General Add Lore Missions to Guide Players

A lot of players have no clue about the in-game lore. They don't know how to access it. So there should be a new type of "Lore Missions" that guides players to important locations so that they discover the lore by seeing the places, reading and listening to the logs. For example:

  1. Generation ships
  2. INARA sites
  3. Points of interest
  4. Listening posts
  5. Jameson Crash Site (in HIP 12099)
  6. Crashed Thargoid Ship (in Pleiades Sector AB-W b2-4 system)

There's a ton of in-game lore and story content that should be easy to access.
 
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As long as it isn’t compulsory I am fine with this idea.

Note I have been playing for eight years and am still oblivious to anything other than the mist of the lore. I am glad it is there providing a flavour I am aware of as a backdrop to what I am doing but I am a shallow person and generally don’t need more than that.
 
A lot of players have no clue about the in-game lore. They don't know how to access it. So there should be a new type of "Lore Missions" that guides players to important locations so that they discover the lore by seeing the locations, reading and listening to the logs. For example:
  1. Generation ships
  2. INARA sites
  3. Points of interest
  4. Listening posts
  5. Jameson Crash Site (in HIP 12099)
  6. Crashed Thargoid Ship (in Pleiades Sector AB-W b2-4 system)
There's a lot of in-game lore and story content that should be easy to access.

Passenger missions does some of these but far from enough, varied or chronologically sufficient.
 
A lot of players have no clue about the in-game lore. They don't know how to access it. So there should be a new type of "Lore Missions" that guides players to important locations so that they discover the lore by seeing the locations, reading and listening to the logs. For example:
  1. Generation ships
  2. INARA sites
  3. Points of interest
  4. Listening posts
  5. Jameson Crash Site (in HIP 12099)
  6. Crashed Thargoid Ship (in Pleiades Sector AB-W b2-4 system)
There's a lot of in-game lore and story content that should be easy to access.
Yeah... it would be good if there were missions somewhere that would take you down the paths that were laid out and with assets still sitting around the place. Not mandatory to follow, but just to allow players to self-guide to them.

EDIT: Although, I'd probably prefer it if there were standard missions at boards that gave you a steer to the relevant locations, since there's some well-established common locations now... "Fetch meta alloys from this barnacle site"... "fetch guardian relics from this site" etc.
 
Yeah I am all for more missions, specially ones that have some background to them. I always felt it sad that we get really interesting and intriguing story lines from abandoned bases on planetary surfaces but then can't follow up on them, that one that was invaded by alien spiders for instance, where did they come from, where did they, where did they come from cotton eye Joe! While there's a lot of information in the codex, and a lot more on websites and other sources, one of the problems with today's society is reading is a lot less emphasised, it would help a lot of newer players get grounded in the lore and probably help avoid some rather annoying suggestions we see a lot of the times on the forums. I only found the Zurara, or even knew it was to be found, by looking up the Formidine Rift outside the game.

Having come from a long history of playing MMO's before buying ED I am used to this sort of storyline quest system, still play LOTRO which is entirely this way, it would be a little harder to implement in ED because, well, quest givers right, ED doesn't really do that, except for the concourse mission givers I suppose but they are only single mission givers also, but I am sure it could be done and would remove the newcomer complaint of not knowing what to do, they could be guided into doing a lot of stuff, sort of like an in game tutorial rather than just given single mission tasks.

And as someone said, entirely voluntary, but I would probably go back and do them myself even though I have been playing nearly ten years.
 
Yes! A series of History Digest missions would be very cool!

As I came back, I wanted to catch up on all the Lore that I missed for 8 years, so there would be more sense to what was going on than just "Titans = bad, go, go, go". It took me 3 evenings to go through Canonn website, Wiki, ED news, reddit and Awesome the Azimuth Saga thread to manually create a list of places to visit in the order of the story. The whole trip was worth it, especially supplementing extra bits with official E:D YouTube videos and Galnet News Digest (the Best!) as I went through that list.

But I'm certain that majority of new and returning after a long break players won't go for all that trouble. So to have a series of missions that could tell a story so far, and to where new episodes could be added later as story progressed - that would be both useful and could create a deeper connection with the game for newer players.

Maybe as a series of Galnet Lore Digest missions, with ships and outfit recommendations, not only storytelling but also an introduction to game mechanics (SRV, Tourist Beacons, Scanning Datapoints, Jump Range, Exploration, etc.)
 
And as someone said, entirely voluntary, but I would probably go back and do them myself even though I have been playing nearly ten years.

Yes it would be voluntary. These could be listed on the mission board and offer rewards for completing a lore mission.

This is the basic function of a good, working game codex. That is the entire reason they exist (in other games). Just saying.

People use the Codex mostly to listen or read about background info. A lore mission would guide the player to lore locations and learn about it.
 
I just wanna tell you that searching for squadrons that are lore prone (local lore mostly as god-loring is can be excessive or felt not respectful, aka god loring means as far as I understood starting to write the main super powers lore) and that will generate quests for you.
I am personally active in this and doing this with others or attempting to.
I share your love for search for meaning and immersion, with videogames I am actually all about that when playing games (of course with some I go arcade mode on, but I don't play games usually "arcade") I don't play as the player, but as the character... if that rings some bells.

So again, I suggest to look for squadrons that do this, even your own can generate them by using the content we have been given (from commodities, to wings, to messaging, and much more in game stuff to thrid party inara, and much much more)
 
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