When BGS wars happen, especially in a place like colonia. You know who is fighting for what. its all player factions out there. You see the people on the bounty boards but can never stop them. The BGS flips happen in phases. During the election phase people usually run data by exploring and dropping off exploration transactions one at a time.
Generally its the same group of people involved every time. Most of them may tag their ships. This will be important when squadrons is released.
So if I ever seen one of them people, you kill that explorer. And they cant data bomb during that phase of the BGS war.
Hey what do you know, meaningful PVP.
For every guy running exploration in solo on my side, there is one running data in solo on your side. If there isn't then you really aren't very well organised. What you are complaining about is that you don't have the opportunity to behave like a petulant bully and attack far less combat capable people than you.
I am certain there are people with the same view on my side. All that will happen is that your bullies and my bullies will make life intolerable for the non combative people and cancel each other out. The non combative people leave and the game is poorer, and FDev loses income. The only people that benefit in the short term are children like yourself that insist that your way is the only way to play.
And don't give me that nonsense you keep spouting about "there are ways to protect yourself"... Yes, there are. But that means playing the game the way you do and having to follow the same route as everyone else grinding out materials and rank to get the equipment and then spending hours fighting other ships. If I am forced to do that to play the game then no thanks - i'll go elsewhere. And a number of others will too.
Interestingly the definition of Bully in the OED is
"A person who habitually seeks to harm or intimidate those whom they perceive as vulnerable."
Forcing people from other less combative play styles into open will make them
vulnerable
Seeking to use your superior combative ability against those people is
seeking to harm or intimidate
Expecting that to happen because its the way you see the world is
habitual
See where I am going with this yet?
Game/Simulation
The real issue here is that this is a game that has tried to be both a 'game' and a 'simulation'.
Its VERY easy to modify the game to the point that anti-social behaviour self moderates. You simply put the risk back in. You murder someone - you're wanted forever. You lose your ship, you LOSE your ship. You die, you have to stop playing. Your actions actually have consequences that matter and hurt.
That's what happens in real life. That's why societies are broadly self regulating. There are benefits in behaving in a way that supports the community you live in - you are allowed to continue living in it.
In a simulation you would have set backs and disasters that you need to overcome. The 'game' element of Elite has removed almost all of that risk (The only significant disaster I can think of is a very long term explorer being destroyed a few months into a trip and losing ALL their data - everyone else has very very significant limits on loss). In order to encourage people to keep playing FDev have recognised that a large portion of the player base simply wont tolerate the idea of losing something - going backwards. Almost every game has had the same issue of ongoing ability creep, updates with more power and ability available to players, and the response? Players scrambling to get those abilities because otherwise they stand still and others become better than them.
Its even happened in exploring... 35Ly jump used to be great.... now unless you have 70+Ly Jump in a 'conda, you aren't going to get any of the records and 50+Ly seems to be a standard explorer build to better get to places you might find interesting. Its 'forcing' (in a way) players to folow the same route and grind in the game.
Most people want to 'improve'. Losing something, no matter how small is an anathema in a 'game'. I hear PvP players and Open-Only players continually bleating about those that choose not to play the game the way they do. Aww diddums. My heart feels for you. Sat there in your Engineered ship not having any vulnerable fish in a barrel to shoot. Whilst you know full well that the ONLY thing you are risking is 5% of your ship cost.
You want to make PvP meaningful? I think that would be a great idea and would add an enormous amount of genuine gameplay to the whole galaxy.
STEP 1. Remove the game mechanics that ARTIFICIALLY protect your in game assets. You lose your ship you lose the whole value, the materials the data, the engineered components.
I'll happily meet you anywhere in the galaxy at any time when that happens. Hell I wont even care if I'm in my unarmed AspX, at least I'll know you're taking some risk and somewhere sometime someone bigger will hand you your backside the same way you will mine, and it will actually MATTER.
Powerplay and BGS
MOST of the BGS and Powerplay is about POLITICS. SOME of the powers are more combative than others. BUT and here is the crux... they are NOT at WAR. I was an Aisling supporter for a while. That powerplay is about distributing promotional leaflets!
There are many other examples where FDev have attempted (mostly successfully) to create interesting gameplay in a live, continuously evolving political galaxy that do not involve combat. I applaud them for that. Yes it's not ideal and it has many flaws but they have genuinely made the background change and move and be influenced by players, that's pretty incredible really.
Most of the lore in the game and elsewhere is about the political tension between the major powers. The maneuvering, shadowy activities and general machiavellian activities of almost all of the main players. They spend all of their time walking the edge between legality and illegality, getting caught or not. Always careful NOT to step over the line and actually CAUSE a a WAR.
However killing people in PvP seems to be the entire limit of your requirement in the game. Personally I think that's pretty sad.
You clearly believe that as an explorer I should be killed for going about my daily life and making a living by selling hard won (and fragile ASSETS) cartographic data. And on the weekend you think I should be killed for distributing anti-slavery leaflets?
Sure its a play-style you enjoy. That is entirely up to you. But not if it reduces the enjoyment of others. Period.
You want to be able to gank me because I am flying fortification leaflets out of cubeo? That's laughable. Cubeo has bilions of population. It a lawful system. Its the capital of a major superpower and one of the key systems in the empire. It has two capital ships parked in orbit around its 4th planet.
Yet a lone player regularly sits at the star in a corvette and ganks every player ship coming in in open, and the law enforcement cannot deal with him?
I have no issue with the idea that the galaxy is a dangerous place. But where is his risk in doing that? He pays a few fines every day lets the notoriety wear off and is back. Nothing on the line at all.
So ... you want to complain about Open and Private Groups being unrealistic game mechanics and preventing meaningful player interactions.
I agree.
But whilst we have the hugely more damaging risk limiting, power creep, and overpowering of CMDRs that makes it possible for some people to utterly ruin the enjoyment of others without any risk to yourself. Then I for one shall continue to fly in a place where I dont have to deal with you. And I wont be quiet about it.