Modes Accidentally logged into Open last night.

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Deleted member 110222

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I'm an xbox player. I never play in open. Sadly.

I enjoy the BGS, the explorration and yes to a certain extent the mission and passenger grind. I do not expect the game to set out a 'path' for me. I enjoy the personal narrative of setting myself goals and working through them. I LIKE the open nature of the galaxy that allows me to play as though this is a simulation rather than a story line I have to follow.

I dropped into open a few months back to meet up with a CMDR at sagitarrius A*. Mostly just to take some pictures at the centre of the galaxy.
So, I'm 25,000 Lys from sol idling in my unarmed DBX chatting to this fine chap, when an anaconda drops into system and takes us both out in seconds.

His excuse.... "exploration is boring - go buy a decent ship loser."

So he basically spent hours gaining the credits to buy and buff a 'conda, then deliberately sets out to fly to sag A* just to drop in and out of system and enjoy hitting CMDRS that mostly can't fight back.

So I lost a ship and had a rebuy - annoying, somewhat costly, but not the end of the world i guess. However I lost about 3 months of exploration data and ended up docked near colonia - 200+ jumps from sag A*

Now, to a great extent, he has the right to play the game as he wishes. But the thing that makes societies and communities work are agreed behaviours with risk and reward and also CONSEQUENCES. The crime and punishment system is utterly ineffective at dissuading or dealing with this kind of behaviour.

Now in a roleplaying sense i accept the incident. It makes for a part of the story and my 'personal narrative' in the game. If nothing else it's something to talk about. But in the real world it basically means i have spent 2-3 months playing and flying around the galaxy and have no in game assets (exploration fata) to show for it.

There is NO other aspect of this game where the loss is so significant. If you get destroyed your insurance covers most of your ship's cost. You may lose a cargo hold of goods which has a value but thats unlikely to be 100's of tons of rare goods. You don't lose materials, tech or data. ONLY explorers have the position where they can lose VERY SIGNIFICANT volumes of effort and assets in this manner.

This is an area frontier should have addressed with the review of the crime and punishment system.

So. As a consequence I play in solo. I'd be far happier flying around and meeting the vast majority of elite CMDRs that I presume are decent human beings. But alas, poor game mechanics, coupled with a few utter arseholes, means this isn't likely to happen any time soon.

Sag A* is lawless.

What did you expect? ATR?

Nowhere is safe, and that's by design.
 
1st time i went exploring I used iridium wing to escort me back to the bubble- these guys are excellent and will clear the way for you. It was the only time that i got a rotattion bug in the starport, which was nervy as I couldnt land , but a quick jump out to sc and back and it was ok.
Now I am pretty confident to quietly return on my own, a few silent runnings with heatsinks just in case.

Note do not pick up any cargo out in the black, the npc pirates love chasing you for that and the rewards are minimal.
cant imagine anything as stupid as building a combat anaconda and waiting at sag A* all day for a pot shot at a paper build explorer
 
I'm an xbox player. I never play in open. Sadly.

I enjoy the BGS, the explorration and yes to a certain extent the mission and passenger grind. I do not expect the game to set out a 'path' for me. I enjoy the personal narrative of setting myself goals and working through them. I LIKE the open nature of the galaxy that allows me to play as though this is a simulation rather than a story line I have to follow.

I dropped into open a few months back to meet up with a CMDR at sagitarrius A*. Mostly just to take some pictures at the centre of the galaxy.
So, I'm 25,000 Lys from sol idling in my unarmed DBX chatting to this fine chap, when an anaconda drops into system and takes us both out in seconds.

His excuse.... "exploration is boring - go buy a decent ship loser."

So he basically spent hours gaining the credits to buy and buff a 'conda, then deliberately sets out to fly to sag A* just to drop in and out of system and enjoy hitting CMDRS that mostly can't fight back.

So I lost a ship and had a rebuy - annoying, somewhat costly, but not the end of the world i guess. However I lost about 3 months of exploration data and ended up docked near colonia - 200+ jumps from sag A*

Now, to a great extent, he has the right to play the game as he wishes. But the thing that makes societies and communities work are agreed behaviours with risk and reward and also CONSEQUENCES. The crime and punishment system is utterly ineffective at dissuading or dealing with this kind of behaviour.

Now in a roleplaying sense i accept the incident. It makes for a part of the story and my 'personal narrative' in the game. If nothing else it's something to talk about. But in the real world it basically means i have spent 2-3 months playing and flying around the galaxy and have no in game assets (exploration fata) to show for it.

There is NO other aspect of this game where the loss is so significant. If you get destroyed your insurance covers most of your ship's cost. You may lose a cargo hold of goods which has a value but thats unlikely to be 100's of tons of rare goods. You don't lose materials, tech or data. ONLY explorers have the position where they can lose VERY SIGNIFICANT volumes of effort and assets in this manner.

This is an area frontier should have addressed with the review of the crime and punishment system.

So. As a consequence I play in solo. I'd be far happier flying around and meeting the vast majority of elite CMDRs that I presume are decent human beings. But alas, poor game mechanics, coupled with a few utter arseholes, means this isn't likely to happen any time soon.

I'm sorry for you Braandlin, I really am, these 'git gud' and 'it's called dangerous for a reason' replies are not warranted and don't justify another players actions, though it is just what you can expect from the community (sic) here, and to be truthful, I think, just like internet spying and extortions the more people claiming that's just the way it is only makes it worse.
I have no doubt that a post will break soon saying how another player tried open for the first time and loves it... everyone was so helpful... blah, blah, blah!
Actions of this type are irritatingly called roleplaying, and although it's her/his game to play as he/she wishes (seemingly in this, and many other cases to spoil another player's game) it's also YOUR game to play how YOU wish... though in this case you are unable, so... YUP go Solo or PG.

You are absolutely right about the C&P not addressing the 'rouges' and it never will... ship insurance is silly at 5% and a little delay to a 'finally caught' player means nothing except a new area to play havoc in.

Hopefully over the nex... who am I kidding... it ain't gonna change!
 
So you experienced a setback in a game, and rather than challenging yourself to increase your skill level decided that the game itself was flawed? Got it.

At least you're flying in the mode best suited for you. But what if an NPC gets you next time? Will you demand "supersolo"?

Yes, I experienced a setback.

Sag A* is lawless.

What did you expect? ATR?

Nowhere is safe, and that's by design.

Yes it is by design.

Braandlin, why not swear vengeance, slay their people, burn their holdings, and salt their fields?

I mean, it’s an option.


Why don't i go on vengance? One simple reason. there is nothing that I can do in game that will result in the same loss to that player as I had. Sure i could buy a conda and equip it and go hunting him, but all he loses is a rebuy each time. that is NOTHING compared to the loss of months of game time in exploration.

So I have not demanded a super safe mode. I am simply expressing the FACT that there is a safety net in place to limit players losses for every asset in the game EXCEPT exploration data. And that actively encouraged many explorers to play in solo. period.

An explorer losing months of exploration data would be similar to a combat ship losign its engineered weapons o its material and tech goods - they can represent similar investments in game time.

I'm no snowflake - I know the CMDR, I could go hunt them, but the game mechanics prevent that CMDR from suffering anything like the loss he inflicted. So you can call it justice, risk reward, consequence, whatever you like - it remains an imbalance in the game.

By all means balance the game so that if your ship is destroyed you have to pay the entire cost lose all materials and engineering - then you might find the risk / rewrad balance more closely approaches the loss an explorer gets after weeks or months out in the dark. That's the risk/reward balance that many explorers calculate before deciding to play in solo or open - that assessment is VERY different for players that are more interested in combat.

In effect the game has MORE safety nets, and it is LESS risky to engage in combat in open than it is to choose to be an explorer.
 
I'm sorry for you Braandlin, I really am, these 'git gud' and 'it's called dangerous for a reason' replies are not warranted and don't justify another players actions, though it is just what you can expect from the community (sic) here, and to be truthful, I think, just like internet spying and extortions the more people claiming that's just the way it is only makes it worse.
I have no doubt that a post will break soon saying how another player tried open for the first time and loves it... everyone was so helpful... blah, blah, blah!
Actions of this type are irritatingly called roleplaying, and although it's her/his game to play as he/she wishes (seemingly in this, and many other cases to spoil another player's game) it's also YOUR game to play how YOU wish... though in this case you are unable, so... YUP go Solo or PG.

You are absolutely right about the C&P not addressing the 'rouges' and it never will... ship insurance is silly at 5% and a little delay to a 'finally caught' player means nothing except a new area to play havoc in.

Hopefully over the nex... who am I kidding... it ain't gonna change!

I was going to reply to them but this right here sums things up well.
 
By all means balance the game so that if your ship is destroyed you have to pay the entire cost lose all materials and engineering - then you might find the risk / rewrad balance more closely approaches the loss an explorer gets after weeks or months out in the dark. That's the risk/reward balance that many explorers calculate before deciding to play in solo or open - that assessment is VERY different for players that are more interested in combat.

In effect the game has MORE safety nets, and it is LESS risky to engage in combat in open than it is to choose to be an explorer.


Oh I could just imagine the howling from all the "the game needs to be balanced" people, who actually don't like that it is balanced and instead want things there way, if this were done ^,^.
 
I'm sorry for you Braandlin, I really am, these 'git gud' and 'it's called dangerous for a reason' replies are not warranted and don't justify another players actions, though it is just what you can expect from the community (sic) here, and to be truthful, I think, just like internet spying and extortions the more people claiming that's just the way it is only makes it worse.
I have no doubt that a post will break soon saying how another player tried open for the first time and loves it... everyone was so helpful... blah, blah, blah!
Actions of this type are irritatingly called roleplaying, and although it's her/his game to play as he/she wishes (seemingly in this, and many other cases to spoil another player's game) it's also YOUR game to play how YOU wish... though in this case you are unable, so... YUP go Solo or PG.

You are absolutely right about the C&P not addressing the 'rouges' and it never will... ship insurance is silly at 5% and a little delay to a 'finally caught' player means nothing except a new area to play havoc in.

Hopefully over the nex... who am I kidding... it ain't gonna change!

Thanks for the message. no need to feel sorry for me - it's a game after all.

I genuinely have no problem with the comments about "git gud" or ""what did you expect?" people can play the game how they like - they paid for it.

Likewise I don't really expect the C&P system to provide protection let alone justice out in an anarchy system. What I do expect is a levelish playing field, and consistency in game design.

Exploration is encouraged. Explorers are routinely the least able to protect themselves and are almost always in anarchy systems... thats our choice. Don't also penalise them by giving them the only game asset that is NOT protected when/if they are destroyed.

There is a continued 'campaign' against those that don't play in open. I don't for the simple reason that the actions of one arsehole don't ruin a day (which you'd shrug off and move on) they can ruin months of game play if you are predominantly an explorer.

I am certain that if i 'got good' and destroyed CMDRS and that one destruction cost them 100's of millions of credits and meant their last month of gameplay time was wasted there would be much hand waiving and complaining to FDev that the game was too hard etc etc.

So I repeat my earlier comments. Until such time as exploration data is protected as a valuable asset in a similar way to EVERY OTHER game asset, I shall continue to provide that safety net to myself by flying in solo.
 
Oh I could just imagine the howling from all the "the game needs to be balanced" people, who actually don't like that it is balanced and instead want things there way, if this were done ^,^.

Not sure I understand your comment.

Do you think that it makes any kind of sense (roleplaying wise or game mechanics wise) that EVERY game asset is protected from loss except exploration data?
 
Not sure I understand your comment.

Do you think that it makes any kind of sense (roleplaying wise or game mechanics wise) that EVERY game asset is protected from loss except exploration data?


There is a small group of people who want the game imbalanced in favor of PVP, and they even want to force PVP on others. Your Balance suggestion would make them howl because then they would understand what explorers go through.
 
Have you heard of Fleetcomm? Private group mostly aimed towards explorers.

My understanding is that fleetcomm is pc only. I'm on xbox.

I'd be interested in something similar. Would be fun.

There is a small group of people who want the game imbalanced in favor of PVP, and they even want to force PVP on others. Your Balance suggestion would make them howl because then they would understand what explorers go through.

Ah ok. Thanks for the explanation.

I'd happily fight everyone in open if the stakes were similar. Not looking for special treatment.
 
Am I the only one having a hard time with the idea of a SagA* griefer?

As did I. Only reason I thought it would be OK to be in open in an unprotected ship.

In hindsight I'm guessing that with the vsitior beacon there and plenty of missions to sag A* that there is something of a supply of ships dropping in there?i saw one other player in the maybe 20mins we were there.
 
Am I the only one having a hard time with the idea of a SagA* griefer?

Look up the forum history and you'll find the threads about the first combat ship to sit at Sag A*

This was back when you could only plot 100Ly and jump around 15Ly in a fully kitted combat ship.
It took a week for "Bounty Hunters" to get there and stop the killing spree.

It's amazing what lengths some people will go to so they can ruin other peoples fun.
 
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