About Hero Ferrari to unlock correctly!

Oh well, I made a stack of credits doing medium and high CZs since the launch.

The Low threat ones seem to be designed for people in flight suits with starter pistols (I mean that last literally)
 
holy cow... been doing medium and high..... meh, when and if i feel like, will do the low ones... but this is kinda ridiculous
 
For the want of One Word in the engineer's unlock sentence ...

Sounds to me like a bug though. I mean, 10 med or high is harder than 10 low, so why wouldn't that unlock it?
 
Can confirm that did it for me too... 10 High Intensity: nothing. Then 10 Low Intensity: instant invite...
 
Odyssey n00b question. Do these CZ have to be done on foot, or can I just bulldoze the place with my ship and/or SRV? Asking because I did a "Kill 17 bad guys" mission once using only my ships missles but Transactions menu kept reporting 0/17 kills. Thx.
 
If they'd allowed you to nuke a base from orbit ppl would have been laughing at fdev for missing an obvious exploit. Seems better the way it is - if you want to play spaceship stuff go play spaceship stuff.
 
If they'd allowed you to nuke a base from orbit ppl would have been laughing at fdev for missing an obvious exploit. Seems better the way it is - if you want to play spaceship stuff go play spaceship stuff.

Or they could have designed it better, had anti air emplacements that ground people can power up, anti air shield gens that can be booted up from inside the buildings (once it's powered up) anti SRV weapons you can jump into (turrets, same with the air stuff) and defence systems that be be captured, and turned on forces attacking from SRVS and the air. Then set up the NPC AI (huge undertaking, but this is a huge update so...) to use all of this stuff.

Could also have NPC ships move in to stop you from the other side, as well.
 
Or they could have designed it better, had anti air emplacements that ground people can power up, anti air shield gens that can be booted up from inside the buildings (once it's powered up) anti SRV weapons you can jump into (turrets, same with the air stuff) and defence systems that be be captured, and turned on forces attacking from SRVS and the air. Then set up the NPC AI (huge undertaking, but this is a huge update so...) to use all of this stuff.

Could also have NPC ships move in to stop you from the other side, as well.
I genuinely question what Factabulous' role on these forums are except attempting to derail and discredit any criticism of FDev. Like I've never, ever seen a post on this forum by them that's them doing anything else.
 
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I genuinely question what Factabulous' role on these forums are except attempting to derail and discredit any criticism of FDev. Like I've never, ever seen a post on this forum by them that's them doing anything else.

I dunno about any of that.

What I do know is, they were telling a few porkie pies when they talked about the "sphere of combat" with ships, SRV's and on foot combat all being intertwined, because the combat zones, the part with the COMBAT, don't have any of it, it's just a pretty meh capture the flag/domination type of thing - I got unreal tournament 1 for that.
 
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