So, I hosted an event over the weekend, where we took my carrier to the Lemon Slice Nebula. Of course, that's inaccessible by normal jumps, or even Neutron jumps. Still, I wanted to have a course planned out ahead of time, so I decided to get as close as I possibly could to the first carrier-only jump point in my reward FSD-equipped DBX.
There were a couple neutron jumps of 280+ at one point, unreachable without a range of over 71 or so. My build was like
#2 for this run.
1.
Greedy DBX taxi with standard G5 FSD+Experimental effect (67.94/73.04ly) (382m/s boost)
2. Greedy DBX taxi with CG FSD+Experimental effect (73.62/79.21ly) (382m/s boost)
3.
Greedy DBX taxi with standard G5 FSD+Experimental effect, stripped further for more range (70.23/75.74ly) (No boost)
4.
Greedy DBX taxi with CG FSD+Experimental effect, stripped further for more range (76.13/82.17ly) (No boost)
At the end of the day, each ship here would be able to reach that same point, without the need to bleed fuel-- the neutrons appeared on the last half of the tank. Yes, the reward FSD-equipped ship had a ~6ly advantage, but in such a sparse area, some of the jumps would be less than the maximum anyway-- when you're in an area like that, a 60ly jump instead of your max may be your only option at times. It was only about 4000ly overall, but it did take time to scoop fuel. The only time absolute max range mattered here were a couple jumps, all of which were accessible with or without the reward FSD.
Had I taken an
ultra-light Anaconda instead, with an accessible-to-all G5 FSD, I would have been more than fine. Plenty of range (76.94/80.07ly), the ability to boost(338m/s), a halfway respectable shield for an explorer (560mj), and even an SRV bay.
This FSD isn't putting anyone at an enormous disadvantage-- Wherever your DBX will go, no matter what FSD you have, a Conda will already go farther, and get there faster. Your biggest limitation will always be the tiny fuel scoop on the DBX.