Add cheapier carrier.

You are looking at it wrong. You're not buying a 7 room house; if you are buying a two-room house, and getting 5 free rooms.
That does not make any sense.

If i buy a carrier for 5b, and someone buys one for 5b, and i only ever use 2 of the rooms, and the other person uses all 7 rooms, taht does not mean i have 5 free rooms, that menas i paid for 7 rooms but only ever use 2 because i dont need more then 2. That not free lol.
 
That does not make any sense.

If i buy a carrier for 5b, and someone buys one for 5b, and i only ever use 2 of the rooms, and the other person uses all 7 rooms, taht does not mean i have 5 free rooms, that menas i paid for 7 rooms but only ever use 2 because i dont need more then 2. That not free lol.
This is because it's better for you to have the two rooms; it's better for the game to have the other five.

So you sell the two you want at full price, and give you the other five for free, thereby encouraging you to use them, making the game better for others.
 
This is because it's better for you to have the two rooms; it's better for the game to have the other five.

So you sell the two you want at full price, and give you the other five for free, thereby encouraging you to use them, making the game better for others.
Better how? if i ever only want 2 rooms, why on earth would i ever pay for 7 rooms total? that logic makes no sense, its not better for me because i dont need or want it.

Again, i dont want to use those other 5 rooms, i dont ever need them and i know i never will. So why not give me an option to buy one that only has those 2 rooms.
 
Better how? if i ever only want 2 rooms, why on earth would i ever pay for 7 rooms total? that logic makes no sense, its not better for me because i dont need or want it.

Again, i dont want to use those other 5 rooms, i dont ever need them and i know i never will. So why not give me an option to buy one that only has those 2 rooms.
Let me put it another way.

You're buying a house in a city. The house has two rooms that you want.

The city then offers to give you, free of charge, an outdoor drinking fountain and four fruit trees. These are not worth very much to you, but help the city as a whole become more amenable to travelers, thereby helping the economy.

By denying them permission to add these free features, you don't magically reduce the price of your property, because they're free and mostly to help other people, not you.

Fleet carriers are the exact same way. MOST people just want the shipyard and jump capability. However, since they GET the commodity market and refuel/repair ANYWAY, it encourages them to use these features, which is a net benefit to the community.

But those features are not in any way worth anywhere near the fundamental price of the carrier, and removing them would not reduce the price, because they're not what you're paying for. They're a bonus.
 
This entire debate of cost based on rooms used and not used is really kind of interesting per say as why should you pay 5b for a ship that you only use 10-25% of it's true value. I've already stated that I have never seen an FC that uses commodities or transporting unless moved directly next to a space station or can even be accessed completely eliminating the entire point of it's purpose and value. As was said you are paying for 2 rooms and not caring for the other 6 rooms or options (due to nobody is ever going to use them being next to a station anyway) so why have a 5b cost on a ship that is only using 10% of its potential and the other 90% is just free or dead space as I would take an educated guess that almost all FC are used like this. So why make a player that does this pay 5b as its value can be compared to 3 or 4 times the cost of an A rated normal of the largest ships which are only about 2 to 3b.

Now there are players that do help the economy with their ships by helping with fuel and repairs in dead systems but I have NEVER come across one that offers any more than that in any system.

Hence the approximately 90% is never used so why charge the 5b instead of 2b with optional dead or possible usable space?
But I still believe that a player should still pay the same upkeep costs whether using that dead space or not.
 
OK guys this is a SUGGESTIONS chat channel so lets not all SH*** yourselves all at once.

If ya can't beat them join them, I shouldn't have to tell you who quoted that unless you're under the age of 30 or you're just dense.

Very good as you compare the fully A engineered Cutter x 3 would in fact run about 2.5ish billion, so 2 to 2.5 billion is quite fair cost and I specifically said that the running cost would stay the same, so the cost would still be taxing on the owner. But I really don't know why you guys are relating my suggestion to a fully A.Eng. Cutter or more. That was to relate to grinding rank and experience as apposed to nothing needed but money. And who the hell said anything about a squad FC, only one person needs to buy it. Now you can't say that adding is more clutter when most that want one is to leave the bubble not just let it sit like metal junk next to a station, so please explain the logic in that one if ya want to get into a technical debate. Yes, I want one to leave the bubble as they designed it for.

what do you think they did with the Anaconda, Beluga, Cutter, Corvette, are you too new to the game or just don't remember the grind and cost of those ships? Let mew spell it out for you. NERFED the F*** out of them. Vanilla you had to give an arm, let and a left ball sack. Now you just grind one out in a week A it full Eng in 2 weeks. So lets make the game easy so it becomes boring after a month instead of 5 years. I don't understand the concept unless you're wanting Elite to compare to a baby console?

But there are a lot of you out there that make good suggestions or practical suggestions to different sizes of Carriers mostly what to do with them.
You're all gonna lie but how many FC's have you come across that do any bit of good on any level in the bubble?
Hey! To make the game not becoming boring after a mounth I reccomend adding more stuff like building bases, stargates, add strange new spieces in other corner of galaxy, alien ships we can fly on, da f***ing Andromeda galaxy. Also thet can add MORE paid cosmetics like jump effects etc to earn money for all this. No one but geeks living with mamas will spent 5 years on a SHIP. They can buy their FCs for themselves I won't buy it untill i'll have 50+ billions and nothing to spend them on. And we play the game to rest from work, so games are not second work. I want to get pleasure from it and when the game becomes grey daily boring grind, I forsake it after a week. So whad to u say now? Digging rocks every day is fun? If you think so, you can go play warframe or other stuff, where you can grind your butt off, and stop posioning Elite with your destructive ideas that are aimed to make from ED one more "pay to win" crap on a dump. Thank you.
 
This entire debate of cost based on rooms used and not used is really kind of interesting per say as why should you pay 5b for a ship that you only use 10-25% of it's true value. I've already stated that I have never seen an FC that uses commodities or transporting unless moved directly next to a space station or can even be accessed completely eliminating the entire point of it's purpose and value. As was said you are paying for 2 rooms and not caring for the other 6 rooms or options (due to nobody is ever going to use them being next to a station anyway) so why have a 5b cost on a ship that is only using 10% of its potential and the other 90% is just free or dead space as I would take an educated guess that almost all FC are used like this. So why make a player that does this pay 5b as its value can be compared to 3 or 4 times the cost of an A rated normal of the largest ships which are only about 2 to 3b.

Now there are players that do help the economy with their ships by helping with fuel and repairs in dead systems but I have NEVER come across one that offers any more than that in any system.

Hence the approximately 90% is never used so why charge the 5b instead of 2b with optional dead or possible usable space?
But I still believe that a player should still pay the same upkeep costs whether using that dead space or not.
I almost agree with that but... Let's compare as above. You need a house. There is no option but to buy a house with 3 garages. You have only one truck but you have NO other option but to buy THAT house with 2 garages for nothing. Let's say the house itself would costs $200.000. But you HAVE TO buy it with those garages for $ 300.000. And than you also have to pay crazy taxes for them. But u can't use them for storing stuff or something like in real life. They are just existing and eating money. Only a fool will buy that. Or someone with 3 cars and piles of money. Why should I pay for stuff I'm not going to use? I don't want to be treated as an idiot.
 
And by the Void, If carries as they are are so helpful for the game why just not DROP the price on them huh? And also make visibility for others optional. No need to draw another carrier for devs, no cluttering, all happy. Refund or make option to sell parts for those who have carrier now. F***, that's GENIAL! Why in the Hell if stock cutter costs 200m and full- 1b+ we can't do that for FC's??? You know, stock cutter flies too. What if I'm that madman who needs it just to fly around? Do i need full-ing one? No. We'll even won't need another carriers. Maybe only different skins and manufacturers like with normal ships. All we really need is cheap but flexibly configurable carriets everyone can do anything of.
 
FC purchase cost is low imho. I have paid 5bil for it, then a bit more to get services I need, and again more to load it full with tritium plus some funds to keep it "alive" if I ever want to play lazy. Overall cost was around 9b I think. I've made trip to Colonia and back (with engineers there unlocked) with one mid-stop on the way for exploration. Upkeep now is affordable, it doesn't require much activity even if You are deep in space alone.

I have suggested something like this before:

and guess what was the support for it...

I would gladly pay more than those 9b to get something that suits me more but we are limited to only one type of FC which has limited functionality too- it has navigator that is unable to plot course for it, it has crew that is unable to fetch cargo I want from nearby station or even load tritium from storage to fuel tank... so yes I would like to see more types of carriers in game.

Edit: if someone is wondering what's the use of those services carriers have, just embark on long distance exploration, then when accident happens and Your hull drops dangerously low You happen to notice carrier nearby - lets just say it is only 1k ly away. You go there in hope for it to have repair service available and when it does get back to exploring with repaired ship... and maybe turned in exploration data too.
 
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FC purchase cost is low imho. I have paid 5bil for it, then a bit more to get services I need, and again more to load it full with tritium plus some funds to keep it "alive" if I ever want to play lazy. Overall cost was around 9b I think. I've made trip to Colonia and back (with engineers there unlocked) with one mid-stop on the way for exploration. Upkeep now is affordable, it doesn't require much activity even if You are deep in space alone.

I have suggested something like this before:

and guess what was the support for it...

I would gladly pay more than those 9b to get something that suits me more but we are limited to only one type of FC which has limited functionality too- it has navigator that is unable to plot course for it, it has crew that is unable to fetch cargo I want from nearby station or even load tritium from storage to fuel tank... so yes I would like to see more types of carriers in game.
I want a carrier that won't die if I exit for 5 mounth...
 
Exception made while exploring, a friendly carrier in the black can be really helpful. Thanks to the owner who spent 5 billions and pays for the upkeep, that‘s nice.

But otherwise, I still don‘t get it. I don‘t see how a carrier could be useful for anything in the gameplay.
I wouldn‘t ask for more models of them, unless they really be of use, make a difference and play a role.
 
Current carriers are a mobile space station.

A lot of us don’t want or need that.

I think a personal carrier with limited ship / module storage and basic repair, refuel, rearm combined with ship transfer / outfitting using your own stored modules ONLY would be a huge QoL update for many, many players.

It doesn’t need to be persistent, it doesn’t need a commodities market or a authority contact. It doesn’t need “upkeep”. It just needs to be a big ship to put all your stuff in.

In no way does that impact or “punish” other players : if you have an existing Fleet Carrier and you use it for more than that, great - you’re getting extra features for your extra credits! If you don’t use it for more than that then you also have the choice to chop it in for a personal one.
 
Current carriers are a mobile space station.

A lot of us don’t want or need that.

I think a personal carrier with limited ship / module storage and basic repair, refuel, rearm combined with ship transfer / outfitting using your own stored modules ONLY would be a huge QoL update for many, many players.

It doesn’t need to be persistent, it doesn’t need a commodities market or a authority contact. It doesn’t need “upkeep”. It just needs to be a big ship to put all your stuff in.

In no way does that impact or “punish” other players : if you have an existing Fleet Carrier and you use it for more than that, great - you’re getting extra features for your extra credits! If you don’t use it for more than that then you also have the choice to chop it in for a personal one.
Charging more for something that used to be free is basically the textbook definition of punishment.
 
What do you think is more interesting? A system filled with 20 carriers with half of them or more not using anything but rearm refit and refuel? or just 3 or 4 of them that have everything on them?

This is the kicker right here. Carriers were clearly designed for squadrons. We'd have much less clutter and when you saw a carrier you'd know it was open for business, as it would be backed by several players pooling their resources to keep it going.

Instead we have mining hotspots and engineer's workshops littered with everyone and their mother's personal private carrier that adds nothing to the game except a cluttered UI and game breaking server issues right now.

It should have been that if you saw a carrier in a system map you know it's important. This is a Squadron's Base of Operations, not CMDR Dollarbills's private mobile garage.

If there was a cheaper alternative that didn't have all the crap in it that 90% of players don't even use, and didn't clutter up the map needlessly, I can almost guarantee that a LOT of players would downsize.

But apparently we must grind the 5Bn because reasons.
 
This is the kicker right here. Carriers were clearly designed for squadrons. We'd have much less clutter and when you saw a carrier you'd know it was open for business, as it would be backed by several players pooling their resources to keep it going.

Instead we have mining hotspots and engineer's workshops littered with everyone and their mother's personal private carrier that adds nothing to the game except a cluttered UI and game breaking server issues right now.

It should have been that if you saw a carrier in a system map you know it's important. This is a Squadron's Base of Operations, not CMDR Dollarbills's private mobile garage.

If there was a cheaper alternative that didn't have all the crap in it that 90% of players don't even use, and didn't clutter up the map needlessly, I can almost guarantee that a LOT of players would downsize.

But apparently we must grind the 5Bn because reasons.
^^^ so much this!
 
Interesting idea. I use my carrier just for carrying ships and commodity storage. If a smaller/cheaper one had some commodity storage I'd decommision mine and buy one of those immediately. If it didn't have storage it would be a non-starter. I wonder how many other players would see the same binary choice.

Having said that, I don't think the present price is excessive. Once you're into medium ships the credits just roll in and billions appear as if by magic. I just offer one "get rich" hint: do not pay rebuys. As long as you're not losing ships regularly, you'll soon be a billionaire.
 
Hey, devs! First of all I wish you keeping healthy and productive and away from COVID. Stay safe!
And the next thing- add MORE carriers! That one for 5 billions is in insane cost for me. I don't want to dig rocks every day to pay upkeeping. Ant the cost? it's half-a-year pure gring, i'll hate elite after that.
So what do I suggest? Add 2 more carriers:
1- small personal carrier with 3 landing pads, 1 per size, no other player can use (or only without going to hangar- just to refuel or/and repair, no spaceyard for others)
That should cost 1 bil and have no or very small upkeep (1 mil?) and designed to use as PERSONAL transport, ship deposit and cargohold with no direct sell option. Also that can be used as personal platform for exploration, but first of all, mobile storgate and maintance station and transport to base in different sectors of space. Maybe as it will be small and light it should jump faster or at 1000ly.
2.Heavy Exploration expeditionary carrier- that can be even more expensive that the one we have, but can be bought for 1bil, having otherwise very big upkeep cost. That cost should be able to be paid by multiple players. Idea is- it can be used by 20+ players simultaneously, store HUGE amount of supplies and ships and jump to 5000 ly with using proportionately more fuel. Idea is- we create an expedition to another side of galaxy, collecting resources and money and store that on carrier. Than everybody go to it, storing miner ships and explorers, jumping 5k ly away, explore everything, mining fuel and than performing a jump after several days or a week. That can be exiting adventure and add conviniency to explore furthest galaxy sectors.

UPD: I have a better idea now! Maybe we even don't need other carriers, just ability to entirely change appearance and function of ones we have. Why not continue fitting tradition on FCs? We buy flying tin for 800k that jumps 100 ly and have 3-5 pads and not visible for other players. Than we can unlock more pads, upgrade stock, install modules, change FSD and make of it trading base/exploration foothold/maintance station for everyone and much more stuff. Upkeep should start from something small and rise with upgrades. Also make something like nav beacons on FCs that can be installed to make carrier visible to others. No clogging the map, everyone builds the thing he need, everyone happy. And after all, new carriers with trade upgrades should give passive income to recoup themselves. And those we have should too.
I find them cheap enough. Look how many there are.
 
Interesting idea. I use my carrier just for carrying ships and commodity storage. If a smaller/cheaper one had some commodity storage I'd decommision mine and buy one of those immediately. If it didn't have storage it would be a non-starter. I wonder how many other players would see the same binary choice.

Having said that, I don't think the present price is excessive. Once you're into medium ships the credits just roll in and billions appear as if by magic. I just offer one "get rich" hint: do not pay rebuys. As long as you're not losing ships regularly, you'll soon be a billionaire.
People keep saying “credits just roll in” but I still think you need a dedicated effort to afford 5bn plus change ... I’ve been playing on and off for years and recently dropped from 4.5 billion to 3.9 billion chasing rep and buying a Cutter.

So - from personal experience - I’d say it’s far from “easy” to get a FC for a more “causal” player who, ironically, would hugely benefit from the time saving of being able to move all their ships at once.

Price of FCs is “fair” only if you chase whatever the current credit-grind meta is.
 
Price of FCs is “fair” only if you chase whatever the current credit-grind meta is.
The upkeep in particular tends to assume you can play on a very regular basis, doing mosty money making activites. Which is not the case for all player I'm sure. Personnally, I may be able to play 1 or 2 weeks in a row, then have to stop for maybe 3 months, then back for a week, etc. My game schedule is far from regular, and therefore I'm one of those who'll never consider buying a FC carrier, even if I had a hundred billions in my wallet, even less so now considering how they've become a nuisance in system maps.

Aside from the system maps issue, I'm not really complaining, I take it FC are meant for a certain type of players. I too feel they should have been a squadron things. Anyway, I shrugged them off since day one and look at them from a distance. But the idea of having my own personal mobile base is nonetheless really appealing and I would love it if there was an accessible way to get an equivalent that doesn't punish me because I can't play every week, by emptying my ig account.
 
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