Are you talking about the 2.1 Beta AI, or the post-2.1 Release AI? Because according to SJA herself, the AI was not nerfed after the release of 2.1, but was adjusted during the Beta.
So, in the actually released game we have never seen the AI you are talking about, but we have seen NPCs with broken weapons due to Engineering bugs. Did you enjoy those? If you did, I seriously doubt you encountered the Multicannon PA NPCs.
I did mention "based on
good engineering and..."
I am aware that much of the potency of post-2.1 NPCs was based around strong engineering that got nerfed.
However there were, as far as I am aware, a small number of additional changes to tactics primarily around fleeing during shields. Players were upset that NPCs were fleeing when shields were downed, and so quickly that many players barely got to hit the enemy when unshielded. Iirc it was a more gradual adjustment, and saw something of a return in recent updates prior to 3.0, though much less speedy and therefore resulting in a lot of engagements being effectively shooting a running target.
I for one am loving the changes - and I'm primarily a PvE player - I reckon the ones you are talking about haven't really been reading about all the changes and are subsequently surprised when their old habits (NPC murder sprees to affect BGS for example) are biting them in their butts
Burying the hatchet for a moment, I can see where some folks are coming from. Fines went from "meaningless" to "huge inconvenience" overnight but the circumstances a fine is issued weren't really reviewed, so even I will confess that there's an undue amount of hassle for what's effectively a tiny transgression.
But my concerns with the ATR don't boil down to "it's too difficult because magic weapons". Conversely, as I pointed out earlier, they were already being soloed in the beta. In a nutshell if the ATR relies on gimmicks, they can be circumvented - don't bring a shield and handwavium-powered shield disappearing weapons suddenly mean far less, for example. But also it's been well established that one can just run away from them and resume business with little difficulty.
Capable NPC wings that work tactically and have the best flight skills in the galaxy would be far more believable and engaging, yes - but also more consistent.
FTR when I have a problem with 'mershun complaints, it's generally because someone is touting realism as the reason a change needs to happen. No, we don't need to up the anaconda hull mass because 400T is unrealistic, when said 'conda can go from place to place through magic hyperspace tunnels as an accepted game mechanic...make a good game, brah.