Add "escape-shuttle" slot to every ship with moderate range, applications also for new C&P-system
Just as we had planetary approachment equipment added to every ship in Horizons with extra slot to fitting, we could have escape shuttle/pod (with moderate jump range and perhaps small fuel scoop also, but that´s all) slot also added to every ship for 3.0, automatically launching at ship destruction or like a fighter as an option (to abandon ship, say after running out of fuel or disabled by pirates).
It could help in new Crime&Punishment-system also, because murder could be made more complicated than it is now, as every victim of pirate(s) would have an option of survival even if ship is completely disabled or even destroyed.
Meaning more options how to act for both pirate(s) and a victim, perhaps after successful escape to station victim could call for a "tow" of his/her ship (or what is left of it) and suffer much less losses in costs of new ship rebuy (as it is now through insurance), and for a pirate there could be 4 different levels in new bounty system:
1. Attacking ship (includes cargo hatch operations),
2. disableing ship (so that victim can still tow it back to his nearest station for much reduced costs),
3. destroying ship allowing rescue ship to escape (both victim and pirate suffers more in losses and C&P, balance and scale for victims favour to counter griefing),
4. and then straight out murder (of even escape shuttle/ship/capsule/pod) that would be way most severe as killing even rescue ship shows great deal of commitment more towards griefing than loot itself (as should for every self respecting pirate)...
Just as we had planetary approachment equipment added to every ship in Horizons with extra slot to fitting, we could have escape shuttle/pod (with moderate jump range and perhaps small fuel scoop also, but that´s all) slot also added to every ship for 3.0, automatically launching at ship destruction or like a fighter as an option (to abandon ship, say after running out of fuel or disabled by pirates).
It could help in new Crime&Punishment-system also, because murder could be made more complicated than it is now, as every victim of pirate(s) would have an option of survival even if ship is completely disabled or even destroyed.
Meaning more options how to act for both pirate(s) and a victim, perhaps after successful escape to station victim could call for a "tow" of his/her ship (or what is left of it) and suffer much less losses in costs of new ship rebuy (as it is now through insurance), and for a pirate there could be 4 different levels in new bounty system:
1. Attacking ship (includes cargo hatch operations),
2. disableing ship (so that victim can still tow it back to his nearest station for much reduced costs),
3. destroying ship allowing rescue ship to escape (both victim and pirate suffers more in losses and C&P, balance and scale for victims favour to counter griefing),
4. and then straight out murder (of even escape shuttle/ship/capsule/pod) that would be way most severe as killing even rescue ship shows great deal of commitment more towards griefing than loot itself (as should for every self respecting pirate)...
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