Abducted by Fleet Carrier

I've already said it doesn't. However you seem really upset at being held accountable for your actions and resulting consequences and mistake. I suggest growing up a bit.

Are you blatantly ignoring me? There has been no mistake from me. I've said constantly, that this was mere consideration for anyone caught up in making this mistake. I wouldn't allow for the potential for this if I was behind the Fleet Carrier update. This isn't even my topic, but based on the prospect of becoming stuck, I got behind voicing my opinion about it being ridiculous that it can happen.

Do you want Fdev to play the game for you? If so, ask them to press play on their exciting radio feature and ponder the fact Galnet is dead. That's Fdev for you. They don't have a clue what they're doing with their time. Just so they can better spend it improving the core functionality.
 
Can I just ask one simple question.... has anyone who has participated in this thread actually parked on a stranger's carrier and then logged off?

I've parked on a grand total of two other carriers since they went live. Both times I completed a transaction then took straight off again.

I would never for one minute contemplate leaving my ship in a situation over which I had no control. More fool anyone who does and they deserve everything they get.
No, because I do often need to log off at a moment's notice. Anywhere I do that in the game will result in me returning to the exact same spot as where I left... Except if I do it on an FC.

I can't always guarantee getting back in 15 minutes so...

I don't use FCs.

Simple solution. I'll never get caught out and never would have. Yet... I still have the ability to suggest a solution that would give me the freedom to use FCs and never worry about whether I need to log off or not. Just like any other location in the game.

I just get the impression the way people polarise themselves on these forums isn't helpful; seems to me that you're either considered angry and wanting things to change or cool and collected and quick to suggest nothing should change.

I'm nowhere near either pole. I'm pretty content that I'll never bother with docking on anyone else's FC, and so fit nicely into the extreme "don't do it then" camp's ethos, yet still can feel it could be better at the exact same time, regardless of whether this actually happened to anyone or not. It would be an enhancement for the game.

Yet... Here we are. Discussing the extreme controversy of something so simple.
 
I did mention an icon or something on the to inform what is the current behavior besides the toggle itself which by itself may be hidden far too deep for newbies to notice when they have no idea it exists.
I think you are just digging the hole deeper and deeper here. Please show me a noob that is aware of what every single object on the main UI represents. It is busy enough to completely overwhelm a new player as it is and you want to add more elements to that? Speaking about bad game design ... it just does not work.
 
Are you blatantly ignoring me?
a little bit. You're petulance is a bit annoying.
I got behind voicing my opinion about it being ridiculous that it can happen.
You can get blown up as a noob too in Open play...Is that ridiculous? But opinions are like....
They don't have a clue what they're doing with their time.
I'm sure you'd do so much better with your pedigree. No seriously, you'll let everyone know here your superiority in knowledge...Self proclaimed arbiter and all.

You are painfully boring. Enjoy your last words, I hope your laurels don't have too many thorns when you rest on them.
 
It should be quite simple - If you don't want to jump with the carrier if it decides to jump:

1. Land on carrier
2. Conduct whatever business you landed on the carrier for
3. Leave carrier

If you are worried that something will crop up to stop you from proceeding quickly to 3 if you have to, don't do 1.

You should probably also not be playing ED since there are plenty of other things that you could be doing in the game that, if you don't have time to proceed directly to 3 at a moments notice, could also cause you similarly unwanted problems.
 
No, because I do often need to log off at a moment's notice. Anywhere I do that in the game will result in me returning to the exact same spot as where I left... Except if I do it on an FC.

I can't always guarantee getting back in 15 minutes so...

Ok. So I don't know about you but I have spent a lot of time in the black. There are no stations, no FC's, nothing. My trek may take more than one, two or half a dozen game sessions to complete. I slow my ship down and exit. Why do you need to dock anywhere before logging off? Your ship disappears from the game when you do log off. It can't be destroyed when you are logged off.
 
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Do you really expect this horde of noobs that will otherwise be abducted to go into those settings to change them? Or even know about them? Even if they do, people will tend to forget they changed this toggle and anyway end up with unwanted results.
...and then we'll end up with exactly the same amount of NaCl-filled goodness threads that we have without the feature.

Net RoI for adding the feature? Zero.
 
a little bit. You're petulance is a bit annoying.
You can get blown up as a noob too in Open play...Is that ridiculous? But opinions are like....
I'm sure you'd do so much better with your pedigree. No seriously, you'll let everyone know here your superiority in knowledge...Self proclaimed arbiter and all.

You are painfully boring. Enjoy your last words, I hope your laurels don't have too many thorns when you rest on them.

Well let's agree that we dislike one another for the same reason. You annoy me. Now let's have a beer and shut up. 😂
 
I think you are just digging the hole deeper and deeper here. Please show me a noob that is aware of what every single object on the main UI represents. It is busy enough to completely overwhelm a new player as it is and you want to add more elements to that? Speaking about bad game design ... it just does not work.

We are discussing nuances of the exact implementation due to how needlessly deep this is going beyond recognizing the issue, which still remains - you may be playing in solo mode, yet end up in another corner of the space due to another CMDR's decision and not even getting a warning about this risk when logging off in a FC. You never have to worry about where you're logging off in any other situation. Basically anything would be better design, especially when there's already existing situation of toggles, pop-ups and even forced changes throughout ED history (automatic un-pledge of 0 merit CMDRs around patch 2.4).
 
Ok. So I don't know about you but I have spent a lot of time in the black. There are no stations, no FC's, nothing. My trek may take more than one, two or half a dozen game sessions to complete. I slow my ship down and exit. Why do you need to dock anywhere before logging off? Your ship disappears from the game when you do log off. It can't be destroyed when you are logged off.
I don't.

I'm not sure if I was maybe unclear in my post.

I frequently need to log off immediately (RL reasons). That might be in a compromised beacon, a hazres, deep space, in the middle of jumping (force exit), in a station, on a planet... Anywhere.

I can, as you say, safely do that anywhere. No consequence. And that's a good thing.

Except if I ever wanted to use another player's FC. Say I docked and had to log off whilst doing whatever I'm doing... Currently I'd need to launch my ship first, or risk logging off on board.

So I don't bother using them at all. Just way too much needless faff.

Having the option to just undock automatically (whatever implementation was used) would enable me to happily use FCs and feel confident I'll never have to think about that issue again.

That's it, really. Not a huge deal. I thought it's a pretty obvious qol fix. But I guess it's not.
 
I don't.

I'm not sure if I was maybe unclear in my post.

I frequently need to log off immediately (RL reasons). That might be in a compromised beacon, a hazres, deep space, in the middle of jumping (force exit), in a station, on a planet... Anywhere.

I can, as you say, safely do that anywhere. No consequence. And that's a good thing.

Except if I ever wanted to use another player's FC. Say I docked and had to log off whilst doing whatever I'm doing... Currently I'd need to launch my ship first, or risk logging off on board.

So I don't bother using them at all. Just way too much needless faff.

Having the option to just undock automatically (whatever implementation was used) would enable me to happily use FCs and feel confident I'll never have to think about that issue again.

That's it, really. Not a huge deal. I thought it's a pretty obvious qol fix. But I guess it's not.

Fair enough.
 
I'd have to ask why you docked on a carrier that could jump out of your recovery range with a stock sidey? 7ly jump range means you should only dock on fixed stations, not mobile ones. They don't even need to go outside the galaxy, just to another system that's more than 7LY away from anything else, with no modules for sale.

Another carrier could come bring you modules. Good luck.
 
The more I read this thread, the more I feel like a real-time view of who's docked would be a bad idea due to threads like these.

And you know why?

It'll be about a week before the first "I LOGGED OFF ON THIS PERSON'S CARRIER AND THEY DARED TO USE THE THING THEY SPENT FIVE BILLION CREDITS ON, THEY SHOULD HAVE SEEN I WAS THERE AND ACCOUNTED FOR MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" thread.

Perhaps we should have a function to automatically disable the boost function if pointed at something that we might hit as well?
That would have saved me some trouble last night.

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It buffed out, it's fine.
 
I frequently need to log off immediately (RL reasons). That might be in a compromised beacon, a hazres, deep space, in the middle of jumping (force exit), in a station, on a planet... Anywhere.

I can, as you say, safely do that anywhere. No consequence. And that's a good thing.

Actually that's not true, log off in a ring and there's a chance you will end up dead when logging back in, do you want FDEV to move you out of rings when you log off just in case?
 
Actually that's not true, log off in a ring and there's a chance you will end up dead when logging back in, do you want FDEV to move you out of rings when you log off just in case?
I've logged off in rings more times than I can count and never had a single issue with it. I'd suggest that logging out safely anywhere only to return to death is a fundamental flaw with the game and needs to be corrected.

Do you disagree and enjoy/accept this particular scenario?

PS the game actually has a function that moves you out of dangerous locations if you log out after the 15s counter. I've seen this work many times. You're asking me if I want something in a way that suggests I'd be a bit nuts to ask for it yet... It already exists in the game elsewhere.

Just saying.
 
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If we did have a "see who is aboard" facility, and also an "eject" facility, would they be used altruistically?

Or would it be "Hey, I wasn't actually planning to jump my Carrier, but there's a noob in a Sidey onboard. Heheh, this will be fun...".
 
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