by PMs in this forum or using other methods. It would only require something like "We try to push faction X in system Y, could you help out a bit if you have time?"
That help could be mission running for that faction X or simply not interfering with that system Y.

Since controlling a system is basically only something to brag about without that much real benefit for a minor faction, handing over a system to somebody else dosen't hurt that much anyway. The benefit would be having an ally that could help in other systems and a reduced risk of somebody constantly disrupting ones activities.

Have fun both of you.
 
After reading a lot of replies to the OP, I didn't see anyone recommend the obvious - merge the two groups to form a single, stronger BGS PMF.

Merge the two groups?

Cooperation, peace? These are words used to hold you back and stop you realising your full bloody potential old bean, what what?

Burn it down, burn it all down and step over the cold lifeless bodies of your enemies as you raise your flag on a hill made of their skulls, what what.

Tatty bye
 
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