Adam, can we please have a poll on probes?

I'm sure more people prefer unlimited but if it comes out that also a lot wish to have limited maybe FD may consider to introduce also a scanner with limited ones (a cheaper or basic version for example) so everyone's happy.
Please!? :D

Can of worms - as soon as you get your poll, everyone will demand a poll for every tiny little detail under the sun(s).

You should like infinite probes, because you seem to love infinite posts in this forum. Now no more posts for you until you go harvest the required mats!
 
If people that want to synthesize them accept "the grind" why wouldn't you let them do it??

I'm fine with collecting a couple of common materials to farm 1000 probes... You still have your unlimited... so what's your point actually to vote against the option to have a choice in-game?

Anyway... to all people considering it's a grind... here few screens of my current situation, considering ADAM said multiple times that in the original vision probes required common material.

42 RELOAD




65 REFILL





50 REPAIRS

You can only have one set of rules, either they are infinite or not. To those who want to farm stuff for it, you can make it optional by adding 'advanced probes' in synthesis, which are limited.
 
Meh. Compared to, for instance, mats that are magically bound to your body (unless that's been changed?), unlimited probes doesn't seem that unrealistic. I can imagine them being small, (comparatively) simple devices that are 3D-printed on the fly from unremarkable minerals (collected by your ship whenever you land) or auto-scooped cosmic dust or whatever.

Nope mats are still persistent - you could blow up at Beagle point, respawn in the bubble and have all of the mats you've collected with you when you respawn.

Personally I'm happy with the infinite probes - before the live stream I thought (from the way they'd described it) that they'd made exploration a massive time wasting grind.

I will admit most of the time i'll only stop to scan either interesting planets or ELWs/WWs/AW's as my playtime is limited because of my son (or wife nagging me) but I'm loving the changes to exploration. I'll happily scan whole systems now as it isn't gonna be a massive time sink.

I'd say they will stick with infinite probes for a few reasons, 1 - none horizons players have no way (or no sane way, not sure if they can still mine and get mats) of collecting mats and therefore as long as the base game is still supported they have no way to synthesise and 2: Sandy said that when the new engineering was introduced that they knew players didnt want to have their time wasted and for once it actually seems like they are following that through.

The problem lies with how you view ED - if you think its a simulator then your going to want it as realistic as possible and will want limited probes with restocking via synthesis, if you only view it as a game then having to go down to planets to replenish your probes as you're a poor shot with probes every other planet your gonna get bored and say its awful.

Another poster was saying well have automatic probes that take say 40 seconds per round trip per probe and maps a ribbon around the planet - then the problem lies of how long would it take to map large planets - 5 mins? if you've flown say 100k ls are you really going to want to sit and do nothing for another 5 or so mins while the probes fly around? Even if you would be happy doing that you can bet others would be bored to tears with that mechanic (and i'd argue if that was the case they'd of been better off just leaving the DSS as something that kicks in when near the planet as you'd be doing just as much).
 
Okay, you could also miss the planet with every single, infinitely available, probe until the end of time. In theory. Can we now stop this nonsense? Pretty much noone dies in exploration. I am elite in it, and have never done so sober. I've never lost, or even come close, to losing a ship. I cannot name a single game in my library that is easier than exploration in Elite, and that includes kid-mode in Wacky Wheels. Everyone knows it, regardless of whether one likes it that way or not. So it is clearly not the 'easiness' that you dislike. Heck, even if it were, your solution of making them non-infinite does nothing about it, it is still the same mini-game with the same difficulty.

Great, I never lost one either. But clearly there are people who do, unless I happened to imagine all the "give us a way to recover the exploration data" threads over the years. But I guess that if you dind't experience it yourself, then it doesn't exist.

So just drop this charade and simply say:"I dont like the concept of infinite probes." At least that would be true, a perfectly fine opinion and it wouldn't be tainted with this comical load of nonsensical 'arguments'.

I already did, and explained why. If you find my reasons nonsensical, that's perfectly fine but I think that despite my great, true sadness I will still find a way to somehow be able to live with it... but I'll still think that a minigame to lob infinite probes at a planet until some threshold is reached than then makes all the POIs suddenly appear (including the ones you might have hit in the head with one of the probes) is nonsensical as well.
 
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Let's have a poll on the 'honk'(ADS)

1. Should we have infinite ADS?
2. Should the ADS need charges?

Seriously, the ADS is extremely powerful....How does it send this signal through whole solar system(light years)? It must take an incredible amount of power?
 
Let's have a poll on the 'honk'(ADS)

1. Should we have infinite ADS?
2. Should the ADS need charges?

Seriously, the ADS is extremely powerful....How does it send this signal through whole solar system(light years)? It must take an incredible amount of power?

Good call. Askavir? Maybe 3 Iron and 1 Yttrium for ten honks? You dont want to make it too easy, and pointless, right? :p
 
Good call. Askavir? Maybe 3 Iron and 1 Yttrium for ten honks? You dont want to make it too easy, and pointless, right? :p

It's always good to know that despite all our bickering over the years we're still in good spirits :D But I vote for one honk showing at least the planets in 1000ly radius, and it should still work even if you forgot to actually buy the ADS and bring it with you, we don't wan't any "grind", do we? :p
 
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I'm sure more people prefer unlimited but if it comes out that also a lot wish to have limited maybe FD may consider to introduce also a scanner with limited ones (a cheaper or basic version for example) so everyone's happy.
Please!? :D

even you admit that the majority prefer unlimited probes, so why make a poll when you already know the result?
I was sure that on every change there were someone who say it isn't good because of, reasons. FD can't please everyone. Deal with it.
 
Sheesh the beta isn't even out yet and already we need to vote in favor or against something we've never had in the game untill now.

I'd say try before you cry......

Besides that infinite probes looks fine to me.
 
I'm sure more people prefer unlimited but if it comes out that also a lot wish to have limited maybe FD may consider to introduce also a scanner with limited ones (a cheaper or basic version for example) so everyone's happy.
Please!? :D

So... You are about to have your "unlimited" scanner replaced with unlimited probes soon and this breaks your immershun. In other words, your broken immershun on an infinite scanner will be fixed, but by replacing it with an infinite number of probes that breaks your immershun somewhere else... I believe in layman's terms, it's called a wash.

But let’s forget about that for now... When it comes to capacity, where is YOUR personal immershun stretched to the breaking point? >1? >10? >100? >250? >500? >1,000? >2,500? >5,000? >10,000? >6 7/8?

Maybe we should have a poll to attempt to find the exact range that most people find immershun stretched to the breaking point.

Or maybe we can just have a number that we can just put into the right panel under "How many probes I want to fire before scrounging through the galaxy looking for mats". It'll be the new grind for explorers, just self-inflicted this time, but then, aren't most grinds in this game?

Maybe then we could have a poll to on how many, or for that matter how few, you can have in your selection box... You know, for all those people whose immershun is broken because other people might be enjoying themselves because their count is lower or higher than their immershun level can stand.

Or how about this… In a GAME where we fly imaginary ships, into a star’s corona, jump 100’s light years across the galaxy using other stars, shoot weapons that don’t exist, land on a planet that has a human populated star port more than 4 times the Earth’s gravity… Do you want me to go with the impossibilities and downright absurd gameplay that we now have? Do we want to argue immershun breaking gameplay till we are left with nothing?

Or do we just shrug are shoulders and get on with playing the game with the realization of what breaks your immershun doesn’t even make others bat an eye. Personally, Ill take Adam’s word that it was just incredibly hard to balance and my own knowledge that everyone will fight about what level breaks their immershun, no matter what the Devs decide, until the next salt mine pops up.

Me, I wouldn’t do probes, I’d use a scanner. But the Devs felt that we needed (and demanded) something skill based, and this is what they came up with. Awesome. I’ll see it in game and decide if it’s worth fighting about. Until then I’m done with probes.
 
Please FD, don't care about this time consuming volks and go ahead with whatever you do.

And I'm for probe limit, but please don't care.
 
How about collecting the probes from the location on the planet where they landed. Thats realism. Hehe.
 
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